You realize online play and offline play are different games correct?

And when online players complain about something annoying like Sentinel’s health or whatever else they want to bitch about, when those things get patched it greatly affect the offline players…y’know the players that play for competitively for money…which matters.

Offline play is just a huge shitstorm of lag and garbage players, so excuse me if I talk down to the terrible players who cry and whine about the game based solely on online play. And excuse me if I find online play as useless as shadow mode- from my vantage point if you spend all your time in shadow mode, or all your time online its not going to matter, because you’re horrible and nothing will change that.

harsh :sad:

paper doing what he does best i see.

Damn man. I feel pretty ashame of using the cheapest character in most other fighting games.
Oh wells. I do wish she was just normal Phoenix with just average health though.

XF lvl 3 DPH. Almost and autowin for the most part. No bad match-ups really.
A player of less skill can easily dominate you with DPH for sure. I. E. Justin vs Floe.

Delete the patches and keep the game offline so it never updates. Then you can have the most broken game you want. Otherwise let Capcom do their thing and balance as they want. I want the balance changes b/c I understand that everything is not quite right w/ the game.

Totally rocking Tatsu’s OTG assist reluanch with X23 now. Using Wesker’s OTG instead of Deadpool, though. Also having a lot of fun with Dante’s Million Stab.

I don’t think video games are made just so people can earn money from playing a game a whole lot to earn more money.
It’s the other way around actually, people make tournaments around these games to attract people to play a lot to earn money.

Whatever happened to just wanting to play the game? Do you pick up fighting games and automatically assume you’re gonna earn all the money you used to purchase the game?

Finish him!!

lol awesome

Ftfy.

Eh? I don’t get lag offline.

lol…

“Online is great.”

“Online is horrible.”

Ad infinitum.

/Gamers

walks in thread

What’s good fam?

sees what’s going on

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Deuces, folk

Harlem shakes out

lmao good shit Syke :rofl:

thank you based god.

Concerning characters are in that floaty, juggle state: How does that work? Is there a consistent system in place? Like during X23’s beast hop combo, after the first rep the opponent is left in a juggle state. Also Jill’s *numerous *combos that depend on such a state.

How exactly does it work? Is it a certain number of hits? A damage amount? Strength of attack? Anytime before hitstun decay kicks in? Etc…

IDK if im totally following you here, but if your opp is not in a spin state in the air then you are subject to hitstun decay.

Although Zeros fully charge blaster in the air comes to mind because that move seems to keep me in stun until I hit the ground regardless of hitstun decay and its not a spin state fall. perhaps the fully charged blaster creates a soft knockdown. IDK

So that was a pretty incomplete answer that left more questions

Level 3 Buster causes an unrecoverable knockdown. I’m not sure about those kinds of combos like X-23’s either. I have no idea why/how those work and why the opponent is able to get juggled like that so low to the ground.

Hey i just have to post to send PM. Stupid but ignore this.