i dont know how people can say that Storm is a weaker version of Magneto.
The only problem i see in Storm is her damage output and that she is unable to do 234235min long combos like mags.
But overall, they are pretty much the same. Here is a good example of Storm vs Magneto in high level competition
[media=youtube]PQO1saSbFu8[/media]
Uhh, the two problems you mentioned are actually two pretty big problems. At least if you want to compare Storm and Magneto. When those long combos allow you to build tons of meter and do tons of damage, it’s not hard to see why Storm is a lesser Magneto. That doesn’t make Storm a bad character in this game, it just makes her a character not as good as Magneto, thus she IS a weaker Magneto.
Storm needs meter. But her meter build is poor compared to Magneto. Storm does fairly low damage. Magneto does huge damage. With his long combos and gravity squeeze, he’s killing characters quite easily. You simply just can’t do the same with Storm unless you’re willing to DHC glitch(and if you play Storm, there’s no reason you shouldn’t be), or pop an early X-Factor. So I honestly don’t see how anyone could actually say she ISN’T a lesser Magneto.
…Chris/Doom/Dormammu.
I just like hearing them whisper sweet nothings in my ears while they keep people on the other side of the screen.
“Take it”
“FOOTDIVE”
“Like that.”
Seriously, I’m terrible at hit-confirming with Chris and I have no combos with Doom. If Chris goes down, Doom is basically meter fodder for Dormammu. Then Dormammu goes and does his XF3 bullshit~
…I guess I’m preparing for UMvC3?
To be fair to Storm players, A lot of characters are inferior to Magnus. Including Doom, Iron Man, MODOK, etc.
It’s just another reason why Magnus is overpowered.
DevilJin, your post doesn’t have the video in it.
Guy
15806
Haggar assist not #1 assist and TRON’S is?
That must be outdated.
You can debate that one, they are better for different characters, it’s just that the characters that teams that can leverage those assists the best tend to have those characters that can overly abuse Haggar over Tron.
Also doesn’t have Magneto’s slide. His air grab. His disruptor. His Gravity Squeeze. Her normals also have a lot more recovery than Magneto’s. And now her push/pull move is inferior to Magneto’s push/pull/come down move.
I like Storm’s Typhoon Assist. It’s not as good as other assist that cover a similar spot, but if you got storm on your team… I likes it.
I know I’m gonna get some heat for this but why is everyone so upset Morrigan won’t be able to block anymore on a dash? Sure it is a nerf, but it’s not that bad. Morrigan has something that only one other character has in the game (phoenix) and that is to cover herself with a fireball before she attacks. There is really no reason you shouldn’t be using fireball, flight cancel into a dash to make your approach on an opponent anyways. Not only that but they’re BUFFING almost every aspect of the way you should approach with her properly anyways. They decrease total frames of flight, as if it wasn’t fast enough of a flight already, increased untechable time for a normal fireball hit and increased the damage. And then they slightly increased the priority on her j.H AND j.S. Her j.S was good enough already. Add a good assist to morrigan’s approach and you have a potentially very salt inducing combination that can be pretty hard to get in on. So what is with all the whine?
I think the only thing that will really hurt her with the nerf is that when you start approaching with Morrigan you must commit to it and she can get blown up by quick hypers that cover a lot of space. But overall Morrigan got buffed IMO.
Because the only thing Soul Fist shields Morrigan from is another Soul Fist, Hadoken, or people without projectiles at all. Also, you can just leaving the dashing part out, as her dash is not significantly faster than her flight itself. The biggest concern are ridiculously fast beam hypers, that there’s simply no way to protect her from at all. It doesn’t matter what assist you call before you dash in if they can Shinku Hadoken/Happy Happy Trigger/Chaotic Flames/etc. Since she can’t out do any of the “dedicated” keep away character from a distance, she’s forced to rush them, and if they have meter, she actively can’t. It’s a tag out or manage to bait the meter moment. And since 90% of the time she’s going to be on a team she’s going to be in the 3rd slot, she’s going to be doing most of her work without an assist.
Basically, it’s a change that makes her bad match ups worse, and makes some of her neutral match ups bad. It remains to be seen if her buffs manage to balance out this single nerf.
Calling her jS good is a stretch. It’s fast, it has a good hit box, and it rapes the fuck out of her damage scaling. She has minimum damage scaling of 10% on normals, and moderately low base damage. You go starting her combos with jS, it’s like starting a Wolverine combo with 3 jabs if his jabs did half the damage they do now. People thinking it’s good and not merely useful is one of the reasons people think she has 350k damage BNBs.
I agree her weakness is getting blown up by random fast hypers that gain a lot of ground quick. But can’t she avoid a decent amount of those type of hypers from just above normal jump height? aside from of course Akuma, Magneto, Ryu and maybe a few others. Wouldn’t her trump card be the patience to throw out air soulfists (which cover nice distances and space from a super jump) and flight cancel from anywhere in SJ to get across the screen more efficiently to place pressure on the opponent?
FlyingVe
15813
Personally, I think Morrigan would be a pretty good character if she did any real damage, given that that’s the main buff, I’d say it’s an improvement. Plus, that same airdash nerf will help her own zoning. She can cover alot of angles, so expect that strat to be alot better.
She already could zone the rush, but she has to go in on the keep away. That’s been made stupidly hard. flying over beams at normal jump height will work sometimes, but only H Soul Fist is worth a damn at that height, the angles on light and medium make them worthless for cover that low. I’m waiting to pass final judgement, but not particularly optimistic. She seems to have gotten almost everything on my wish list (other than a real ground dash) but this is a really big nerf to her ability to close space/push opponents to the corner. Need to see how much of a difference the Finishing Shower changes make mid screen.
FlyingVe
15815
Yeah, finishing shower will be the clincher. That super being garbage was a huge part of why her damage was so bad. All the damage tweaks in the world won’t mean too much if her super still barely hits.
I personally don’t understand why people even try to combo into that super unless they have a bunch of meter and they’re trying to fight down like one last character or something. She can chain it into itself I know if the person is in the corner but you gotta get them in the corner first. It’s best uses IMO are pretty much outside of combos any way.
It seems like the opponent has to have an upwards super to get a reliable DHC off of it since she’ll be in the air a lot of the time when she connects it in a combo. I mean if you need to DHC someone in and get a bit of extra damage sure but otherwise you might as well just fish for another hit after the first combo. If you have her on a serious team you’re going to be using her for the meter build more any way.
With the side team I’m using if Morrigan is coming out second I can do a simple combo into shower then DHC into XF sphere flame and that should kill off most of the cast. Long as I killed the first character before hand that won’t be a bad way to just get things finished up and just concentrate on killing one more character.
FlyingVe
15817
It’s a radically inefficient way to get damage.
Dime
15818
i like shower after certain supers that auto hit or basically leave there projectiles on screen:
storm hail storm
tron lunch rush
dorm … heatseeker… LOL
or hypers that auto put people close like spencers bionic maneuvers
etc etc.
anywho… yeah. obvious
-dime
I use FS in corners, if it will kill, or as cover to rush. Or off an AA Shadow Blade, it’s respectable damage for the meter when you’re only 3 hits into the combo and have meter to burn. It’s pretty massive frame advantage on block. It’s also damn safe to DHC her in with since it’s only 2 frames post flash for start up. Shadow Servant is also horribly ass as a combo finisher too though, which doesn’t help. I would just stick to Darkness Illusion, but if you’re doing combos that build more than 1.5 meter each, and ending every other one in DI, you’re averaging the same damage as a single bar build into FS, so two touches either way. Unless you have XF of course. XF2 3 she will kill without meter on almost any touch.
KJunk
15820
I understand that it’s much much better in Ultimate. Apparently it’s faster to start hitting initially and you can control it to a much higher degree.