MvC3 BioCombo's - Spencer Combo Thread

Plink dashing on a pad isn’t so bad. It takes a bit of work to get it, but I get it 98% of the time I’d say. Something that helps is practicing during that buffer period at the end of rounds that you win while your opponent is on the ground still. As a bonus, it looks rull funny when you get it down =P

Not quite as fancy as what some of you guys have come up with but I’ve got some combos that show big damage for minimal meter out of things like haggar assist hitting in here, so yea.

[media=youtube]gvvAlRYaK7s[/media]

This is some great stuff man! I was looking for a replacement team, since i wasn’t having much fun with Wolvie/Spencer/Sent. Gonna try to learn Mayor.

I really liked the use of non-otg assists for your grapple loops.

I was messing with the otg wire grapple into haggar assist last night, but i couldn’t replicate it consistently. (i’m talkinga bout air magic series into spencer OTG + assist, followed by air m grapple). When do you call the haggar assist ? right before you do the otg grapple or at the same time? was having trouble with this.,

I tried to make it clear in the transcript.on the video, but I call haggar before I even jump for the air wire grapple

I tried some of the combos in the video, and for the spencer air H grapple OTG into Haggar lariat assist, followed by an air M grapple, i prefer to call haggar later and TK the M grapple from the ground. Both work, it’s just a question of preference.

Also, i have a hard time to consistently do the rejump 3 hits after haggar lariat asssit, jumping H, jumping S. Gonna have to work on it, any tips?

Also, i know it’s fairly obvious, but if spencer is cornered and lariat connects, just dash under, start a combo with standing L and rape. :slight_smile:

I watched directly from here didn’t realize you actually took the time to put the entire notation in the youtube vid. nice stuff!

This is possible, the only reason I would personally recommend against it is that if you mess up, you’ll end up getting a wiffed ground wire grapple, which is basically a way of screaming PLEASE KILL ME. Not a big deal, though.

I’m assuming you are talking about the very first combo. In the vid, I do j.H, j.S, then rejump and j.M, j.H, j.S. In order to get the re-jump, you have to do the first j.S about as late as possible, then do j.M as soon as possible. Against lower health characters, I personally just skip this entirely and go straight to L, but if you really want the meter/damage, there’s not really a trick other than that.

yep

Tomorrow, I’m gonna give this thread a big update. I’ll add combo video’s, fix left-over combo’s, add combo’s off air grapples and put in more DHC Trick combo’s. If there are any specific things you’d like to see fixed/added, it’s time to speak up.

Not really sure where to put this tbh, it touches a lot of areas

But it’s mostly related to combos so I decided here was best

[media=youtube]KWxkAelMYlY[/media]

cool video.

on another note, saw your vids from afrocole’s tourney. you did amazing

Update! I’ve edited all combo’s for easier reading, added an air grapple section, added to the snapback section, added a couple DHC Trick combo’s and added team combo video’s to the second post. If people find or make more good combo video’s with a Spencer team, I’ll add those.

Also, if for some reason the creator’s of the combo video’s I posted don’t want them in the OP, just PM me or harass me in this thread.

Eh… I dunno how I feel about my combo video being listed as a combo video for my team, specifically. If it was for my team, there would be some stuff missing and a lot of extra stuff.

Plus… I think you really need to mention unscaled vertical grapples. There’s not one combo in your OP that makes use of them, and they are so good.

Also, I would kindly ask you to, ah, turn your style to SRK Dark and then look at the OP, and fix the obvious problems that result. Sometimes when you were switching back to the default text color from the blue, it instead switched to ‘explicitly black,’ while SRK Dark uses a light-on-dark layout that makes that unreadable without highlighting it.

Lastly, ah, and this is kind of nitpicking I guess, plural forms don’t use apostrophes to denote pluralization, ever.

I’ve fixed the problem where the text goes black-on-black when you use SRK Dark, should be good now. Reason I don’t have a lot of vertical grapple combo’s listed is because most of them use some sort of assist, and it’s a little crazy for me to list every single possibility… I have different solutions in mind, rest assured they will be in there eventually, I just gotta think of a good way to list them.
I’ll delete your video for now, it’s your video, so you get to decide whether it’s up there or not. That’s only fair.

And yeah, sorry. English isn’t my first language actually, so I mess up from time to time.

no offense but i have been doing that for a while but way to get it out there so more people can notice :tup:

the hell you can plink dash on a pad? how do you it? im using a 360 pad btw

I got a nice setup for the overhead corner pressure Stark mentioned with the video a few posts above. While messing with Spencer in training mode, I was ending my meterless corner combo (after using my wall bounce, otherwise this doesn’t work) with Lariat Assist, j.QCF+H, ATK+S forward, j.QCF+H, and hitting the overhead afterwards. I figured you could roll out of it so I dropped that combo and setup, but now I’m definitely using it after testing myself that the opponent can’t roll. Basically a free mixup after a 544k combo (my team’s corner combo) that leads to death, although I’m not sure if my setup is a safe jump. Right now I’m not tiger-kneeing the initial j.QCF+H because I suck at it and drop it too much. Just another way to get into the ovehead/low/throw “In your face!” mixup

Found one very early on a few days ago in the lab. I kept missing the MMHS midscreen because I was hitting the first M to early and the S too late, which moved me over/under them and too far away. While trying to correct this, I found that doing the MMHS as soon as you leave the ground as fast as possible on a jump up-forward, which means all the hits hit the opponent before the jump arc goes down, ending with the j.S at the tippy-top of the arc, that it can’t miss on any characters, while ending them on the ground close enough to hit any character with an OTG H grapple shot.

It’s much easier and more lax in execution than it sounds, it’s just that’s the only way too put it to words. And me saying something is easy means it’s easy, as you can tell from me not going for tiger-knee grapple shots because I drop them too much. Leaves you with less time to do the OTG grapple shot while still being VERY possible. I tested using this method with OTG H grapple shot with a Lariat assist, and the lariat connected after the OTG, negating the initial wallbounce. Should work with your setup if the assist is fast enough and you’re still interested.

I’d actually like to know what plinking dash is period. Call me a scrub… but is it something like M+H Plinking into M+L? What’s the motion?

EDIT: Totally messed up on the info I gave to Volfe. That only works off of a c.H into S from a standing position and not a s.H. Haven’t practiced it on an airborn character. Might not be as practical as I thought.

Plink dashing is kara canceling a normal (specials too?) into a dash. I think it’s the same property that makes dp motions turn into dashes if you press :f: after inputting the attack button.

For example, :dp::atk:~:f: will often be interpreted as a dash by the game and it can be really really irritating, but it also gives you the ability to do multiple dashes in a row because it applies to button press dashes as well.

To plink dash, simply input the following:

:l:~:m:+:h:, :l:~:m:+:h:, :l:~:m:+:h:, :l:~:m:+:h:, :l:~:m:+:h:, :l:~:m:+:h:, :l:~:m:+:h: etc.

or

:h:~:l:+:m:, :h:~:l:+:m:, :h:~:l:+:m:, :h:~:l:+:m:, :h:~:l:+:m:, :h:~:l:+:m:, :h:~:l:+:m: etc.

or (not a very useful variant)

:m:~:l:+:h:, :m:~:l:+:h:, :m:~:l:+:h:, :m:~:l:+:h:, :m:~:l:+:h:, :m:~:l:+:h:, :m:~:l:+:h: etc.

Basically you’re cancelling the first couple of frames of a normal attack into a dash. This is especially useful for backdashing quickly because MvC3 doesn’t allow you to wave dash backwards by pressing ( :db: :atk::atk: ) x n as in MvC2, but you can plinkdash backwards by holding back.

Plink dashing is also more efficient than wave dashing because it’s one smooth motion whereas wave dashing requires you to press down then go back to neutral, effectively making it 3 inputs compared to 2 for plink dashing. (Edit: Well, maybe this debatable. You can probably go back to neutral and hit :atk::atk: at the same time, but it doesn’t feel as smooth to me. Maybe because plink dashing is done with just 1 hand?)

The only problem is that with plink dashing, you run the risk of whiffing a normal if you do it wrong, but it’s not that tough to get down.

Some characters like Spencer don’t wave dash well because the down input seems to completely kill their momentum, but plink dashing gets around that limitation.

I’ve been messing around with spencer trying to learn him. I’ve learned all the basic combo’s but been looking for an explanation of how exactly to cancel into armor piercer after bionic arm. Is it like bold canceling with dante or something else? Dashing doesn’t seem to work either. Any suggestions?

You have to hit high and late with the Bionic Lancer. Linking armor piercer should be easy if you set it up right. There’s no secret technique, just specific setups.