Noā¦casuals like to win too. Not saying make the game scrub friendly, but make the system easy to understand so that casual players understand it intuitively and they can repeat it to some degree. Especially so when they are getting their asses handed to them by core players. So much so that they end up doing their own research, start beating their casual friends and seek out stronger opponents.
Spoiler
I got into fighting games, because of Jin b,f+2,1,d2, [TAG - Law], b2,3,4, [Tag - Jin], ff~4(3, 1+2). I was playing Eddie, Paul and scrubbing it out. Some eastern euro guy came dropped 2 quarters in and blew me out the water. All i remember from that day was that combo. Ended up drowning 5$ trying to beat him. After that I discovered TZ, learned about tier lists, frame data, all that fg shit. Got into emus (epsxe i think, or bleep, bleem something with b), got T3 to run albeit at 25-30 fps on my computer, and practiced Jin and Law combos for a whole week straight.
Went to the arcade, face rolled all the scrub players using that combo. A week later buddy came back, and face rolled me. Then I learned something else, oki(did not know what it was, i just intuitively knew that i had to maximize damage on ground opponents), throwing blocking opponets, high/lows, and Tekken movement. Jin B+4 and Law D4, B2 became my new best friends. I even learnt throw animations, and how to break them. dev my own OS on throw escapes by accident. and started playing neutral without even knowing that I was playing neutral, movement, positioning, poking, whiff punishment and all that meat and potatoes stuff just made sense intuitively in that game. It go even worse when i discovered youtube or dailymotion, with all the TTT combo vids and player matches, I was hooked after that. Then my parents decided to move to wisconsin, no arcades, no Tekken. Didnāt play another fg until HDR and eventually SF4. IMO TTT was the perfect fighting game. All that complex shit just made sense to me. I still have trouble understanding 2d fg not named hdr.
We have to agree to disagree. Casuals might drop SF4 because 1f links, OS and stuff aināt something you learn with time intinctively. Now in a game like Marvel, a casual can look at his point getting bodied because he is free to pressure, and discover that there is an assist that can keep people away. It aināt complex.
Better players are simply better. If they make another Vergil, who was supposed to even out bad players from good players, good players will just pick Vergil and body bad players even harder. If they make the game too simple, good players will win because they are just better at knowing what tools to use.
But I understand what youāre saying. Not overwhelm new players with things to learn how to do and how to defend, so they can keep playing and learning basic stuff naturally. My point is assists just aināt overwhelming.
I think thatās a bit of a leap in logic. Iām not saying that unlimited time should be the norm in tournaments or whatever. It should just be an option for offline and online.
Some charactersā have tools intended to zone you out the opponent and waste time.
Having no timer would do two things:
Those characters would be limited or invalidated since they have no reliable way of āwinningā.
Some people would literally just troll with these characters making matches drag on far longer than reasonable.
Like I said above, if youāre playing with a friend and just want to have fun, I donāt have any problem turning off the timer. But for random matchmaking having no timer would be annoying at best and rage-inducing for many.
I mean, I can understand not thinking of it in the same way as meter and lifebars, because itās more of a passive thing than something you are actively aware of and control. But that doesnāt make it any less important from a matchmaking perspective.