MVC3 frustration - combos

It’s not. Not at all. That’s why I’m saying it’ll take a few years before people make enough tutorials so noobs and scrubs like me and others can actually know what the heck is going on and how to counter act it.

Good on ya for finding a way to break the system though.

I don’t see myself playing this game that long. Even those who are great at it now wouldn’t care to play it in a few years and that kinda goes without saying about casuals who simply want a fun game not a learning game and in MvC3 your required to learn very long combos.

I typically consider a person a noob if they don’t know how to play and a scrub is a person who cares to get better but only uses one or few methods without getting outside of their comfort zone.

As for gameplay, I wouldn’t say there’s much you can counter outside of priority or projectiles at range. The best you can do is make a stronger offense and longer combos.

After a couple of years? Really?
smh So Marvel 2 must be impossible.

Watching enough tutorials and match videos is easy enough to figure out the basics. I really don’t know how much more the game can be simplified. If it doesn’t sink into you the first time, rewatch?

Marvel 3 is best learnt offline as well… the online and sheer crazyness of touch-of-deaths means a lot of b/s tactics can be abused because of lag. More importantly, online warriors also tend to get butthurt when you beat them, and leave after one game. How do you expect to learn from that? If there’s no offline scene, then the least you can do is add people who beat you who look like they know what they’re doing so you can have a long set of casuals.

MvC3 is diverse enough that you have to learn the matchup of each person’s team - substantially more than your 30 odd characters in Super; most of which are only seen once in a blue moon. You need to play people better than you consistently; not hit up Live/PSN and hope to find just anybody.

Come to think of it, are any Capcom fighting games beginner friendly? Difficult input and long combos make beginners an easy target. At the same time I’m rather certain higher level players even those who are known to play offense prefer more defense moves. The games been out for some time, kinda doubt casuals will stay much longer, as for me, kinda looking forward to Dead Island the most this year with Duke Nukem as a shooter and Dark Souls as an rpg and probably get Skyrim for the heck of it.

First bold
Wouldn’t you blame high damage combos more on the game instead of lag?

Second bold
That sounds more like a sociopath.

Well having command moves as the casual ‘awe’ feature makes them more difficult because it isn’t “tap button --> profit”.
Tekken is way more technical than this SF4/MvC3 BS. Yet I’m terrible at it because I have to remember strings and exact frame moves.

Speaking to friends, the vast majority would prefer to play me in Tekken / Soul Calibur / Budokai / Naruto … any other game that doesn’t place a huge emphasis on command moves to make something flashy happen. Oh yeah, MK commands are easy as well; 2 directions and a button- no smooth motions required. They just find Capcom games difficult because they can’t do the flashy after picking up the controller.

Can’t do a QCF motion? = can’t do fireballs and other special moves, can’t do ultras
Can’t play charge characters? = a third of the cast is now unplayable for you.

Mechanics-wise, Capcom games are easy once you understand the engine and stop going on your quest to mash buttons.

Tutorials can sink in just fine. Even if someone understands how something works, knowing it in your head and actually having the capacity to apply it against other opponents with 1000+ more games than you is another thing.

Also with your note about online, maybe it’s just me, but literally every person I’ve come across online has been a huge jerk. It is the least helpful and welcoming scene out there. If you don’t already know the combos, you’re a scrub and need to gtfo. At least when I started playing ssf4 there were people who would actually tell me how to fix my game and would spend time practicing. Mvc3 players always sound conceited (again this is my experience so don’t flame me for it) like they don’t have time to explain anything or go over anything. And then scrub vs. scrub match-ups just end in who can do a lvl3 x factor or hyper combo the fastest. Nothing gets learned there because against any player who knows what they’re doing, no amount of scrub matches can prepare a person for it.

Isn’t it kind of sad that you can’t just hit up anybody though? Like I said, with ssf4 I almost always get feedback from my opponents when I message them and they’re really nice and helpful. mvc3 players just whine, flame, or troll. The past 3 sessions I’ve played online I have not found 1 ranked match (though that might be a netcode error and not discussed here) and player matches, as been discussed before, pairs you up against higher level people who just body you and then leave, or body you again without any extra input just so they can get better win rates.

tldr

So what we’re back to, like you said with your last post, ya gotta understand the “game engine” to make it work. In this case, that requires ridiculous button combos like the OP talked about.

Lazyactor you should hit up Starbase sometime because it’s a good scene rather than get all angry at online when there is better nearby.

Not meaning to get angry, just presenting a point of view I feel a lot of scrubs have. Never heard of Starbase. Guess I’ll check it out once summer break hits and I’m back in that state haha.

All good fun. Anyways, as long as you aren’t in the middle of nowhere, there is bound to be an offline scene about.
Players IRL are much more friendly and helpful than online or any forum. New folks should always try to get around to offline events.
Regional matchmaking thread.

Anyone who is dissatisfied with the online community of a fighting game should definitely go to local events. It helps in the end since there is no lag involved, and you are free to just do casuals for most of the day. You will get better at a faster pace, and you can enjoy the competitive atmosphere at the same time.

First off…there’s a simple mode that allows you to do combos just by putting any sequence of buttons together. Not that you wanna do that but it’s there.

Secondly there’s quite a few characters you can pick up in this game if you dont have crazy execution and still get results through smart play. Wolverine, Wesker, Akuma, Taskmaster, Hulk…they’re all characters that get by at high level play with ABCS BBCS super, call assist super or call assist into reset. Which doing smaller combos and resetting to net more damage by putting the person in a really disadvantageous mix up gets you to learn more about the mind games and the pressure of the game than just doing the long DHC 900k combo where you just take any thinking out of the match for 10 seconds. If you have a character that requires heavy execution a lot of times putting them in the back can help you to net some quick damage with them without having to know their 10 second long combos. Those characters tend to win their matches more on just good reads and constantly putting people in bad situations like in a SF game. Unless the opponent has an armored or invincible assist like Hulk or Haggar you’re good for continued pressure.

Like Akuma in the back with XF can just do simple zoning and ABCS, BBCS and blow up 2/3’s of a team easily. That’s part of the reason why I have Dr.Doom in the back because he has great assists for my first two, has long corner combos that can TOD just about any body and in level 3 XF he gets a level 1 super that does 830k damage. Which means I can do just one small part of his loop and then throw up a super at the end and it does the same damage as most people’s XF combos into level 3 supers. Level 1 super combos that could kill off old Sentinel in about 3 seconds.

Using smaller combos and then resetting with characters that are strong at it like Wolverine or Wesker can teach you how to keep situations in your favor and react at a higher level than your opponent. Outside of high level play people are generally afraid to stop their combo for a reset because the game’s damage is so high that you dont wanna drop someone out of a combo just so you can maybe die. The problem with doing that is you dont get to learn much about how to actually play the game. You’ll get very little time to learn how to frame trap people in block strings, how to cut block strings short to force normals out when they’re trying to advance guard low (or a backdash if they’re blocking high), how to set up ground throws and air throws…stuff that brings the game to a match of actual thought and not just how long can you make a combo last. The people that do best in tournaments tend to not be so much the ones that do the long double triple DHC combos and DHC reset stuff, but the people that whether they hit you with a combo or reset you you’re probably going to lose most of your health and die. Those same people are also able to convert dropped combos into advantageous situations well also.

Without that you’re just riding on combos that probably kill off Magneto with one DHC and hoping you can get to hit the next person coming in after pretty quickly and get going again. When you reset someone with a s.L after an assist towards the end of a combo on the ground or a j.L during an air combo you get a lot of opportunity for mix up that teaches you how to deal with different options when the opponent resets. If they like to hold back (which will force them to tech backwards) then just air throw the shit out of them. If they press buttons then meaty them with buttons since you basically get a free meaty if they tech backwards or forget to tech. The reason why Wesker and Wolverine are so high to begin with is not just how much damage they can do but the fact that their play styles basically allow resets or even full on accidentally dropped combos to still give them situations that are heavily advantaged to them. Especially Wesker who has a one frame command grab he can also trap people with if they get scared and just decide to fall to the ground.

Just stick to easier to execute with characters and slowly gravitate to their harder combos when you feel like it. Dont go running characters that can’t get 400k (and possibly reset after) without dialing in computer code and shit. The execution is something you can always get to. The reason why you’re drinking orange juice is because you don’t know how to react to what your opponent’s doing. The long combos they are doing are just an effect of you having shitty reactions and decision making. ** The stuff you really need to work on is how to react and make good decisions so you can have people beat on a mental standpoint once the match starts. Due to the infancy of the game competitively very few people successfully play the game in such a way but it’s something that must be learned or you’ll be drinking orange juice forever.**

Practice, practice, practice and practice them so more until you know those long ass combos by heart.