MvC3: "She only resembles your mother" The Trish Thread

Time to hit training mode and see what I can do with both assists

yeah that’s what I meant, sorry.

I think Hopscotch is better, Peekaboo gives you more time to combo, but Hopscotch is indestructible, and it is perfect against tri jumps.

Im going to start testing the synergy with Dorm/Trish. I’m looking for a third that’s not Dante. I think I’ll be doing Ammy(Cold Star) Dorm(Liberation) and Trish(Peekaboo)

seems they are all pretty rounded in keep away, but can switch it to rushdown if necessary.

So that’s two for hopscotch. Looks like that’s what I’ll be using. And I started using her as a point for the past few hours. Worth it, definitely.

Sometimes i use peekaboo, sometimes i use lowvoltage as the delay can confuse the opponent and let ammy or MODOK do their thing. I NEVER use hopscotch

I hear a lot of people are using her on point, I do too but I feel like it’s not the best course
trish with meter is really good, but for me it seemed like I wasn’t building any meter with her (maybe because I keepaway?)
but I don’t want her at point anymore because it seems like I can take out close to 2 chars with her but only gain 1 meter :s

so I’m thinking using someone else first (bonne) to gain some meter then let her take over the fight, anyone else seeing the trish meter gain as an issue?

I use her on point because her rushdown with storm and dante assist is just to good. I always go for round harvest on knock down with Trish. I dont normally do the air combo into high voltage unless its gonna kill.

Also thanks iron, I dont really have all her assist memorized yet.

I agree. Unless you are really hurting for a projectile assist, you should always go with Hopscotch.

Yeah, I’ve also noticed that Trish performs better when she is sitting on more meter, which is why I’m running her second to Chris, who can build meter quickly and efficiently. Spencer is also a more aggressive alternative for those that prefer rushdown. Imagine - Maximum Voltage DHC’ing into Bionic Lancer when you know you are about to get out prioritized, it’s a great bait and switch.

I run Trish/Dorm/X-23. I do go with peakaboo assist since Dorm has his flame carpet command normal. I also run trish on point just because I feel like Dorm with XFC and super is really good. I run Dark Hole assist because it helps in pressure for Trish and X. I also run X-23 with her anti air assist so that covers that.

More to the point I think help each other a lot and I like to launch into standard low voltage to super then dhc to dorm chaotic flame which then gives me time to set up lock down with dorm.

That’s the exact same setup I’m using, except I have Dorm as point.

Currently Loving Trish as a character!

I don’t use her first but I’m in the process of putting her either second or third. I’m still testing her assists but her Low voltage compliments Dante really well so far for me.

I’m in the process of testing her Dive kick for potential cross up mix ups, loving that move so far.

I’m going to post up a combo video soon for her, since recently I’ve been using her the most in my team :cool:

~DarkDeath

I run Trish on point with Hopscotch assist, using her as the battery for my team. I would recommend Low Voltage if your team is offensively oriented. In general, I can’t really recommend using any of Trish’s assists, other characters have better assists. I don’t feel that taking high assist damage for doing an mediocre assist is worth the risk.

Here is a better mid screen bnb, I think this is better because it will consistently land the entire super so you get the most damage. The combo mentioned above is better in the corner.

c.:l: c.:m: c.:h: s.:s: sj.:m: sj.:d::h: sj.:qcb::l: sj.:m: sj.:m: dj.:m: dj.:h: dj.:qcf::l: dj.:qcf::atk::atk:

Once again, on mid screen, you need a slight delay between sj.:d::h: and sj.:qcb::l:
d.j. = double jump

~Kutsuki

Anyone else wish that they made Round Trip as one of her assists instead of Low Voltage?

I don’t have any sort of meter problem with her, since I have Morrigan’s Dark Harmonizer to take care of that for me. If things start to get too dangerous to call her in (it rarely does since it’s so hard to punish), I can toss out a round trip.

For sure, they probably thought it wold be too strong though. Then again, she might have to wait for it to return which would make it easy to counter

Running some Trish/Dormammu/Storm

Yeah, that’s the combo I usually use. Though sometimes I go for simple air combos since when I play online I mess up this combo at times.

I don’t use Trish on point. She’s my second character and I’ve been getting much better with her daily. Loving her divekick and air dash :s: attack.

Huh, her j.:h:, j, :s: is a very nice way to jump in on an opponent.

j.:h:, j.:s:, cr.:l:, cr.:m:, cr.:h:, :s:, J.:m:, j.:m:, j.:h:, j.:s: land, then use an OTG assist (I use Deadpool) then :s:, j. :m:, j.:m:, j.:d::h:, j.:qcf::l:, :qcf::atk::atk:

It’s connects mid-screen if you jump towards the enemy and j:h:. It connects easily in the corner as well. You can also time it right with a low assist to achieve an unlockable.

It does decent damage, at least considereing how easy it is to do.