Can we please stop talking about Dante, Wesker, Mags, Zero and Ammy, even if it’s just for a little bit, we get it… they are great characters, they are probably the best characters.

More on underrated assists: Skurll’s Orbital Grudge is great for extending combos, comes out fast, and has decent priority. Dante’s Weasel Shot is basically a fastest shorter more accurate cold star. Tron’s Bonne Strike is great for pressuring but no one is talking about it because Gustave Fire is better. Trish’s Peekaboo is really underrated and basically rapes Sentinel because he’s so damn big.

Under the impression that the best two assists are Drones and Tron Fire for obvious reasons.

Zero creates his own meter… so without meter really is not a factor. Same with Magneto… their combos build meter faster Husain Bolt.

Activating healing field is a risky deal that you generally only want to do once you run out of X Factor. The problem with Healing Field is that the your opponent must be inside of the field for you to regenerate red health at a rapid rate. You’re basically feeding off the life force of the opponent to bring your red health back. This is kinda unfortunate though because it forces you to have to go near your opponent immediately or risk losing ALL of your red health. Which at that point if Wesker chips you with his gun you are going to die.

No, she doesn’t have any spam-able ground control but she can OTG with her seismo. Her throw leads into a seismo which leads into a box dash loop. Box dash loop, when done completely, gives you a ton of meter and it does excellent damage. EX Thunder Knuckle when used properly, can lead into a stun which also equals box-dash loop. Her combo extensions come from EX versions of her specials, the flame kick during an air combo for example. Viper is one of the few characters that can do long combos all by herself.

Viper’s anti-air is pretty decent. She can cancel her H-Thunder Knuckle into a jump combo and possibly follow that up with an EX Flaming kick and a launch following that. That was one of the last things I worked on before my 360 decided to take a dive. Anyways, her H-Thunder Knuckle also eats projectiles so it serves a double purpose. The assist version does the same.

HF can be comboed into though. Any combo that you can slip a :d:+:h: ground bounce in, you can go into a HF, continue the combo and get your life back.

It’s a risk though because of her lack of health.

Orbital Grudge may come out fast, but it has shitty range. Range dependent. I ran Weasel shot for awhile and I kinda dig it a little.

This has been THE INVINCIBLE SWORDSMAN saying:

Cool thing about Weasel shot is you can combo off of it if you use as a Crossover assist (which people don’t use nearly enough).

:rofl:
Soooooo true.
Went through that for months on Starcraft2 forums

Im really trying to figure out the deal with Chris Redfield is. Im almost fairly positive he is low (if not one of the lowest)… but for some reason I want to believe (possibly out of love for the character) that he has to be useful somehow with all of his different projectiles and what not… but I just can’t find anything. His hypers are all pretty garbage for DHC purposes it seems like (unless he is the first one) and he just doesn’t seem to mesh with anyone other than the characters that go with anyone like Wesker.

IDK what to think about this character TBH… he is just so weird.

His hypers are not garbage. Grenade Launcher has a lot of uses, as does his lvl. 3. I’ll give you that Sweep Combo isn’t great, but his other two have very solid uses.

Chris is good on paper, but use him against someone with equal skill. I’m in the same boat with Nissan, I want to think he’s better than we’ve placed him, but the more I use him, the more I realize that this just may not be true.

Could you shed a little light? We need more talk about this more obscure characters because as someone mentioned before, we can only talk about Magneto, Wesker, Phoenix, Ammy, Zero etc for so long before shit becomes repetitive and we don’t gain much from this thread. The “better” characters right now have been talked to death and don’t really offer too much as far as progression of this thread is concerned.

Oh, you mean Usain Bolt’s Iraqi cousin?

I’m shocked more people aren’t using healing field + Dark Phoenix when they have more than 1 character left over. Switch DP out and she recovers all her health back, sounds like a sweet deal to me as long as you don’t give your opponent opportunities.

Also he said DHC combos for Chris. Lv3 I’ll hand to you is okay but Grenade Launcher doesn’t trap an airborne opponent (and very few supers keep opponents grounded unless you cancel them early) and the sweep one is just so awful… it can be punished mid-super on block, I mean, really? lol

Yea lol no idea where that H came from

Chris is a character based on the pace of the match because if he can’t control the pace of the match he’s in trouble.

His grenade hyper is a chip monster and also if people start tiger-kneeing his :qcf::l: he might become a little more scary in the future. But a lot of his stuff seems like what every zoning character can do and even more. I’ll definitely put him on the I DEFINITELY NEED BACKUP TO BE GOOD tier along with Arthur and Capt. America

I still think that zoning in this game isn’t up to snuff as I thought it would be except maybe for Dormammu and Phoenix.

Oh yeah, I forgot to add that Viper’s focus attack also acts as anti-air or anti-rush down. It certainly eats up any of Sentinel’s aerial approaches.

Off the top of my head, I think Chris can use the Grenade Launcher to get in because it lets you move before the super is finished. This mechanic of the super also allows him to snapback during a corner combo

c.:l:,c.:m:,:h:,:f:+:h:,:qcb:+:l: (1hit) :qcf:+:atk::atk: (on 9th hit or during 3rd blast) :qcf:+A1 or A2

Chris has many options into his LV3. If he scores a magnum hit, LV3. If he scores a melee combo, LV3. If he scores a jumping shotgun, LV3. His sweep combo by the way, does good guaranteed damage when combo’ed into. It’s one of his easiest combos.

Speaking of jumping shotgun, he can start a ranged combo from this. I posted this on the Chris combo thread, he can j.Shotgun, s.Magnum, j.Magnum, s.Magnum (Wesker Samurai Shot) s.Magnum, j.Magnum. Requires some practice but it does 588,000 damage and it’s off of a easy hit confirm. It’s the timing of the 2nd and 3rd magnum shots that you have to watch out for. I think that if they buffed the speed of j.Shotgun, Chris would be a bit more viable.

Chris can also go into a 5-magnum combo off of a regular ground combo. M-Boulder Punch ending with H (Magnum) jump back Magnum, s.Magnum, OTG Assist, s.Magnum, j.Magnum. On any of the magnum combos, you can replace the last j.magnum with a LV3 instead. Does sick amounts of damage.

I found this neat little trick with Chris in the corner. You can throw a M-Grenade, Shotgun to detonate it (grenade detonates what appears to be low) and combo with a s.Magnum (then into magnum combo if you want)

Yeah pepole will have to use Chris very crafty in order to win. He’s not about the typical Mahvel high low left right 10 moar years shit. He has to back you down by doing chip damage from a range where you can’t reliably get in on him and catch you slipping where you actually get hit by a shot and convert it to big damage. Least that’s how his game seems so far. Everyone wants him to be this like mix up run around and do shit character but he just wasn’t designed that way.

In my own personal “fun” tier list Chris is at the top. The dude is a blast to play with. You can shoot a pistol, magnum, machine gun, flamethrower, shotgun… you can throw grenades, lay mines… dude is just fun as hell.

Plus he has one of my favorite lines “ITS ALL OR NOTHING!”

I could see Chris as a viable counter pick to other zoning characters where his suspect mobility and hypers won’t bite him in the ass and where his diverse projectile arsenal would give the opposing zoner problems.

There is one major flaw with your argument. X-FACTOR LVL 3. I wish people would stop using x-factor as the norm. Honestly EVERYONE can be broken in x-factor. Everyone can kill a character using x-factor.

So what happens if you don’t have x-factor? X-Factor is the Ultra of MvC3. If you have it you can do a lot with it, but if you rely on having it then you could very well be screwed.

In the end I am not saying Wesker is worthless as an anchor, but that he truly shines on point when he has assists to make his mix ups that much more deadly. Also assists can turn his combos from 600k combos to 700k+ combos and also get some of his lvl super 3 combos to kill just about any character.

The thing is level 3 XF Wesker is defintely a tier above some of the other characters in Level 3 X Factor. Death combos off anti air ground shot, 1 frame command grab, 4 frame long reach c.L etc. Faster teleport gimmicks. Right now in lvl 3 XF he is by far a bigger pain than most other characters.

Sure, Tron can blow you up in level 3 XF also but she’s much easier to lame out. You can’t lame out Level 3 XF Wesker. He will hit you. The only chance is that you have like the shoopiest team in the world and they can somehow lay out enough Dorm supers and hidden missles to somehow keep him out for 15 or 20 whole seconds. Your only chance to kill level 3 XF Wesker is like literally by pressing something and hoping you hit him instead of him hitting you.

Thor can kill you dead in XF3 with a simple bnb.

Thor is broken.