Well if you can do it off :u: + :s: and:d: + :s: exchanges then you’ve already got a 50/50. I’ll start playing around with this a bit in training tonight. Seems very promising.
It might be old but I haven’t seen anyone post anything about it… I was messing around last night and I found a pretty good way to extend midscreen or reverse-corner combos without having to do any of that wire swing loop scale-this-damage-to-nothing stuff or use an assist. After hitting the opponent down with sj.:s:, TK j.:qcf:, then immediately do j.:df::l::s: j.:s: into whatever you want. Like this:
[media=youtube]roaFLHPOGl0[/media]
That’s pretty hot. I think we can use that to power into his DHC glitch setups from midscreen actually.
I’ve been trying to do this for FOREVER now and I never can get the relaunch. Started to feel like it was impossible. Glad to know it’s not
Instead of relaunch couldn’t you do :h:, armor piercer, bionic maneuvers? I know the wall bounce has been used but armor piercer into bionic maneuvers works everywhere if you do it fast enough right? If you can do that it’d get you into the rescaling glitch.
It only works when you’re close to the corner, otherwise they’ll be too far away and they’ll drop before the wire can reach them. So, you can do that, but only with certain spacing, since if you’re too far away you won’t get all the way to the corner.
Also, for those who find such a thing relevant,
[media=youtube]lGdbpdd5_B8[/media]
Good stuff!!
I can’t get the timing of it regularly though… the S after the df grapple dash whiffs often. Any tips?
Since I use Sentinel drones, I use them in that combo if it’s available. Basically call the drones when you do the TK j.:qcf:, then air grapple dash df, land, do qcf :h: :l: while the drones are hitting, then otg with your other assist into bionic maneuvers.
And now I feel bad 'cause in the related videos for that video is someone doing the same thing, but their video went up Feb 20th… Sigh. Oh well.
I was having trouble with consistency initially too, but what I’m doing now is actually doing the j.:qcf: on my way down, which lets me be higher overall and have a wider window to hit the j.:s:. Like that, I get it every time. Like this:
[media=youtube]f1_xbGCFuEc[/media]
You can ALWAYS combo from armor piercer into bionic manuevers, the trick is to activate super when they hit the life bars. Its really easy to connect from midscreen so just L, M, H , armor piercer , bionic manuevers into dhc glitch with wolvie is about 1,000,000 damage for only 2 meters.
You know when that doesn’t work? When you’ve already used your wallbounce.
If you plan to use armor piercer why use another wall bounce, it will make you do less damage.
I just started doing this, but I find it hard hit confirming the beginning of the combo and I don’t think Armor Pierce is safe. So this is what I have been doing. Keep in mind, I’ve only been doing this for a few hours to tell the truth. I’ve been running Spencer, Wolverine, Deadpool. I hit a normal bnb with Spencer that is easier to hit confirm. After the air :s:, land and call out Deadpool for a Katanarama assist which will OTG into Spencer’s :qcf::atk::atk: super from which you can tag out to Wolverine for about a million damage with only 2 meters (as you said). And it’s way easier to hit this combo anywhere on the screen. I think this also works if you try to go from Wolverine to Spencer with aerial exchange and you are not stuck with only using one kind of exchange. But I have to test that more. What you think?
You could always go :l:, + :a2:, :h:, :f: + :h:, armor piercer, bionic maneuvers, DHC, death.
Use your other assist to cover you while you hit confirm the overhead into armor piercer.
That could work too. The only thing is that there is a certain distance where when armor piercer hits, you don’t know what side they’re going to be on after the wall bounce. It’s not super often, but it does happen.
You’ll have to be careful with that though, since that means neither assist is being used to cover your approach.
Messing around some more… You can replace Deadpool for Wesker and have him serve purpose. His assist will OTG the same way and you can set up unblockables with him. You can also replace Wolverine with Dante. Just go into Devil Trigger the same way you would go into Berserker Charge. But to do as much damage as Wolverine’s normal bnb, you’d have to get pretty creative with your Dante juggles. Luckily, Dante has a lot of moves to do that. But it’s too much work for personally.
Holy damn, those Exchange combos are pretty retarded. as you can get a :l: Wire grab off of it. :l: follow up to put them in the corner, then OTG combo accordingly if you used up the wallbounce or not. Maybe this is why up Exchange doesnt build meter, as it doesnt take up a wall bounce or Ground bounce.
I’m thinking Wesker + Spencer winds up being much easier to land the Aerial Exchange combos into DHC glitch compared to Wolverine + Spencer. The main reason is Wesker’s OTG assist.
Here’s an example combo:
Wesker : :d::l:, :d:, :d::h:, :d::df::f::l:, dash, :df::h:, :d:
, :h:, :s:, j:m:, j:m:, j:h:, Aerial Exchange (any one will work, midscreen or corner), Spencer comes in, j:m:, :j::h:, j:s:, lands, :a1: calls Wesker assist, :d::df::f::atk::atk:, DHC glitch to Wesker’s Counter super, it whiffs, :df::h:, wesker combo
Seems pretty easy to get up and over 1.2k with these for just 2 bars.
Doing these Aerial Exchanges combos with Wolverine on point is much harder because he lacks the OTG assist, so you have to use specific combos at specific spacing for each of the different Aerial Exchanges.
Also if Spencer is on point, it makes it very easy to land his combo into Bionic Manuevers from anywhere. Just do your magic ground+air series, land and call Wesker OTG assist while supering.
I will try that out. If I can get 1 million from Spencer to Wesker with 2 bars, i’m interested cause I run Spencer on point.
It’s easy with Spencer on point. As Spencer, you do cr.:l:, cr., :h:, :s:, j.
, j.
, j.:h:, j.:s:, land, call Wesker OTG assist, :d::df::f::atk::atk: The only trick in the timing is to do the air series a little slow so the j.:s: hits a little later than normal. This gives you more time on the ground to call the Wesker assist and super.
Once Wesker is in, you immediately start with a :df::h:, then cr. into Wesker stuff.