Btw a fun thing to do with spencer is something along the lines of after a magic series ground and air combo land and do otg grapple, if you are in the corner need to add an S before you land elsewise just pop it as you land. The idea is to do a team hyper combo, for example with just 2 bars and spencer/wolvie the team hyper does berzerker barrage and bionic arm for good damage.
The cool part about this kind of team hyper combo is that spencer recovers so fast he can combo afterwards cause he recovers while wolvieâs is still attacking. This also works with deadpool as well and Iâm sure many others. Its a very safe way to finish opponents as well since it can get you more damage than a DHC for same price of 2 bars. Also if you use an air type super like shumaâs mystic ray the opponent will auto ai r recover when shumaâs ends and spencer can jump up for an airgrab reset. Its fun interesting stuff for 3 meters I can easily do over 830k from a c.l, yet to optimize the ending. Iâve also fell in love with team DHCâs when spencer isnât on point because he comes in and gives you that super to allow me to punish alot of things just like i would with spencer even when my characterâs super canât usually punish them.
I know this team hyper combo stuff is kind of situational but it is deffinently worth looking into imo and having an easy gaurantee 100% kill on mags/zero for only 2-3 meters is very nice. Also though some characters DHC nicely with spencer, not all do, for instance shumaâs DHc only tacks on about 50-100k depending on position. This gives teams without good connecting DHCâs a better option for spencer teams.