that’s close I think, but i think your missing the longer ground hop.
Here is what I think
qcfA short hop
qcfB longer ground hop
qcfC high hop
qcbA slash
qcbB low slash
qcbC grab
edit: You know I’m watching this walkthrough, now I’m thinking that either the slashes and the grab are the qcf and the hops are the qfb or the grab is qcfE and I have no idea what the third slash is.
Also I think maybe the dive kicks might be dp motions, but this is just what I’m hearing from seth’s stick.
I tryed listening to his stick too.
The dive kick is qcf motion because Kantakun gave us a combo example involving it.
For the grab Seth said ,“qcf little delay.” But we can’t really believe that because he could of mix his words.
Maybe both qcfc and qcbc are grabs never know till launch lol.
Edit:Jocelot…Did you lose a Roster bet or something because the avatar is weird lol.
Lol, jeah. Was a long story. Basically four of us made a bet about character reveals to see who gets revealed first. We all lost and losers wear the avatar. Kinda regret it now, lol… sigh
Lol jeah, worse case I’ll be rocking another bet loss av til mid March. X_X
I for sure thought Venom was a shoo in. Then again, I though the same for Cyclops and look where that went, lol…
Did anyone seriously think Namor even had a ghost of a chance of ever even being considered to be in this game?
sigh Cyke baby…
Anyways, thread about X-23. X-23 stuff goes here:
X-23-low assist/Spencer-bionic punch/IM-AA
X-23s for hopeful unblockable setups ( particularly with IM ) , Spencer’s for combo extension, the punch is fast and gives you a wallbounce, basically adds another set of chains to your ground series before launch. IM’s assist to help protect approaches and air I guess. He seems like he’ll go well with X-23’s assist. With Spencer out X would probably just rest and he’d use IM’s to cover… thoughts? Just a random idea, probably a shitty one, but something to talk about.
So after her crazy combo when then hit the ground, all the videos out have her doing the otg attack then supering. You could probably pop an assist like chun’s legs and just about double that combo. Do you guys think that would be worth it? Because you wouldn’t be able to super at the end of that combo.
You can super after that combo just do a hard knock down instead of aerial combo. You can do the combo call Chun(in my case doom or ammy) pops up do like to reps because if this game is anything like TvC the gravity won’t allow 3 reps but we’ll see. Then do her super after 2c xx qcfa. You can given just do a hard knock down and setup for a unblockable grab setup for another combo.
Invisible grab that activates on the push of any button. With a super fast time limit. Best uses so far I’ve seen is incoming characters after a character K.O.
Yeah we saw that in one of the videos today, Marn tried to go for a level 3 kill with it, but didn’t understand how it worked, and just got an invisible kill instead of a cinematic one.