9. Characters have contextual lines in the character select screen depending on who they’re partnered with, as well as before and after matches.
Cool. Give me that fanservice.
10. The control scheme moves away from Marvel Vs. Capcom 3’s three-attacks-plus-launcher button layout and instead has four attack buttons (light and heavy punches and kicks), as well as one button apiece for swapping characters and Infinity Stones.
I wanted 6 normal buttons, but I’m ok with this.
11. Each character has a universal launcher move, mapped to crouching heavy punch.
Yeah, ok I guess.
15. Automatic combos deal the same damage as manual ones.
I got salty about it at first, but then my brain started to operate and I realized that optimal combos can’t be done in automatic, so ok.
16. You can swap out characters at the start of a super, allowing you to have multiple supers on the screen at once.
Sounds dirty.
20. The build we played replaced several uppercut motions for special moves with two downward taps. It’s not final yet, but the team likes the way it makes moves easier to perform.
I don’t give a flying fuck about what the team likes. They will not be playing this shit.
26. Advancing Guard returns, and can now reflect projectiles, if timed correctly. This doesn’t work on beams like Iron Man’s Unibeam.
Wat
31. Wavedashing (canceling a dash by crouching in order to move across the screen faster) is still possible, but according to Capcom, it’s more effective to let dashes play out.
Yes, we still have them. Hope the simplifyed motions don’t fuck this up.
47. Captain America also has a new counter move using his shield. It has low and high variants which counter ground and air attacks, respectively.
So, he needed to watch Taskmaster do the counter move with the shield in 3 to learn that? Wow.
50 - Iron Man has two new moves, the Repulsor Array and the Smart Mine, which help define his playstyle as a keepaway character. Before, according to Rosas, the character didn’t fit any one playstyle well.
Hope he isn’t a hot pile of garbage like in 3.