Ok, so I don’t know what happened with your thread and that confirmation thing. I tried my hand at it, and it was made right away.
Orchazm
399
There is a thread about similar issues in the feedback thread…it doesn’t look like a widespread issue.
TheCape
400
What is a good Felicia combo that builds a full meter and does not use her ground bounce?
This is what I use… there’s probably a better variation but since most of her combos are similar solo anyways:
LMcMH623M x MbH236H~L x cLM3M x jMMHS x HcHS x sjMMHS x H-sandsplash
1.2 meter gain 477500 damage
TheCape
402
Nice. That might work for me!
glad I could help, but for reference, may not work on smalls and crouching opponents. for crouching opponents, just go straight into Rolling Buckler 236H~L
TheCape
404
Rolling Buckler to slide right? Not the Neko Punch?
Yes the slide follow-up, not neko punch.
TheCape
406
So with Frank assist I found the following combo:
LMH(x3)bH(call Frank) SRK+H jMMHS jMMHS H(x3)cHS sjMMHS Sand Splash HxxQCF+AA
Lets me DHC to Dante Devil Trigger and do S~HHHHHH fH (BC) QCF+H and hard tag Frank. Level 4 combo.
tnartey
407
Wow, cool find. Never knew you could get S after Dancing flash DHC into Dante DT.
You can actually add a Cat Spike L after bH then Cat Spike H just for an extra hit and more damage. You just have to call the assist on the second hit of the bH.
TheCape
408
Does it still allow the DHC though? I am going to keep working on this team, finding all kinds of interesting stuff.
Orchazm
409
Nice find!
The only issue is that you’re using Cat Spike H during the grounded portion of the combo and that will not hit against all standing opponents and definitely not all crouching opponents.
You can actually use this level up method with any of Felicia’s normal grounded combos, for example:
(c.)LMbH(x2) x Cat Spike L, LMc.MbH(x2) x Rolling Buckler H > Slide, c.LMdfM, j.MMHS, H(x3)c.HS, sj.MMH x Air Delta Kick H, j.S, Sandsplash H xx Dancing Flash xx Devil Trigger DHC > S~HHHHHH, fH x Bold Cancel, Sky Dance, Hard Tag Frank, Picture
(c.)LMbH(x2) x Cat Spike L, LMc.MbH(x2)~Frank x Rolling Buckler H > Slide, j.MMHS, j.MMHS, H(x3)c.HS, sj.MMH x Air Delta Kick H, j.S, Sandsplash H xx Dancing Flash xx Devil Trigger DHC > S~HHHHHH, fH x Bold Cancel, Sky Dance, Hard Tag Frank, Picture
These combos work on all characters standing or crouching (exception for RR, Shuma, and Joe: omit the c.M after Cat Spike L) and will still allow the Clay Pigeon to combo after S with Dante so you can get the wall bounce. For the Frank combo, the key is to not call Frank at the same time as you input bH. If you are doing the combo from midscreen, I would suggest calling Frank during the second hit of bH to allow you time to get the jump loop going.
tnartey
410
Yep, but dancing flash was unmasked.
Orchazm
411
Late responding to this one:
(c.)LMbH(x2) x Cat Spike L, LMc.MbH(x2) x Rolling Buckler H > Slide, c.LMdfM, j.MMHS, H(x3)c.HS, sj.MMHS, Sand Splash H xx Hyper (mashed)
Damage: 680,600/485,600 w/o Hyper
(c.)LMbH(x2) x Cat Spike L, LMbH(x2) x Rolling Buckler H > Slide, c.LMdfM, j.MMHS, H(x3)c.HS, sj.MMHS, Sand Splash H xx Hyper (mashed)
Damage: 677,900/482,900 w/o Hyper
TheCape
412
Did you try these? The issues with some of them is that the shots do not come out if the Felicia combo is too long.
Orchazm
413
Yes.
I think I mentioned in the post specifically that those combos allow Clay Pigeon to combo after S.
Would you like a video of them?
TheCape
414
If you can make them that would be awesome. Its good tech to have!
Orchazm
415
I recorded three setups this morning for my archive. I’ll put them up later today.
Orchazm
416
BTW…
@TheCape Do you/Did you live in NC? For some reason I keep thinking you do.
Orchazm
417
I demonstrate three setups in this clip. Two are notated above and one is from a ground throw. I hope these are useful!