Fireball motion + Assist 1 or 2
Rogue SB combo:
c.LK, c.MK, c.RH xx SB(otg). UNROLLABLE!
Sent: Launcher then do snapback quickly
Magnus: c.short c.short psylocke -> snap!
smacks
17
my fav, mag/psy assist
sj.hk, c.hk xxsj ad/df hk, c.hk xxhypergrav ā launch sj.hk ad/df sj.lk, lk / j.lk +psy, j.lk / c.lk, c.hk xx sj.lk, lk ad/df lk, lk snapback
Not used too much because the startup on it is so damn slow, but I figure Iāll post it here before someone else does. Hehe.
Magneto:
c. wp > c. mp XX snapback
Word.
BB Hood:c.lk,c.mk,SNAPBACK
lp,lp,f.hp SNAPBACK
mirror
20
that has to be the longest snapback combo iāve ever seenā¦
IM/Ruby-capture
trijump lk, d+hp, land, dash in, c.lk, c.lp xx sj.lp, ad f, lp, u+hp, land, sj.lp ad f, lp, u+hp, land, s.hk, sj.u+hp, ad u/f, lp, u+hp, fly, lk+Ruby, lp, neutral hp, unfly, land/assist hits, dash in, snapback 
smacks
22
hahaha maybe iāll just have to land it on you tonight:D
ā¦maybe
Good gravy, what is wrong with you people? Snapback has like a 0 frame startup, meaning you can combo it off of virtually anything.
AD
24
Yeah I kinda noticed that, but what about the Super smart guy.:mad:
Yeah I know that you meant virtually anything cuz of this.
The āTHEBIGONEā combo vid had some really nice snapback combos.
more storm snap back combos⦠oh and some psylocke snap back combos too. and some sentinel snap back combos.
TS
26
rocket punch xx hsf, dash xx snapback. courtesy of alex valle at mwc5(?) vs wong.
Ryu: crouching short, standing fierce xx snapback. Too good.
Best snapback Iāve ever seen is Doom getting his c.fierced blocked by someone who was jumping inā¦the guy (playing cable) crosses him up as he falls, and Doom tries to call his aaa, but accidentally snaps him out instead, as he lands and tries to attack. That was just sweet, until you realized it was an accident.
Wolverine, speedup infinite into snapback. never done it, but sounds cool.
crouching short, standing strong xx snapback!! ooooh!!
build meter with infinite.
ā¦i like to mess with my opponents. true, i can always proton cannon them to deathā¦or i can make them die a horrible infinite deathā¦

yeah umm⦠when you QCF assist 1 or 2 you knock the char. your playing aginst out of the screen and and send in either of his assists. So my question was when snap back someone how do you make it just a regular hit?
By that I mean QCF assist 1 and their assist isnt sent out instead you can follow up with a combo or something.
thx in advance
Saige
29
The character youāre fighting against has to be the only character left on his team.
Basically, he canāt have any assists.
epyonx
31
I have seen a good snapback must use idea escecially with mag psy . if u hit the opponents point and assist with a snapback and use the snapback on the asssit is out( if 1st assist out use the 1st assit button) u can knock out the point and abuse the assist who is stuck on the screen and then if u didnt kill them u come back anyway for some more pain. usually assist combos are
anyone : fast launcher
mags and others launch do a few hits dash down few more hits launch and repeat and time it so u keep em up. etc.
Since weāre going flashy
**Does anyone know any flashy snapback combos?
I know iāve seen one where Cable throws a grenade outside the screen then snaps the opponent into it then AHVB.
Theyāre pointless to do, but if you want to end it flashy why not?
One simple one i made with Mags: lk,lk, snap, otg lk,slide infinite.
Something like that.**
Speaking of flashy snapback combos, is it possible to do combos that include 2+ snapbacks? Or does the first snapback cause flying screen so you cant do it?
For exampe, with mag psy, if you do something like short+psy, snapback, psy will catch them as they fly, preventing them from flying out, and then you can hit them again. Since Ive only done this by accident, I cant recall if you can do anything interesting afterwards.
If you cant do another snapback, does anybody have any styly combos with this meterwasting showoffy technique?