MVC2- character switch combos?

I think it depends on the character you’re tagging in i.e. Magneto but then again I could be wrong…:stuck_out_tongue:

Re: Re: Re: MVC2- character switch combos?

um… the lk IS in that combo, its right before you land and do the second c.rh, you need it there in order to pop them up, so you can do the c.rh which will launch them up(kinda like when psy pops up an opponet) high enough so you can grab them with the hyper grab, or switch out. You don’t have to grab them with the hyper grav to switch out. what your saying is that you can just c.rh xx sj. xx ad d, c.rh again??? um no, that doesn’t work, if you do that they just roll away b4 you even get down there again, there is nothing to cancel the airdash(in other words you won’t land in time), you need a middle hit to cancel the airdash and also to pop them up, to get them ready for the second c.rh. There is another variation, it goes like this—>

c.rh xx sj. xx ad df, rh(this pops them up), land, c.rh xx hypergrav -OR- switchout.

You see the pop up hit is what allows the next c.rh to pop them up high enough so when you do a hypergrav, or a switch out it hits them.

n8

i made up one… its in my vid… magnus and jin…

for Storm/Mag/Sent

Storm: c.lp,c.mp,s.hk, / , hp, airdash d/f, lk,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to tempest), c.lk,c.hk, xx, tag to Storm, s.hk, / , lp,lk,mp,mk, air dash u/f, lp,lk,mp,mk, LA, LA, xx, hcf+pp, xx, qcf+kk (DHC to HSF), dash, s.hk, / , lk, xx, fly, tap u/f, lk+mag-a assist, hp, qcf+lp (assist hit and then rocket punch hits).

Do that to someone… funny shit.

~Murakumo

who the funk…?!