MVC Infinite Lounge: DLC Characters and Costumes launch Dec 5th

Loki could have lightning pillars that come out of the sky like the opposite of Dormammus purifications.

No…casuals like to win too. Not saying make the game scrub friendly, but make the system easy to understand so that casual players understand it intuitively and they can repeat it to some degree. Especially so when they are getting their asses handed to them by core players. So much so that they end up doing their own research, start beating their casual friends and seek out stronger opponents.

Spoiler

I got into fighting games, because of Jin b,f+2,1,d2, [TAG - Law], b2,3,4, [Tag - Jin], ff~4(3, 1+2). I was playing Eddie, Paul and scrubbing it out. Some eastern euro guy came dropped 2 quarters in and blew me out the water. All i remember from that day was that combo. Ended up drowning 5$ trying to beat him. After that I discovered TZ, learned about tier lists, frame data, all that fg shit. Got into emus (epsxe i think, or bleep, bleem something with b), got T3 to run albeit at 25-30 fps on my computer, and practiced Jin and Law combos for a whole week straight.

Went to the arcade, face rolled all the scrub players using that combo. A week later buddy came back, and face rolled me. Then I learned something else, oki(did not know what it was, i just intuitively knew that i had to maximize damage on ground opponents), throwing blocking opponets, high/lows, and Tekken movement. Jin B+4 and Law D4, B2 became my new best friends. I even learnt throw animations, and how to break them. dev my own OS on throw escapes by accident. and started playing neutral without even knowing that I was playing neutral, movement, positioning, poking, whiff punishment and all that meat and potatoes stuff just made sense intuitively in that game. It go even worse when i discovered youtube or dailymotion, with all the TTT combo vids and player matches, I was hooked after that. Then my parents decided to move to wisconsin, no arcades, no Tekken. Didn’t play another fg until HDR and eventually SF4. IMO TTT was the perfect fighting game. All that complex shit just made sense to me. I still have trouble understanding 2d fg not named hdr.

You wish! You love me! We had some good times together! O_O

I would already bet money that fchamp is going to main loki

We have to agree to disagree. Casuals might drop SF4 because 1f links, OS and stuff ain’t something you learn with time intinctively. Now in a game like Marvel, a casual can look at his point getting bodied because he is free to pressure, and discover that there is an assist that can keep people away. It ain’t complex.
Better players are simply better. If they make another Vergil, who was supposed to even out bad players from good players, good players will just pick Vergil and body bad players even harder. If they make the game too simple, good players will win because they are just better at knowing what tools to use.
But I understand what you’re saying. Not overwhelm new players with things to learn how to do and how to defend, so they can keep playing and learning basic stuff naturally. My point is assists just ain’t overwhelming.

Really hope they give us some matchmaking options in Infinite. Not being able to play without the timer really bugs me.

infinite clock matches are the worst

Why do you say so?

Agreed. Without the timer you lose urgency and some strats go right out the window.

there is a strategy in time management. why not just remove meters while youre at it too

I think that’s a bit of a leap in logic. I’m not saying that unlimited time should be the norm in tournaments or whatever. It should just be an option for offline and online.

I’m fine with no timer in friendly online matches, but in matchmaking it is just stupid.

Why would it be stupid? Honest question. If its an option while making a room I see no problem.

Its called MVC: Infinite for a reason. All matches will be played with the infinite timer on as standard.

Because time is a resource, just like meter or lifebar.

if you wanna play infinite clock w ur buddies on friendlies thats cool

keep that away from ranked matchmaking tho

That seems like an odd line of reasoning. I’ve never seen any other fg community be so against an optional time setting.

Some characters’ have tools intended to zone you out the opponent and waste time.
Having no timer would do two things:

  1. Those characters would be limited or invalidated since they have no reliable way of ā€œwinningā€.
  2. Some people would literally just troll with these characters making matches drag on far longer than reasonable.

Like I said above, if you’re playing with a friend and just want to have fun, I don’t have any problem turning off the timer. But for random matchmaking having no timer would be annoying at best and rage-inducing for many.

if you dont understand how time is a resource to be managed like meter and lifebars, then youre probably not very good at fighting games tbh

I mean, I can understand not thinking of it in the same way as meter and lifebars, because it’s more of a passive thing than something you are actively aware of and control. But that doesn’t make it any less important from a matchmaking perspective.