Yeah, it seems so. I was going to save my speculation for after we got new info, but it’s been over a month so w/e. I have a feeling Morrigan can inflict a slow-acting meter drain effect that goes away after a set time or when she’s hit, similar to Fang’s poison in SFV. That way it forces her opponent to be aggressive while she tries to zone.
Since this game is going to be 2v2 w/o assists Capcom could be working in unique passives/mechanics for each character a la Aksys games (SFV has used this to an extent as well) to keep gameplay fresh and to give a higher ceiling for character mastery. I know not everyone likes that kind of design but I think it might be good for this game, considering so much of the gameplay is normalized.
i really hope morrigan stays the same as her mvc3 counterpart. so intuitive to play so i can refer her to new players. plus she’s fucking hot so nerds are more likely to stick to the waifu character
It’s interesting, but at the same time, I feel that it changes the way meter is used for damage too much from traditional Marvel where meter primarily is used for taking on damage at the end of a combo via hypers. By copying GG, you risk making the meter management like GG where supers aren’t used as much to add massive amounts of damage at the end of a combo.
Agreed.
This is why I’d prefer a cooldown period similar to how assists had a cooldown in the 3v3 games. Just make it variable so that raw tags have a shorter cooldown, but using it as a cancel on hit or on block has a longer one.
Same bat effect also appears when she does her Darkness Illusion hyper, also off a tag in.
Why do I have a feeling that the 2v2 was more ComboFiends idea?
I’m going to try MVC:I but seriously if it doesn’t give me my crack I’m
done with the series until it returns to format.
As much as I love Head they’d need to seriously give his moveset some thought
without any assists. No way am I going to play a character without any decent lows
a huge frame, and almost no way to hit a low profile character in a game that boils
down to neutral followed by 400 hit combo. Very few MODOKS could make his
assistless neutral look badass. Towards the end of my playing I was told I was probably
one of the most maneuverable DOKS people saw but shit even I didn’t pretend I wasn’t
running a Mini Van on a Indie 500.
You know what they should allow? Tagging while your active character is being hit.
Talk cluster fuck hahaha
Back to format? It’s almost as if people forget that the series has been 2v2 with no assists before.
That said, I feel like we’ll likely see less “unique” characters like MODOK this time out.That seems more Niitsuma’s thing (I mean, the guy gave us giants in TvC), than anything Hirose has done in previous games.
No one really cares what you like better, but thanks for sharing your opinion.
There have literally been just as many 2v2 No Assist Games, as there have been 2v2 With Assist and 3v3 with Assist and this was all before MvC:I’s announcement.
There isn’t any set format for Vs. Series titles other than having multiple people on a squad.
Dunno, been searching around, but details on what he worked on after 2008 are lacking. All that’s listed is games he programmed, which ranges from XvSF, CvS, Project Justice, to Monster Hunter.
That said, game director is still usually the natural progression from being a programmer and/or designer (something he’s both done).
Good thing I’m not the only one that shares this opinion. Thanks for sharing wait, who cares what you think.
I’m sure capcom will care if people find that this format is ass. Internet roasts are awesome. All the tours in the world
won’t make up for an ass game format.