If you do qcf then uf you get the move closer to the ground than if you jump. Makes the S, armor piercer followup a bit easier.
sorry nappydude, haven’t been able to get the full 3 reps of the loop. It seems to me that the combo would work if I could get the loop to the right number of reps. Going to keep trying later though.
looking like biomaneuvers wont work after 2 reps because theyre too high & the grapple goes under them as they airtech. & in your original post you had after the last zipline, it has to be :l: or its too slow.
im in training now, & its possible to land biomaneuvers after 1 measly rep, & while i have the loop down well enough… ive yet to practice the j:s:, armorpiercer after otg grapple
but i guess this is a good opportunity to hit it up!
also, my dummies are wesker,sent, & ammy to work diff sizes
He wanted me to land Lancer after a few reps then OTG grapple into the :s:, Piercer, maneuvers ender.
@Slayerslice: land then do the :qcf::uf::h: you can do it on the way down but the height of the wallbounce is far higher and after a long combo they may air-tech before the followups off the wall. If you hit :h: too fast after the motion you’ll get ground grapple. do the motion too fast and you’ll get a super jump. It takes a bit of practice to get it solid. But for the timing on some combos you really need the TK version rather than jump or falling version.
Can u get :qcf::atk::atk:, TK :h:Grapple air:s:, st.:s: :qcf::s:, or more or less the TK :h:grapple…
Trag probably worked out alot of stuff with that combo, seeing how he didn’t do extra more damage etc…
Ok so u can get it but u just have to get that part down, an to make things better it looks like ur getting the Tk :h: grapple after two zipline.
thx man. As soon as u get it tell me…
lol nooooooo! i was counting my reps wrong from the beginning, sorry for confusion. the bionic maneuvers hyper wont connect even on just the 2nd rep. i edited my posts to reflect this.
& like goblin said, this is also a problem:
i was only doing 2 reps not 3, cause im nubcakes booooooo
Wow so on trag vid he did three rep into :s: then otg :h:grapple air:s::qcf::s: :qcf::atk::atk:…
Forget my combo just try to get trag’s combo i can settle doing that…
OK im going to try when i get a chance j:s:,c:m:,c:h:,zip,:l:,c:m:,c:h:,zip,:l:,c:m:,c:s:,sj,:h::s:, TK air :qcf::uf: air:s::qcf::s::qcf::atk::atk:, TK:h:grapple.
if u guys get a chance tell me the damage thx…
Edit: It looks pretty sure that u will be close enough to the corner to otg TK :qcf::h: grapple an grapple after two zip rep…
So if u can get more damage from the combo i posted above then we can do that…
3 ziplines (3rd, 7th, & 11th hits) then the launcher on the 14th hit
im having kinda the same problem as goblin, after the third zipline i can only land the s.:l: … i think you have to delay somewhere so it keeps them closer to the ground during the loops.
Like that meter burning.
Did he hit cap or the ground with the :df: zip wire? I know after that he went j.:h:, land, armor piercer, bionic maneuvers.
After bionic lancer looks like you can hit armor piercer in the corner.
The other combo is a launcher, :h: ground grapple, followup loop in the corner. I was wondering if that would hit after a launcher…
So it looks like the zip wire loop is good if you want to push them to the corner without meter, the midscreen combo into df zip wire followup is good if you have meter to burn, and spencer is just mean in the corner.
Look at it from the point bionic lancer ends, we can hit :h: :qcf::s: again not so? Or just lunch them with :s: then sj :h::s: into TK otg :h: grapple… But if we have meter and we will more or less have two meter filled we can punish…