Isn’t patching infinites a good thing though? I don’t know about missing sounds on the other hand. >_>
You’d assume so :rolleyes: but there are more differences than just that, right?
but yeah the missing sounds are a bummer.
Slightly off topic (but related), was there any reason besides the fact that Roll Cancelling isn’t in the XBox (and GC) version of CVS2 that people rejected it? Personally, I liked the removal of roll cancelling(it was a glitch afterall) and the addition of super cancels for P-groove.
It seems people are really purists for the arcade versions (or the next closest version) of games, even if they are glitchy/buggy or not beta tested well at all.
eks
10
whether a glitch or not, something like roll cancel was not banned, and it is utilised at the high levels of the game. when a console port comes out WITHOUT roll cancel and with the addition of P-groove cancels, sure maybe its a good game, but its not the same game that people took to high levels of play. that’s the reason
It’s because people learn to play the game using anything in the game to win. Glitches, infinites, anything is game. So people got good, and certain tactics and gameplans revolved around these “Broken” elements.
When the console version changes this, by “patching the game”, the game changes too much at the highest level at play to be fair. In the case of Roll Cancelling, taking it away just makes K groove that much better. Giving P groove a guaranteed way of landing a level 3 super off of any special move makes it way broken as compared to the other grooves (i.e. Eagle hit confirming his level 3 super off his rush move, people with the reflexes of a slug can still do it). If they had been designed this way from the beginning, it wouldn’t matter. But you can’t change a game later on, unless you label it a new version (i.e. Tekken 5.1, DR, GG Slash, VF4:Evo, DoA4 patch). Capcom labeled these games as “EO,” and they are clearly a much different game.
In the Case of MvC2, they didn’t just fix glitches. They actually put more (read: bad) ones in. In the case of alpha tagging, you used to tag in your teamate and hop out instantly. In the PS2/Xbox versions, there is a glitch where sometimes you will tag out, and then both people will be stuck in getting hit. Not cool.
Does the XBOX version have some of the slowdowns in the PS2 version like the intro of the second fight with abyss where all the blocks collapse?
On the PS2, that intro slowed down like hell and the sound effect was all messed up.
Mixah
13
no, the ps2 version is the xbox version, with crappy sound and slowdown…
Also the X-Box fixed the Juggernaut power-up bug. The PS2 fixed some of the bugs that involved snapout…creating MORE bugs in the game. lol
I thought there was more the MvC2 than just the removal of infinites, but I wasn’t sure (since I don’t really play the game).
I do want to go back to CvS2 for a second, though. Generally when a new version of a game comes out, it becomes the adopted tourney standard. Tekken, Guilty Gear, VF, even DOA all follow this. Why then was CvS2 EO rejected? All updates to games change properties of moves, remove glitches, tweek character balance, etc. People complain everytime a new version of a game comes out for one reason or another: so-and-so move was nerfed, top tier was drastically weakened, etc. People still played.
I just really want to know if it all boiled down to the removal of RC or is it because it was an update to an arcade game that never received an arcade release.
it’s just cause of RC… lol
eks
17
the majority of these had ARCADE releases
That should be more or less it.
Mostly because it has RC removed, which pretty much balanced CvS2 unintentially. Plus, as Ekin said, most of those had arcade releases, and EO didn’t. Since this is an arcade centered community (or was when CvS2 came out), people play the latest arcade version.
About the “patching” of some infinites…was the Magneto infinite patched or does it just have a new timing to it?
I played the PS2 version and I could not get more than 10 hits off his ROM, but when I played back on my DC, it was flawless ROM’ing…so yeah, just wanted to ask.
Mixah
21
no, i can rom til dizzy on PS2
i never heard of an infinite patched on PS2
Actually they changed alot more than P Groove and RC, it’s just that no one with an eye for such things has really even given EO a chance. I know that Sagat, Blanka, Yama… etc, all got 5% damage reductions, while King, Yuri, Vice, etc, got 5% damage boosts in EO. Not to mention they removed sagats super cancel off of Crouch Fierce.
As for updated versions being the “standard”, you’d think it’d work that way, but it really depends on how good the “update” was. For example, Guilty Gear and VF seem to be really recepetive to updates. Then again GGXX was broken as hell, #R was less broke, and Slash seems to be the most balanced game. Tekken 5.0 was broke as hell, people liked it, 5.1 was boring b/c it just nerfed everyone, and 5.2 is good.
But with SF… whole new can of worms. If it isn’t “arcade perfect” you got a whole set of bitchfests on your hands. What sucks is that these “updated” versions are usually more widely available.
Take Street Fighter Alpha 3.
PS1 nerfed Dhalsim (the best non V character) really bad.
DC has timing issues so that none of the VCs worked right
SF upper just nerfed everything.
So… instead of playing of one of these widely availible ports, SFA3 has been arcade only for years.
The deciding factor for CvS2 was that the PS2 (most widely available) release did not have the upgrades that the xbox version had, so fighting for the EO release also meant using xboxes which made the transistion too great. If PS2 had the upgrades, it probably would be more of a discussion.
Generally gamers are lazy, you need a scene to push the new upgrade on them, arcades were useful for that “sorry you have no choice, play the upgrade”. Sometime in the future there may be a scene to do the same for console versions to ensure games are updated and released properly.
Mixah
24
Alpha 3 ports are all shitty, as stated…
umm… Tekken 5.1 wasn’t bad… 5.0 sucked cuz everybody used steve and nina and was very boring to watch… similar to how people think just cuz everybody uses sentinel in mvc2, it’s boring, but in actuality, every team plays differently, but that’s besides the point… tekken 5.0 was boring, cuz unless you used steve or nina, you were shat upon putting your token in, unless you had a really good feng or bryan, in which case, you put up a fight… 5.1, everybody got nerfed yes, but they were done so proportionally… nina was nerfed wayy too much IMO… steve was fine cuz they basically fucked up his 100%, and made him balanced again, although he’s still great due to his pokes and whatnot… i haven’t played DR yet… i want to though… but nobody around here has it…
VF upgrades? umm… i only remember 3TB, which was GARBAGE, and 4EVO which rocked the world… that to me was like, DR is to tekken…
and yes, GGXX updates are all better… i think capcom updates are always better too, except for the new challengers, which was ass… the other updates, like alpha 3 upper, alpha 2 gold, cvs2 eo, etc… were attempts to balance it out… in itself, the games wont replace the originals, but they’re good standalones IMO…
Isn’t the arcade SFA3 playable on an xbox via emulation?
I miss hearing “FINEST K.O.!!” on the Dreamcast version of CvS2. They don’t say anything on the PS2 or Xbox. Sigh.