Question…
I remeber some guy doing a dashing infinite with Wolverine…
it was like dash in, st.lp, st.lk, st.mp, crouch cancel, dash and repeat.
He only did it three times, and then finished with bbx… but anyone know the timing on this??
Question…
I remeber some guy doing a dashing infinite with Wolverine…
it was like dash in, st.lp, st.lk, st.mp, crouch cancel, dash and repeat.
He only did it three times, and then finished with bbx… but anyone know the timing on this??
i forgot, what does lilith have that makes her better then morrigan?
I put that wolverine infinite on a combo video a little while ago. Go to…
http://www.gamecombos.com/forums/showthread.php?threadid=5697
You can download the combo video and the 2nd post on the thread is me explain every combo on the vid. The timing for this combo is sort of tough at first… I find that most people who have trouble with it aren’t waiting long enough to down cancel the strong, but i don’t know what your particular problem is… try in practice mode just doing s. short, s. strong, down cancel, s. short, s. strong. BTW this infinite also leads to great rushdowns with wolvy.
Chipping power in the duo.
top tier:
spiderman
chun li
by far
:bluu: Why do people think that saying retarded shit is funny?
is it true that Zangief has an not-escapable FAB combo??? or only if it’s character specific…
something like
launch -> sj lk, mk, Lariat -> s. hk -> FAB or something…
and the
mp throw -> FAB
cause I remember I was playing MvC1 someone told me he can’t jump out of the FAB after the s. hk …
Also for chun li air demon super … how come I can’t block the air demon super even if it’s not comboed?? But when I set the dummy into auto block (after 1st hit) cpu can auto block it …can someone verify this??
In MvC1 there’s something called “uncombos”. Uncombos happen when juggling the opponent in the air (flying screen or not). What happens is that the combo meter resets before the hitstun is over, which results in the oponent not being able to block the attack, and the damage resets. The computer can “Cheat” and block uncomboed combos which is why you can’t practice uncombos in practice mode. I’m sure there’s more detail on it somewhere else in the thread (practical uses etc)
S.HK only works reliably in the corner. Otherwise, use jumpback knee dive.
Dasrik, u don’t agree?
Spidey, Chun, Wolvie
i thought it was universally agreed those were the best in MvC1
Spidey and Chun get owned by Red Venom, Strider, and duos. Actually, Spider-Man is pretty ass. The universally agreed top tier is Red Venom, Strider, War Machines and Wolverine.
Ehh, sorry for reviving a dead thread but I’d rather put this here then start a new one. Is there a nice compilation of all the known infinites in the game? I just read Moose’s .txt file (http://db.gamefaqs.com/coinop/arcade/file/marvel_vs_capcom_infinite.txt) but there seems to have been more infinites discovered since then. I could swear I saw a megaman infinite on kaillera, but I might have been just seeing things…
Just wondering if you stilled played this game mike, its hella unlike mvc2 BTW dasrik is right on the tiers, but in my opinion this game boils down to red venom > dual war machines > all else. And what fun playing dual war machines is!!! Fly, build meter faster than opponent, DUO/CHIP 50%, rinse, lather, repeat. On the other hand red venom throw, infinite is too gooder. I personally guarantee my invincibility if allowed to use anita (?) the jap secret character, super that does 100% if it hits, 99% chip, and she’s so short everything misses her.
:mad:
Red Venom is not > DWM
GWM mops the floor with RV just because it’s so hard to actually do anything viable to GWM without getting beaned for a 40% damage combo, and if you play it safe and patient, you just lose life in the duo. RV isn’t so hot on WM either, but at least he can get an infinite off if WM kneedives too much.
Shadow Lady has Magneto-like airdash rushdown.
She can do (reverse tiger-knee + three punches), and she will airdash VERY low to the ground.
Not too sure if WM can do the same, but I’m pretty sure none of the other airdash characters can rushdown with their airdashes like Shadow Lady can.
And the Hulk is beastly.
When I said Red Venom > DWM I meant in terms of being both actually good and in terms of fun quota, not that red venom beat gold war machines head up or was better overall. (read sarcastic remarks on DWM play) The game is still fun though, and dasrik if I’m not wrong isn’t the captain america/secret agent team susposed to also be top tier, maybe thats my imagination but I seem to remember hearing that, although I’ve never played it to know why, I would assume its duo related but if you could enlighten me…
You’re thinking of MSF. CapAm/USA had a pretty ghetto but effective trap (jump fierce, stand fierce, call assist, repeat)
I suffer badly from mixing up of character casts and stragegy on all these old vs. games, there was a point in time where capcom made a new one a week and now we can’t get one in 4 years time. Which raises the question isn’t MVC2 the most popular of any of them, and if it is why quit making them now when they made marvel super heroes, marvel cota, MSF, mvc1 and then mvc2? License argument aside I’d love to see something new in this vein, be it DC, Marvel, hell they could make it featuring the fat albert kids for all I care.
I’ve been trying to do the corner air infinite of hyper venom (/,j.hp,j.hk,/) but I’ve only been able to do 40 or so hits before the enemy slips and falls back to the ground. Is that the max you can do or am I just losing the rythmn of the fp and rk?
The set up I use for the infinite I posted above is a forward throw into the corner then
/,j.lk,j.hk,/,(/,j.hp,j.hk,/) but it seems you can block the j.lk after the throw. What am I doing wrong? If I dish out the j.lk too soon, ill be pushed back when I start the infinite. Any suggestions?