Is whiffing a standing or crouching fierce then canceling into a cartwheel or stars and stripes any good? Sometimes, opponents fall for something which is stupid and unexpected. I dunno if you should add an assist.
Right now, the combo that I am using is st.lk, st.mk, fierce shield slash, hyper stars and stripes or final justice. All of the his of the Hyper Stars and Stripes hits making this combo more damaging than the one I normally use. In the corner, I add a roundhouse after the forward. Of course, it doesn’t work on most crouching opponents. If they crouch, I use lk, mk, hk, hk charging stars of hyper stars and stripes.
When I do c.lk, c.mk, s.hk, XX FJ the 1st dashing part that hits does it count as a hit because when I combo it the 1st knock-in-the-air part resets all the hits I did before to combo it?
And could u give me list of what each of his specials and normals (with and without sheild) do in damage please?
Yes, the Final Justice is suppost to count in the hit meter. Add a fierce shield slash before the super. You have to cancel the Shield Slash at the right time. Not too fast so that CapAm doesn’t throw the shield but not too slow either.
If you lost the shield, you can combo a Final Justice off a standing fierce. Combo into the standing fierce, do the Final Justice, then sit back and enjoy!
I like to use his Hyper Stars and Stripes to punish moves with even a tiny lag. It has the fastest startup of all his supers and travels instantly. For example, Ryu’s Shinku Hadoken can easily be punished with a Hyper Stars and Stripes if blocked 1/4 of the screen away. Charging Stars(normal, not super)comes out fast too, but if blocked…
I like his crouching jab. Nice range and good poke. His standing fierce is also good since it’s cancelable into anything.
Captain America’s combos hurts much more than average characters. Check how much a simple jump-in, cr.lk, cr.mk, cr.hk, OTG hk Charging Stars hurt!
I use jump-in fierce, dash-in short (call Akuma projectile assist), forward, roundhouse, FINAL JUSTICE! So simple yet leaves the guy nearly dead:eek:
Try this: Dash-in blocked cr.jab while calling your favorite assist, cr.strong canceled into cartwheel. The opponent is forced to block the other way fast or get hit cause the assist hits behind him. Learn the possible followups if the assist connects. You also don’t have to worry too much about the opponent’s assist because you’ll probably dodge it with the cartwheel. You can dash-in with cr.jab after landing a blocked but not push-blocked jump-in.
Cap is nice:cool:. It’s too bad that he gets easily overpowered by the top tier cast. I think that if you want to win, you’d have to go with top tier characters. I usually team him up with Doom and sometimes Sent. You’d be surprised how much of a threat he is with great assists backing him up. Although his assists are pretty good and somewhat useful, he’s much more valuable on point.
I want to play for fun, so I chose middle/low tiers to go with him. I think you can still win using mid tiers. Also, I think having Doom or Sentinal as an assist is pretty much a threat already. Even Chun-li/Doom can kick butt.
c. lk+rp, c. lk xx FJ does good damage for scrubby mashing, especially used in conjuntion with cartwheel cross ups.
whoever said use S&S vs sent flying is right…it hits him ALL the time, but keeps him in permanent unfly mode. =\
capam has 3 fks, just hold up(best air to air move ever), neutral or down+fk, but no air throw with kick so use fp.
(about half the screen facing a corner, if YOU’RE in the corner, it won’t work)to set up infinte, combo into shockwave xx FJ before first pillar hits, then do a charging star super and you’re hitting them in the corner with it.
Hyper S&S xx HSF is clean and really fast…you can punish jabs and shit with 80% retalliation.
hmm one thing that i like to do is end doubel jump air raves with hp, very good damge and in the corner, i think on all or maybe the big chars u can add a dwn+hk to it as well. dash assist stuff sent assists and alot of other troublesome lockdown z
Hmm…I’m trying to remember my best Capam team. I think it was Capam/Amingo/Jin. I used to combo his FJ and then cancel into Amingo’s Beanstalk after the slam. That does hella damage by the way. Don’t quite remember the numbers, but a lot of hits. I also used to play as Capam/Charlie/Guile b/c of the obvious and that actually was a pretty good team. I used to call it names like “Full Metal Jacket” or “The Patriots”. The DHC possibilities were also creative as well as damaging.
Funny you mention that. I can’t remember. I haven’t played Cap regularly in a while. One time, I was playing my friend and he was Cable and I could’ve sworn that his CS went right through an AHVB cause I remember both of us going :wtf:. It could’ve been a regular Viper Beam. But I do know it is invincible against certain specials and supers.
Invincible against all beam supers I believe…Can’t count the times I’ve tried to AHVB a fresh Hyper Charging Star, only to see it do ZERO damage…:bluu:
Yes, I think that HaiDuongRiceMan is right. Hyper Charging Stars is definately not invincible against everything. I cant count how many times I have been beaten out of it by stuff like Guiles anti-air assist. However, I think its invincible to all projectile and beam stuff. It neutralizes Hyper Sentinal Force and blocks AHVBs. Pretty good super if you ask me. Now if they would only give it instant startup…