Chun Li is pretty good, but I think she is far from the top tier. Thats just my opinion though, so don’t hate. I like her AAA though, it sets up AHVB and Hail really easily, cause so much time to super.
I’ve never seen Chun Li to be top tier in any versus game. She’s supposed to be really fast, but she’s outclassed in that department in nearly every game. IN XvsSF and MvC2, Magneto and Storm can run circles around her. MvC, Strider, Red Venom and Wolverine can destroy her, and in MvsSF, Spiderman owns her. She also doesn’t have the priority that she used to in other SF games that made her so dominant (my friend absolutely hates her jumping short in HF and ST).
Eternal Blue, It would be apreciated if you explain your point of view since a no or a yes is not a big deal.
For all those people that have been waiting for Chun Li’s corner infinit, Here goes a video of her infinit:
I tried to send the zip to shoryuken but it is to big so this is the address in wich you can find it:
There’s also videos of infinits of other characters in the same site.
(If there is anyproblem with the adress above, tell me about it.)
Chun holds her own well against 2nd tiers. not domineering, not abusable, but its fun to beat people and have the progressive shock/realization of losing to chunli solely for underestimating her.
c.hk xx kickrush super. probably the lamest combo, but u would be surprised on how many people DONT roll out of it (but just cuz i said that, people are gonna start rolling out of it)
Chun isnt cvs2 chun. her moves have lost priority. that means no more sj hk to knock out superjumped opponents, no abusable j.lk, etc. her supers arent exactly damaging. If anything, dont use her kikosho super unless ur feeling suicidal and hungering a lag punishing.
Important chun-li’s headstomp can be followed up immediately with an assist while she is in the air. This goes for morrigan, wolverine, and other characters that have a headstomp that leaves them momentarily helpless.
i stopped using chunli for flashy combos.
here’s a flashy combo that i recommend you not use
launch sj: lplk lklp pause doublejump lplk lk pause triplejump lplk lp lk lp lk hk. becuase of combo scaling, launch sj lp lk lp lk hk does more.
lol, I found very precise and funny the way you described the Kikosho.
Me too I was sad (Iguess you were) when I realised that chun’s long flashy combos did less damage than her magic series, But lately I discovered that if you use an assit in your combo and you finish this combo with a flashy air combo, it actually does more damage than if you finish the same combo(with an assistin in it) with her magic series. This means that in this case it would be worthy to do her flashy air combo.
The combo that I wrote on my signature ( where it says ‘‘My favourite Chun Li’s combo’’) does 70% damage on cable (without hyper).
Thanks for the flashy aerial combo, it does actually more hits than the one I use.
I would like to know which assit you guys use when you play with Chun Li and why?
I will post one of the assits I use with her and why (I will post others lader):
Doom AAA_ This assist sets Chun Li/Doom’s semi-trap (one of the less feared traps in this game) (j+stomp, 2ndj+stomp, 3rdj+stomp, air dash+stomp and keep calling assit). It Helps alot in Chun’s Runaway, comes out fast, and covers a lot of space. Sadly I don’t know any wothy Chun Li/Doom’s combo.
i read one time about some guy who had a chunli/sentinel trap. i dont remember how it went, but it involved the drones and abusing the senshu overhead splits kick. i’d go practice this, but i dont have a dreamcast
As for assist, keep chunli assist on either antiair (keeps them suspended in the air enough for hailstorm or whatever, too bad i dont use storm or blackheart or capcom) or the expansion type, i believe the only move that acts as an overhead attack.
the kikosho does serve one purpose. its pretty decent as an anti air, but still dont use it since it doesnt do crap for damage.
HI
That would be apreciated if you could post The Chun Li/Sentinel’s trap since my team is Storm/Sentinel/Chun Li.
I have a question, What happens if someone, let’s say Magneto AIRdash towards you and you do the Kikoshou and he blocks the kikoshou, Does he have enought time to attack you during the lag after the hyper (kikoshou)? If not that would be great since the kikoshou do a nice amount of cheap damage.
Oh and on the “trap,” I don’t think chunnie has a real trap I also remember what Aquarake’s talking about, it was something like fireball, sent drons+dash forward, (fireball hits)jumpcancel airdash+lightning kicks, land(sent drons hits), repeat, but the guy said that the trap can be nulled just by pushblocking. I tried this few times to my friends, it’s not that useful, opp can also sj out of it, AAA it, etc.
When i asked about the kikoshou stuff I meant that Magneto was in the ‘’‘AIR’’’ when you do it, I have done this a lot of times and it works perfectly for me. And I have something very interesting to post here: ‘’’’‘CHUN LI’S STOMP ((AIR only)D+SK) IS INVINSIBLE’’’’’’. Usually when Ironman does the proton cannon and you try to hit him from above you get pushed towards the beam and get the damage, but if you do chun li’s stomp YOU HIT IRONMAN and YOU ARE SAFE.
Another thing I wanted to add is that Chun li’s throw has mad priority and if Sentinel is stomping you just super jump and throw him in the way up.
Cool thread. It’s always nice to see threads on characters that aren’t top tier. For those that say Chun Li sucks just proves how idiotic and ignorant you truly are. You see, whenever someone picks a character that is NOT top tier, they automatically get shit for it. Example: I get shit for picking Jin or Omega Red. Obviously they are not top tier, but who gives a shit. MVC2 should be about innovation and creativity. Instead we have top tier nut huggers who don’t take you seriously if your character isn’t a Magneto, a Sentinel, a Storm, or a Cable. And please don’t tell me this doesn’t happen because obviously it does. I hear people getting shit for picking certain characters. Seeing a thread like this is very refreshing and I’d like to say a big FUCK YOU to biased MVC2 players who only pick top tier and frown upon anything else being picked. Anyway…Chun Li.
She’s actually pretty good. The thing of signifigance I see different about her is her lack of an air super. I don’t have a great knowledge of previous VS Series Chun incarnations so don’t get too upset about it. Chun is very mobile. She has ways of getting around the fighting arena. She has a triple jump, wall jump, air dash, and a head stomp that enables you to call out an assist while still being in the air to act as a security blanket. My major gripes about her are that her launcher works a little weird. Like you could be right against an opponent of decent height (i.e. Cable or Magneto) and not connect a launcher. Her supers are somewhat hard to combo without an assist. Personally, I play Chun on point and as a starting character for most of my matches. Yes, her AAA is good for setting up combos and supers as well as keeping opponents at bay, but she’s more valuable on point IMO. My best bet with winning with Chun would be Sent/Doom due to the fact that those 2 characters together make everyone else better. Chun has decent rushdown capabilities and she’s more lethal with drones and molecular shields covering her. Yes, I agree that superjump cancelling is the definite way to go when playing with Chun. You can cross up opponents that way and keep them guessing. Can she go toe-to-toe with Mags and Storm types? Yes and no. Chun needs valuable assists. If you’re going to be bold by picking someone like her or even a Hayato, your assist choices better be good or else you’re in for a loss. I do agree that Mags and Storm types can and will run circles around her despite being a very mobile character. What about Cable and Sent? Well, Chun can actually get close to Cable because of her mobility. The triple jumps, wall jumps, and air dashes make getting near keepaway characters much more possible. However, make sure that you’re not going against Cable/Capcom or Cable/BH. These assists cover a lot of area. Basically, Cable and any other type of AAA with good range should almost always be a concern. With Sent, it’s pretty much the same. Beware of AAAs with excellent range and remember Sent’s HUGE reach advantage (i.e. Rocket Punches and Frying Pans). She can get near Sent, but Sent has a better ability by himself of keeping people away due to the priority and strength of those moves so always be cautious of Flight Mode, RP+AAA becuae of massive damage. Ok, I’m an idiot. Some of what I may have posted may seem to be complete bullshit, but I’m simply backing up Chun Li players. I’m just using common sense. When you play bottom/mid tier characters, you have to play them smart in order to succeed. Just my $5.25.
I feel so uplifted now… After reading all of the opinions here, it makes me all the more determined to play and learn more on Chun-Li. I wanted to revive this thread because I was new and came after this thread was cycled along, and maybe some of the other new members can add opinions to this.
Let me start by saying that Chun-Li can be formidable against the top-tiers. I, myself, have made comebacks with Chun against mid and three-fourths life chars, something not seen very often around here, especially since practically nobody plys Chun-Li regularly except for myself. Like Satomi said, it is all in how you play. If you have a low-tier char, you have to be a degree smarter to withstand the top characters.
The team I use is basically pure air, in the form of Cammy (Cannon Spike), Chun-Li (Tenshou Kyaku), and Psylocke (Psi Blade). I need it like this because Cammy serves as a sacrifice; Chun-Li and Psy are my frontal team, my main force, and might I add that Psylocke and Chun-Li are a pretty powerful duo together. Anyways, when I encounter any Mags or Storms, I like to get higher than them. It’s the key for me to have aerial dominance, and that, I think, is the key for success with Chun-Li. We all know of her aerial arsenal (triple jump, wall stick, another three jumps, air dash). Chun is designed to be an aerially aggressive player, which is how I have my success.
To conclude, and get to my point, Chun-Li is a formidable char in the right hands. She can adapt to whatever situation is presented to her, something that not even half of the top-tiers can do. Again, this is just my opinion. To those that deny Chun’s capabilities, it is all right to do so, but those that play regularly with Chun-Li will have a better taste of victory when everyone sees Chun-Li’s true prowess.
I use Chun, Sakura (Expansion), Psylocke (AAA). So obviously, i’m not a tourney player…but i still play for fun
I’ve tried both the AAA type and the expansion type, and i’ve found that the AAA works much better. It just sets up way easier for stuff than the expansion. I’ve had a hard time following up the expansion type with any serious damage, since the opponent just gets grounded, but AAA is decent damage on its own, and add in an air juggle and its not too bad.
As for using Chun, I’ve found sometimes she’s very vanilla…it seems like what i do with her (most likely its just me that sucks =P) is jump around and attack and take advantage of her triple jump and airdash and my 2 partners to confuse the opponent until i can hit them and do an air combo and then repeat again. Sometimes i’ll use her d/b K if the opponent ducks a lot, but it seems kinda slow sometimes and i’m hit out of it a lot, and if they block it, i think Chun-Li would most likely get hit out of anything she tries. But the only guaranteed combo with a super that i know with Chun is HK f,d,df KK, but other than that, they took out her MUCH BETTER d+HP QCF KK :(.
Well, i personally dont care about her tier level, but its interesting reading about what she can actually do…
I was just wondering, since im kinda new to the community(not to the site) but several months ago you guys had some tactics movies on the site but i dont know what happened to them, Newayz I am really asking if anyone has them stored on their comp or know any mirrors to them If so please pm me or something cause I really need them about now…