MvC3: Claws and a Bra. X-23 Thread

That grab looks ver unsafe if it whiffs. Flip back ankle slicer won’t go full screen unless you charge it, so that’ll just leave you in front of them to get punished if you don’t, wall jump gets beaten by anti-airs. You can’t compare her to Magneto and Storm, they were extremely mobile and had fast ground dashes as well as fast air dashes. All she has a fast ground dash and a wall jump.

@ Leed: you’re right most Deadpools would zone, but the one HowToRead played against was more rushdown oriented. I don’t think I saw one pinapple or guns from him at all.

Wall jump is a fast full screen “air dash” that lets you block during it. It actually will do better against anti airs than an air dash.

You’re gonna need more than just that to get in though is what I’m trying to say. Do you expect to approach every single time using that? Also if they have anyone with a decent AA assist then they can just use that, you’ll be forced to block it which will leave you at about half screen, then they can either just back up, or shoot a projectile at you and that’ll push you back even further. On top of that, you can only wall jump if you have a wall to jump off of. What if when you’re trying to jump back to get to the wall, they move forward? Then you’re still full screen away, and any positional advantage you may have had is gone.

Edit: If any of you saw the JWong vs. Marn tourney set from CES you’ll know why I feel that you need an assist to cover you. If you didn’t, I’ll sum it up.

Marn went up 2-0 early in the set with Zero/Viper/Dante against Justin’s Storm/Trish/Chun. Justin wasn’t really trying to zone out marn during those games, so Marn was getting in pretty much for free. When Justin switched it up and started Trish first, Marn could not do anything for the next 2 games. He didn’t get a single character down, nor did he come close to killing anyone because he couldn’t get in. The fifth game was looking pretty much the same as the 3rd and 4th games except Justin made a mistake that allowed Marn to get a hit in on trish and the ensuing combo killed her which essentially gave Marn the win.

Notice how it was a mistake on Justin’s part that made Marn win the set. It wasn’t Marn forcing his way in through blockstring after blockstring, in fact prior to the combo that killed trish, marn had only hit Justin twice in that game, and both were trades in Justin’s favor.

Basically what I’m trying to say is this: If you don’t have an assist to cover you and you’re playing a keepaway team, you’re essentially going to have to rely on your opponent making a mistake for you to get in. If they don’t make any mistakes, then X-23 could easily become useless in that fight.

not!Spiral Arrow is fast. Between hop and Hooligan and her j.2E, she has a mobile low air game. You can probably TK her air not!Spiral Arrows. She has the fastest (or one of the fastest) ground dashes in the game. You can probably block an AA on reaction with wall jump, j.2E down on the assist and punish.

You’re also using Justin Wong: King of Lame as an example for all keep-away play, and Marn always gets lost if he can’t get his combos going, no matter what game he plays.

You’re really overselling keep-away, just like it got oversold in early MvC2. You’re underselling the X player as well, because you’re assuming the keep-away player is playing perfectly and the X player is not. Also, rushdown is built on the defending player making a mistake; not blocking properly, twitching and pushing a button when he really shouldn’t, calling a bad assist, etc.

You guys do realize those were matches between people who weren’t experienced at the game, don’t you? Just look at the number of air combos Justin dropped because he couldn’t connect Storm’s normals. We’ll have to wait and see about this game. Theory fighting will only get us so far.

Does anyone know if X-23’s Neck Slicer assist is the mid hitting slash or the command throw?

KMD, Marn is a better rushdown player than any of us. On top of that, it’s not like he’s new to Zero or Viper. Dante I’ll give you but come on now, Zero is basically just a copypaste from TvC and Viper’s pretty damn similar compared to SSF4 Viper. That being said, Justin’s trish is still new. Anything he can do now with her, people will be able to easily do within months of the game coming out. He wasn’t even doing anything particularly hard, throw a floor trap, throw an air trap, call out Chun, use Trish’s super to push them back to full screen.

I don’t think I’m overselling keepaway at all. Look at MvC2, is Ne0 not one of the great Marvel players who plays keepaway? Has he not won more high stakes money matches than anyone in that game? You have to understand that the rushdown player can’t play perfectly if they can’t get in. This is fact. Yes I know that rushdown is built around the other player making a mistake, however that’s not as big of an issue in Marvel if you can actually get in. You can’t block unblockables, and if the rushdown character can get in and get an unblockable, there’s not really much the keepaway player can do about it at that point.

If you don’t want to have an easier time getting in, that’s fine and I hope it works out for you. I know I will though, once I find a suitable one.

@Yosh: Neckslicer is the mid slash.

It’s the mid slash.

I have a feeling sentinel (if he’s in and has drones) will be a very good assist for X-23.

Oh, completely forgot about Sent, good idea. I’ve just been thinking about good replacements for Doom Rocks in case Doom ends up being weak on point (since I would like to have both of my assists able to play on point if necessary). Thanks for the helpful ideas, guys.

Heh, X-23’s official movelist just went up on the US website.
And the commands are wrong… So smart of them.

OMG Howtoread, is that really you? I loved your X-23 gameplay vids. They were the first to really show her off. Great job, man!

Well please tell us the correct ones : )

From what I can tell, the only ones they got wrong was mixing up Ankle Slicer (:qcb::l:) and Neck Slicer (:qcb::m:).
Also they listed them as :qcf: motions.

Ok X-23 fans, now that Sentinel is comfirmed we need to have a very serious discussion about what we’re going to do about these flying characters.

My first question is do we think our reaction speed is good enough to wall jump us over a Sentinel projectile?

I’m hoping h-ko can be a good assist for us

Well for me I hope my other 2 characters will be able to deal with characters like sent(Wesker/Phoenix). I can’t wait to start testing how fast their teleports are, that combined with X23s great speed and assist, I’m gonna have a brittle but funa as hell team vs turtles and such(I hope)

I swear it’s on here somewhere… looks around

Very cool, thank you ; )

That makes a lot of sense, and I am sad for it. I don’t think Cold star hits overhead so the X-23’s slide in wouldn’t be all that tricky after all. What about dead pool’s gun assist? Oh and after the Lei Lei video I am considering replacing someone in my team with her, maybe Morrigan, but since I mained her in MvC2 I will be sad. Though since they nixed her laser hyper I am less excited. Especially since her missles look impossible to combo into or even DHC.