MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

i was just agreeing with deviljin and pointing out that the whole “i never learned my 3rd character” thing existed in mvc2 as well.

one thing that ran through my mind is that i want blue lightning in mvci
really hated the yellow, looked tacky as fuck. storm’s lightning was the only blue lightning and it looked sick. but then i’d have to play storm

Removing assists entirely wasn’t needed if they want to remove characters being picked only for their assists. For me, the perfect system they could come out with if they really want a 2v2, would be 3 characters, one being assist only, but a playable character from the roster. They wouldn’t have to balance a character around their assists, so you wouldn’t have a UMVC3 Hsien-ko in the cast, and they could just balance the assist without hurting the character if the game turned out to have a Colossus. It would add some depth to team making, since in case you faced a tough matchup, you could just switch your assist character to be playable during the vs screen.
But the way I think the gem system will work, it might be really fun too. But I’m just a silver shitter on SFV, so I’ll just pick damage stone and fuck everything else.

Bring back Psylocke

MSP in MVCI

MODOK’s Super, Zero’s Lightning loops, Hawkeye’s shock thing, and Rocket Raccoon’s trap all had a blue lightning effect as well. It was just much more prelevant on storm for obvious reasons

#BringBackPinkLasers

Truly outrageous lasers

just give me…actually man idrc what they give me at this point. i wanna know what the control schemes gonna be before i get xcited about this game

I’m dropping the game as soon as I see Fantasy Strike controls.

They were wasting perfectly good characters by being sloppy with them.

I think forcing people to not be sloppy is a very small gain considering the huge loss in the room for creativity that we had in 3v3 with assists.

Hopefully those gems are busted.

The point is, 3v3 allows players to be sloppy with one of their characters. I mean, for the longest time, it was known that Clockw0rk didn’t focus as much on Sentinel, spending much more time perfecting the Strider/Doom part of his team. Yet Clock still was one of the best players in MvC2.

I dunno, I’d actually like that if it meant that I could play the game, pulling off busted shit with one hand, while literally flipping the bird to my opponent at the same time, instead of figuratively.

https://i.sli.mg/AOqMRM.jpg

A trend further expounded upon in UMvC3 by giving the last character a crutch to make comebacks with.

Actually, I think MvC3 tried to avert that using X-Factor - making it so that you had a chance with your last character, compared to MvC2 where, if you were left with just a character like Psylocke or Cyclops, you still had a chance (and didn’t need to be Justin Wong) to come back.

@Pertho I wasn’t trying to drop it so soon. Oh well you guys have fun

LMAO, not sure what some of you guys are smoking, but Giants were not free. Lightan is bad but PTX is actually very obnoxious.

That was already mentioned.

However, it was also mentioned that were were some match ups that just dominated them. The problem here was that people didn’t like having a situation where they’d have to counterpick with something like Saki/Tekkaman, or what have you, just for giants.

This is just a little thing, but one thing I want them to bring back is the way the hypercombo names appeared on screen and got shouted by the announcer, like in MSHvSF.

https://www.youtube.com/watch?v=l_RDusxV8Yw

I loved that shit. Too bad he didn’t shout combination hypers.