MvC2: Adamantium Wolverine

What are you taking about? Just pick a decent assist…

And “anything” with Wolverine does like no damage…in case you didn’t know…

his only “damaging” moves are grabbing… if you can mash good

What’s the timing on Tornado Claw XX Fatal Claw? I can’t get that combo consistantly at all. This combo sooo makes him worth playing over bone claw.

I didn’t know he can do that…That would be cool looking…that’s about it…I still want to try it sometime…

My philosophy on combos…

A good combo is one that involves moves that you can do without getting punished if blocked…Against good players you don’t see many openings…so having a tornado claw in a combo is kind of weird…How would you start that combo? lp,lk,lp tornado claw? very risky stuff…whatever…let me see if it works later…and I’ll get back to you…hehe:D

Okay, smart guy, try these two combos:

c.jab -> c.short -> s.strong -> c.fierce xx Team Super (1 level)
c.jab -> c.short -> s.strong xx BBX

Tell me there’s not a noticeable difference in damage.

As for Tornado Claw xx Fatal Claw, there is a trick to doing it. Do the DP motion, then (leaving the stick in down-forward) press Fierce and immediately after two kicks. It takes a little practice, and when you start getting it, you’ll get Berserker Rage a lot. But you can put it in a combo:

c.jab -> c.short -> s.strong -> c.fierce xx Fierce DP xx Fatal Claw

80 fuckin’ points.

I only do the team super when I have other characters can team super well with wolvie…and I always do whenever I play adamantium wolverine…which is rare…

Like Ryu…you tell meeeeee if there isn’t a noticeable difference if you do a team super with ryu’s super fireball…and throw in ken with the shoryu-reppa…works out pretty decent…

noo he means lvl 1 team super since thats the only way you can hit them from a crouching fierce, kinda like spiral can only do metamorphasis mid screen with team supers(lvl 1 only of course). Plus wolive is pretty good with sent. Lock down man, jump fierce sent ground assist, some other bull crap joe zaza can pull off. tornado in to fatal claw is possible, zaza again did it to me on the scrub machine. anywho another good combo is have wolvie/sent and find a way to combo a team super in the corner. Afterwards, wolvie will be able to relaunch again into an ac or some reset. wolvie/sent/boner= ownage.

What combos can be done by Wolvie’s speed powerup?

Speed Up (s.lp, s.lk, s.mk, dash)

I play Bonerine a little, just wanted to throw my two cents in. But they’re already on this thread somewhere, so…

Crouching Short, Crouching Forward, crouching Fierce xx JAB BB xx BBX does almost half, and the timing is a lot easier than with Fierce BB (you just let the Jab one hit twice).

Can anyone do the corner infinte consistently? Because I can’t… Corner infinite is, after Flying Screen (ie after BBX in the corner), crouching Jab, (standing strong)xn. Does it work on everybody?

After a super in the corner, you can also do crouching Jab/Short, crouching Strong, throw. You can also use standing strong or Jab-Strong-Fierce (all crouching), I think.

Regarding the throw, always use the punch one. If they don’t roll, you can dash or wavedash and OTG them into a launch (or throw again, or both). If you know they’re “smart” enough to roll, you can dash backwards and call Doom/Sent/whoever, and try to mix them up and get them to block wrong. And in air combos, throw setup is launch, jab, short, strong, throw. If they tech. hit, you can actually try to throw them again before you land.

Slide is a nice Counter. Trades with MOB, apparently…

I was messing around in Training Mode a couple of months ago, and I ended an air combo with Roundhouse, and it gave me a crossup opportunity afterwards…not sure what the timing in that was…

MagRush1- People can call assists after certain superjump moves, like IM/WM’s kneedive, or Doom’s roundhouse, or Wolvie’s stomp.
GeesePants- BB doesn’t combo into Weapon X, unless an assist and/or speed up super is involved. brutal_prog just listed the speed-up infinite…not a real infinite, but it’s a really good rushdown pattern for the super if you have good reflexes and a good assist.

I’m not 100% on this but…I think doing a BBXXsuper is not guaranteed…and also on some characters connecting it is hell…
like on Sentinel…very risky stuff…especially because of wolverine’s glass jaw…

Yeah, won’t work vs Sent or Juggernaut, but will vs everyone else. If you connect a hit on Sent, I suggest using a snapback anyway, since Sent/Commando kills Wolverine pretty decisively.

yes…sentinel is an extreme bitch…especially against wolverine…

the best strat. would be to slide (down-forward FP) XX beserker barrage w/lp when possible…also wall jump over and over while attacking with FK…tends to open up possibilities for cross ups…