yea that helps…:rolleyes:

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launch, magic series, ice super

u prob could use doom also and chip like hell, not really sure im not an iceman user

Iceman is a solid character and one of those characters that can’t function all to well w/o an assist ie. Cable.

good assists w/ lag time like storm’s proj. and sent’s ground assist cover Iceman’s tracks really good and make it safe to hop around.

Iceman is best played to build meter, hence not a good point character; so your left poking and chipping. Iceman can pretty much hold his own from a distance but then when someone gets in it’s just too hard to shake them off. try just calling out assist and calling out ice boulders to hold them at bay. also be sure to activate his ice guantlet because lp is a great poke and w/ the guantlet it gives you greater priority.

the only combo ya should be doing is his b&b d.hk -sj- sj.lp sj.lk sj.mp sj.mk xx ice beam xx artic attack.

Thanks for the tips. Oh and is it true that Iceman is chip proof meaning he doesnt take damage from chipping?

Ayuh, except for physical chips, like Doom’s Anti-Air assist.

N

yep he doesnt take any chip damage from any energy attacks. No photon array chip :slight_smile:

his launcher has similar priority to storm’s c.HP, so it will beat a lot of jump ins. if your opponent super jumps, wave dash to get under, then go for a launch + doom (or some assist).

BH is another decent partner for iceman…you can call BH, superjump, d+fp, angled icebeam.

don’t do ground icebeam against cable unless you plan on nailing him.

taunt a lot.

I HATE this sob. he always gets me with his bloody icebeam(yea its probably just me). He zones or w.e pretty decently.

doesn’t the icefist keep him from doing simething?

Spiral/sent chips him to death.:slight_smile:

I started an iceman thread a while back. Use the search feature. I posted a list of what he doesn’t take chip damage from.

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sort of safe from cable… then again cable isnt really much for chipping… just a guard break then ahvb…

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You should do bla bla bla…launch, magic series icebeamXXarctic attack to get more hits off the super.

You can usually get more hits out of air combo into super if you start magic series with short instead of jab.

found that other thread of iceman http://shoryuken.com/forums/showthread.php?s=&threadid=16344&highlight=iceman+chip

good stuff in there!

So good assist are sent/Bh??

not to be a stickler, but his launcher is more like Iron man’s then storms. storms has good horizontal range while the two beam happy boys have great vertical range.

Again, sj back, down fierce, Ice Beam is stupidly effective.

Just a tidbit I found out: His variety assist (iceball) is really good and beats out doom clean 100% of the time(assuming you can get your assist out). Also, it’s a good assist in general for zoning because it does take up a nice 80% of the screen. I always used Icy/Doom/Cable :smiley:

I’m talking about storm’s c.hp launcher. are you thinking of her s.rh one?

whats some good setup combos after the ice hold grab useing assist too for extra damage, other then the standard combos…

Does any one know how to do the iceman infinite? The one on the ground, it looks easy to do but i can’t get it.

I find it’s way easier to kara cancel ice avalanche into Arctic Attack in an aircombo than icebeam.

Anyway, Iceman is a good character, and can actually be used as a sort-of ā€œCable on secondā€ counter character. If your first guy can beat his first guy, you can get in Iceman and just block. It works fairly decently, and is a good way to not have to think on average comp at least. LOL

That sounds like something YOU’D say…damn turtle. Play mags. =P

lol cable/doom > iceman and grenades chip for somereason…