I’ve been fiddling with Dante/Akuma/Sentinel for a bit now, so I figure I should throw some stuff in here.
I’m liking akuma, but to be real, I don’t see him being THAT great a character once the game is learned more, especially if you rushdown with him only. But I figure I should throw in my thoughts. If someone REALLY discovers how to be godlike with him, that is awesome!!! Just giving my day 1 thoughts (and my few days before).
His normals are indeed pretty bad, they lack range, and his low heavy is incredibly slow and punishable (yet it’s his only good range normal). Combined with his low health, straight up rushdown is overall not that effective with akuma (from what ive seen).
However, he has LOTS midrange options to safely go in with. His air fireball is really fast and recovers fast, and when combined with jam session or sentinel drones, you can really really really pin people, and the chip it does is actually pretty substantial after a few. This makes his midscreen game actually fairly strong. And if anyone tries to do anything crazy to knock him outta his air fireball chain, you can cancel into super. Once you get the situation set up, Akuma can go in pretty safely with drones at his back, so he doesn’t have to risk dying.
So I definitely think sent’s drones are a GREAT assist for akuma. Jam session is also solid (but i tend to start dante, so i dont get to use akuma with dante assist much)
His dive kicks are somewhat lacking though, as I think their angle is way too steep and their hitboxes aren’t very large for this kind of game (where there is so much space to work). They also kinda push back far so sometimes your follow up combo will whiff.
One of my favorite ways to enter is with sentinel on assist coming out, and then air tatsu and 50/50 the opponent (yeah… it’s a bit street fighter 4ish, but it works okay… for now). He’s safe after it’s blocked, and if it hits, he can combo afterwards, and he gets lots of cool angled movement when doing the air tatsu. And it spins so fast you don’t have to time it all really, as it will always hit the opponent (into block or hitstun).