MvC2: Iron Man thread (Part 3)

i believe it is sj.lp xx ad df xx lp, up + hp, i could be wrong but i’m pretty sure thats it. I know for sure though that it doesn’t involve an assist. I’ve already used this gb and it works really well.

n8

this question has probably been answered already, but…
what are some ways to set up the infinite using the flying screen efect and no assists?

well whats the dif from using lp aposed to using lk??

The ever deadly ufp, neutral fp, OTG FK in the corner =)

or launch, Neutral fp, ad downforward lp, neu fp, fk, infinte with lk

try to avoid using flying screen setups, cuz no PC at the end = no 100%

Blindside: Aside from the obvious reason of lk hitting them higher, and coming out sooner, it saves or starts infintes where a jab would fail. =\

thanks man, i’ll try them out.
no pc at the end with flying screen effect? hmm… i swear i saw it on the evolution trailer :confused: .

Can anyone help me out here? I was bored, so I was trying out IM/Doom combos, and I was doing the normal AC in the corner where you toss the guy after the fp unibeam. I figured what the hell, why not try tacking on Doom’s assist at the end, so then I just hit Doom’s assist when I threw and got the dummy to connect off of the throw. After which, I stayed in flight, so that IM would get dragged down and then I did, lp, lk, lp, u+fp, fp unibeam, call Doom + fp throw. This did more than enough damage to kill the other character, but I was wondering if there was a way to go back into the infinite. Something to whip out for combo exhibitions :slight_smile:

Do I need unfly mode here? I was thinking after the last throw, I’d be able to do some unfly shit to put the dummy into the infinite.

You know something though? I think I must’ve seen this combo before… maybe in the teamdan IM tribute vid. I don’t have it right now, so I can’t check for it, but maybe it leaked itself into my memory… if so, props go to him :slight_smile:

Easy assed flying screen combo with Doom’s assist (which I’m sure you all know)… c.lk + doom, c.lp, launcher, sj, sj.lp, sj.lk, sj.lp, d+fp, start infinite…

If it doesn’t seem to work, drop the last lp. I’m doing this from memory and I’m tired.

Toodles :slight_smile:

Edit: This flying screen combo WILL allow you to connect a PC at the end… I’m not sure of the specifics, but if you connect a flying screen combo to an assist, then you can tack on a super.

yeah this works for some strange reason, best example would probably be mags unmashable tempest with IM-AAA (dash-down combo, j.lk + IM-AAA, j.hp XX tempest - the only thing i can’t figure out is, i can cancel the flying screen j.hp into tempest even before IM-AAA hits, does that mean that you only need an assist on the screen to cancel flying screen combos into supers?

not quite sure, but this works:
launch, flying screen effect, infinite… land, standing fierce XX PC.
notice that no assists are called. you can even DHC afterwards.

yeah but that’s cos it’s what i call a pseudo flying screen - the attack itself is supposed to cause flying screen but since it’s the 1st or 2nd in-air-hit the engine doesn’t yet register the hits as an air combo yet, hence giving it the pseudo flying screen effect where the enemy flies and cannot block, while the screen doesn’t exactly fly, um hope you understand - same thing happens with mags dash-down combo (c.hp, sj., sj.[hk, ad/df …] note that sj.hk causes the pseudo flying screen effect since it’s the 1st in-air-hit)

so anyway in my example the j.lk + IM-AAA, j.hp XX tempest - the j.hp causes real flying screen so … :wtf:

Yea i know what your talking about and i think it is on the TD vid, i 've done that aircombo b4 too, but i’ve never tried to go back into the inf. but i’m pretty sure you would have to be in un-fly mode.

n8

As a Laucher its slow but assist wise its very fast.
ex. Doom’s/CapCom’s on screen time v.s. Iron Man’s Launcher assist.

Yes. And can’t Anks only hit standing characters?

I see, so I guess I shouldnt use it with my team.

Rogue assist Too good: Start infinite reset after 20 hits, do infinite for another 20 hits reset into PC if needed.

Thats the recipe for success gentlemen.:cool:

How do you excatly reset with rouge, I’m too lazy to turn on my DC and try to learn it.:cool:

WO!! thin about this guys!! IM/rouge do the inf and then dash to other side and do a s.?? string+ronge and then the asist is UNBLOCKABLE thenyu get a free reset for the inf! but they migh PB :frowning: … or you can das over an just cal rouge.

i said ank can only reach(grab)at one part o the scren. rouge dshes acros the screen and kiss’s them anywere.

and heIM/doom combo is a bad idea…if they tech the thro doom is wide open to a super or combo SB inf :frowning:

and wtf is yor prob? IM ON LONCHER ASIST IS SLOW!!! IT DOESNT COMBO YOU FAST AND LEAVE FAST. pluss they jump in…u call IM… then they dash out instant kill c.lk,s.hk SB inf :p…im right your wrong:rolleyes:

first of all it’s not pseudo flying screen, because they CAN block after fierce/rh in air. if you’re not fast enough with magnus or storm’s dash down combos, they block it.

NO PROTON CANNON after flying screen setup. it’s impossible. unless u hit with assist, which causes flying screen deterioration. and DHC’s have nothing to do with flying screen, since with flying screen u can’t do any specials or supers in the first place.

i’m guessing that u can cancel into tempest because the game engine already registers it as a combo before it hits? shrug not too sure and lazy to try out, but someone could try mag’s unmashable with an assist that won’t hit, like mebbe er… amingo heal or something. then try to j.hp xx tempest and see if the tempest comes out at all.

corner reset after air combo was called crowbait combo on teamdan, but magneto capture was used there. don’t need unfly if mag capture is used, prob need it for doom. but they can mash out of hypergrav :frowning:

exactamundo, thats what i thought also. It doesn’t matter shit man, i’ve tried all kinds of experiments with magz, and the tempest allways comes out weather the assist hits or not, infact you don’t even need an assist.

like amingo said, if you set up one of the flying screen inf. setups with an assist then it doesn’t even go into flying screen thus allowing you to do the PC. However if you just did the flying screen setup then there is NO way to do the pc.

n8

er… rogue ( NOT ROUGE ) doesn’t grab when you’re in blockstun… that would fucking own everything can u imagine some shit like doom rocks plus steal kiss?

i can’t play anakaris for shit so i won’t comment on that :slight_smile:

if they tech the throw, just jab them once and unfly… guardbroken by the jab, land in doom rocks, ha hu huh HURH ha hu huh HURH
even if u don’t, ironman is flying up there how’s he gonna punish doom with rocks coming out and smartbombs coming down?

but totally agree that im launcher assist sucks giant balls. shadyk said u can’t do infinite setups off alpha counters, so there’s basically no reason why u would want to put im on launcher. though i don’t see how that would lead to snapback helper infinite, unless the point isn’t blocking :confused:

you sure? i’m dunno about mags but for IM using the midscreen sj.fierce setup (i still think it’s pseudo flying screen) the opponent CANNOT block until they land, and since it’s a pseudo flying screen (maybe a special property relating to pseudo flying screens) they actually bounce up a little after they land, of which i would presume they are in normal jump mode and thus can block

i’m like 99% sure they cannot block until they land from a pseudo flying screen, they only reason why i would think that the mags dash-down combo would be blockable if you’re slow is cos they already landed and bounced up and blocked - if you have the time do try out and see if it confirms it, cos when i do IM midscren sj.fierce setup i can airdash then actually wait quite a while till the opponent’s feet are like 1 cm above the air and i can still connect the lk :bluu:

Actually, that’s not pseudo flying screen at all, it’s just alot of stun from a FP/FK in the air. If you do it wrong it’ll reset or they can block it, it just leaves a LONG time open for finishing the combo. :wink: IM’s especially is good because of the range on it. That’s why when you, say d+fp at the peak of a normal jump, you can still land and finish the combo. It’s the reason storm has infintes too…air fps stun alot with those characters, and the main reason you don’t notice on IM is because you can block his j fp low. =\

gg long stun = pseudo flying screen then i guess :lol: so that’s what it has been all along??? :confused: so i guess mags j.hp doesn’t cause much stun and hence the hits after that is blockable if you’re too slow? bleh …

Relax man AAA is better I’m just trying to use all my options. And by your logic it means your point character cant move or even block after they call assist? NO. If Iron Man assist is blocked obviously I’m going to react too that situation.

Iron Man Resets with Rogue Throw assist:

Infinite into corner, land, s.FP + Rogue, PC

Infinite until anywhere but corner, land, dash under + Rogue xx s.LP, PC or continue Infinite

Launch sj.LP, sj.Lk, sj.U + FP xx AD/UF xx sj.LP, sj.U + FP xx Fly + Rogue(They fall into Rogue) Unfly, land, PC or Infinite.

c.LK + Rogue, c.MP, PC or Infinite

there are others but ehh.:stuck_out_tongue: