MvC2: Help with Hulk

Racey is :lame:

:smiley:

So is that smiley. :stuck_out_tongue:

Let’s stay on topic plz

Racewing, thanks very much for the bump and the (valuable) contribution. I’m about to head home from work, but I’m really looking forward to reading your FAQ and trying out some stuff. Double crushes sound mighty good… :cool:

…so thanks very much in advance…

-Jugg

Heh. No problem. :slight_smile: Let me know how the session goes…

I know its not exactly a very popular assist, but there is another unmashable Gamma Crush combo with Ruby Heart’s capture type.

Note: Not sure if you can mash out of the anchor grab.

Its C. LK + Ruby Assist, C. LK, LK Gamma ChargeXXGamma Crush.

Hulk needs to be quicker and take better damage than colossus…dumb capcom…and if anyone should have a rage mode it should be Hulk, not Jin…

I wish he had some air moves…:bluu:

OK, I got to kick around the ā€œDouble Crushā€ thing Racewing has referred to, mostly with Ken AAA.

It does work, and it’s something that I was somewhat aware of earlier (due to a small stint using Storm-y) but never really tried to put into words or develop a consistent use for… reasons being that:

  1. The opponent generally has to be way up there (like SJ + airdash up altitude) in order for it to work properly (with a few exceptions), and

  2. Neither Jugg nor Sent provide an assist that helps in the application of this.

Anyway, like I said, it works with Ken AAA against the wall. Just call him, and somewhere between the 2nd and 3rd hit of the DP do your Gamma Crush. You may be able to do it sometimes after the 3rd hit, but things get a little inconsistent, and the absolute last thing you want is for the opponent to get his block back (which is what happens if you don’t get the break).

Racewing was kind enough to provide a comprehensive list in his link of all the other 55 characters and which assists will ā€œworkā€ or not. Check it out, one of your faves just might be on there and marked ā€˜Useful’. :slight_smile:

Anyway, I’ll try a little more with Commando AAA this time when I get off work today. It seems to be mostly a wall-only thing, with some exceptions (like Storm-y).

-Jugg

A few assists that can be used for double crushes or unmashable crushes.

-Spiral-a [off gamma charges]
-Spiral-y [multipunch hits, you crush from above]
-Storm-a [anywhere off a launch]
-Ironman-b [corners mostly]
-BH [forgot. It’s kinda unstable]
-Juggernaut-a [mid screen. Highly unstable in corners]
-Sabretooth-b [forgot. easy to figure out]
-Doom-b [gamma charges and launches]

Supers that can be used for unmashable crushes [partial list]…
-Magnetic tempest [high air via extended air combo cancelled to crush early much like the tempest hail but slower]
-Lightning Storm [High air via extended aircombo]
-Amingo vineblade [theoretically. Must cancell as they pop up at the top]
-Kochou gakure [Psylocke butterfly]

Triples that cause the unmashable crush effect. [Some of these teams suck. Beware…]…
-MM, Hulk, Jin [launch with hulk or Jin, triple, dead character. Too bad this team sucks alittle. Only Cable can punish this if blocked though. ]
-Hulk, Cable, Capcom.
Cable can launch to triple, hp or hk to triple, Capcom launch to triple, Hulk can launch to triple.
-IM, Hulk, Capcom
-Spiral, Sentinel, Hulk.
Combo to a triple with Sentinel and it will work.

Good teams IMO…
-Team Steroids [Hulk, Juggernaut, Sentinel. One of the more frightenning versions of the above category]
-Mags-b, Storm-a, Hulk-b [If they mash you can DHC landing a super anyhow assuming you don’t use Storm assist based unmashables.
-BH, Storm, Hulk [2 assists for unmashable crushes]
-IM-b, Hulk, Mags/Storm/Sentinel

More some other time. I haven’t used Hulk or played in a long time. See ya around. I still like Hulk BTW.

Actually, only the ones marked ā€œcorner onlyā€ are, well, corner only., and those are usually limited to the uppercut-type anti-air assists .

There are some incrediby useful ones that can be done from anywhere on screen, such as Doom’s Anti-air (in fact, this one is so effective that I think people might start whoring this given the chance and given that Doom’s rocks are evil no matter how you slice it), Cammy-Y, Anakaris-B (the throw assist; and thanks to the fact that it shares the same turbocharged super meter-building properties as when Anak is on point doing that move means you almost can try this technique anytime at will provided you’ve got a good pressure game going on), Zangief-A, Sabertooth A+B, and to a lesser extent, Magneto B.

And I only went down half the list. :slight_smile:

For some reason, Hulk’s DGC glitch seems to be friendliest to anyone NOT in the top tier :lol:

Whoa, nice list.

Hey, Deathfist, is it all right if I try these out at home tonight (and perfect 'em, whatnot) and put them into my FAQ? Credit given to you, of course. This is just the kind of stuff I’ve been looking for…

Thanks to both of you guys.

Deathfist, whenver you get the chance, more is always welcome. I appreciate you accomodating me on some info per my PM request.

-Jugg

Interesting stuff here. Can’t get it to work out of the corner yet, but its good to know its there.

Just an update, got to try out the ā€œdouble crushā€ stuff with Commando, with good results (good thing too, JuggerHulk Commando is a very viable team and probably the only one I’d truly use this application with consistently).

It works pretty much the same way as Ken AAA, only you don’t have to wait for the opponent to get carried up or anything. Just call and super.

Very useful against the wall, and turns out to be a meter well spent, but it’s important to note that you won’t be able to do it if you’re in hit/blockstun at all…

Oh yeah, and for the record, I went back and read this entire thread and this is in fact the same concept that gammaunleashed and Ten had already addressed (way) earlier, just in different words and with a link to a comprehensive list.

Enjoy… and thanks again everybody.

[EDIT: Toned down ā€œGamma Nutzā€ for people checking the site from work’s sake]

-Jugg
"Gamma Nutz!"

:lol:

I think I already posted this…but I don’t remember so you can add…

Team supers: with magneto at point…FP launcher into team super with hulk gamma crush so easy to do and really good for getting rid of entire assists lifebar…

THE MOST DAMAGING GAMMA CRUSH COMBO is with omega red coil…crlk+assist, crmk, gamma charge with fkXX gamma crush… entire bar against a cable or weaker… only 5-6 hits…that’s why it is so damn strong…looks cool too

Also doing this as a poke pattern is a very good idea …since if the opponent blocks the coil gives Hulk enough time to recover after the gamma charge without being punished…(usually you always need to cancel a gamma charge into the rocks…if you don’t have a good assist to back hulk up):cool:

Of course you can use my stuff so long as you give me credit. I have just found a million more things including unmashable gamma crush combos with Guile-a, Capcom-b, Cable-b, etc…

I’m gonna do this the easy way…

Use this combo vs a cornered foe…

Ducking+[Lk, mk(Call assist IMMEDIATELY),]xxGamma charge, xx on contact with a whiffed Gamma crush, wait.

With any of these assists…
1Guile, Cable-b, Capcom-b, Ken-a [I think]
2
Jin-b.
1* Can be comboed off air attacks becoming fatal
2* Can be comboed off air attacks, won’t be fatal [close though]

Use the following combo vs a cornered foe…
Ducking [lk,mk, call assist] Immediately xx gamma crush

With these asssists…
Cammy-a, Cyc-b, Ken/Ryu anti air,

Extremely powerful, but not guaranteed to kill a Cable instantly. Leaves him breathing his last from full though.

If you catch an opponent in the air in a corner and you have Guile-a [like if you killed a character and another is falling in do this combo…

Jump in [hold back], airthrow, lk, land and in rapid fire sucession, call Guile-a, Gamma Charge, Gamma Crush. I hope you didn’t need your Cable who just fell in because I just did 143 damage to him.

If you are being air attacked and you have Guile-a, Call Guile and airthrow if you’re close to the corner to trade positions.

Gotta go. See ya in a few days.

I’m a little confused. Can you spell out what you’re doing with the last part of your notation for my feeble mind? Thanks.

**

Nice combo. I just wanted to reinforce for the general public the importance of holding back while jumping for your airthrow XX j. HK/LK combos. People love to point out that anything post-airthrow is rollable, but it’s still good to know/use, because it gets in sometimes and if it does it’s well worth it. I have my own little setups I do, but lots of stuff is possible. Be creative.

If you haven’t been holding back for your charge, you can always take a simple c. LP, s. HP after a landed airthrow XX j. HK; still not too shabby. Cancel early with a jab command throw if you see that they’ve rolled.

The j. HK works best near the peak of normal-jump height, and the short kick is for closer to the ground.

I kind of took this as a given (it’s as natural as breathing for a serious Hulk player), but those just getting into the character might not see the significance, and I don’t think it’s really been mentioned in the thread much. So I couldn’t let that ride… :smiley:

Thanks again, Deathfist.

-Jugg

Hey Juggs - ain’t seen you in a while since I don’t traverse to this side very often since my retirement pretending like he was actually famous or something. Some of this thread is pretty good. I haven’t spent too much time on the DGC - but I tried the ken and Doom ones first and they are :eek: . Ken is a little difficult for me to time off the bat, but with practice I’ll nail it. Doom was just Nasty and seems real applicable. I want to try Colossus - his assist sends the opponenet just as high as Capcom…although hitting someone in the corner with Colossus ought to be int3ersting. I wonder if it is possible to DHC into a DGC…like Jill, or Storm (mags hits wil lbe so high - the damage won’t matter - although it might make a nice alternative to hyper xx grav xx hailstorm combos…)
-:bluu:

What’s up, man? Yeah, I still see you around on some threads. I’m not quite ā€œretiredā€ yet, but within spitting distance of it.

I still figured that I had enough time in with the Hulk to help on this thread, though. I think it has gone well, largely due to a lot of other knowledgeable folks’ input. I wasn’t going to get too in-depth, but since the big board crash there wasn’t a solid thread out there for Hulk; now there is (work in progress).

So thanks…

[EDIT: …and the only super I know of that will reliably ā€œdouble crushā€ upon DHC no-setup-required is Rogue’s (PP, not A1+A2). Cancel during the kiss.]

-Jugg

BUMP in order to make this visible in the new character-specific S&T folder layout.

More info & general thoughts on Hulk coming soon; this thread is due for an update anyway.

-Jugg

Just some more to add here:

My Deathbutton is well known in the greater SoVa area (Juggy I’m still waitin for you to get up here) and I just want to add a few good pointers.

The best way to cover hulks ass w/ thec.lk,c.lk,gamma charge(hk) series is to have what bonesaw said"a viable assist". Some good assists for this are…Doom-rocks
Sentinel-drones
Storm-projectile
Tronne-projectile
anything that hits more than once and takes at least a little time.

I’m pretty careless cause I stick w/ a glitched juggy(too many opportunities for an 100% combo) but I usually leave sent for last to just in case.

Combos…c.lk xx juggy dash,c.lk,gamma charge (hk), gamma quake

           *corner only*

Juggy dash xx throw, gamma charge, gamma quake/gamma crush

Unmashable

Cross up w/ Deep(Very deep)j.hk, Juggy dash,gamma crush(time so the victim is diectly overhead when the screen freezes). If done w/ the juggy glitch, does insane damage.