Honestly I’m not in a rush to see MODOK again without a re-design of some kind. This game’s design would make playing ol DOK a nightmore imo.
Frankly I’d rock Apocalypse, Legion, or even Shadow King first.
Are people’s dlc wishlists for a future pack? Sigma and Black Panther have already been confirmed.
I think Doom and Deadpool are realistic choices as Capcom is reusing characters and assets (re: functions). And Disney hasn’t had a problem using them despite the movie licensing wranglings (Deadpool merchandising, Infamous Iron Man).
I need to look at the on disc content again as I’m mixing up future release characters and dlc. I know Winter Soldier is in, but he could be taking up a dlc slot.
Ever since SFV season one june releases I have lowered my expectation and prior to that every reveal never had always be below or near my expectation, If Capcom want to amaze people they should have prioritize Venom, Jedah, Asura and Xmen characters that are people choice.
Those characters that I said were based from majority reaction not my personal preference.
If there would be a time that Capcom did exceed my expectation were MVCi reveal and SFV5 stages interactivity so mostly the rest is always lower the only average was Kolin, The expectation we are into isn’t about just surprising or making speculators wrong, the kind of expectation we are routing for quality and satisfaction in an average level.
Hopefully Nemesis is just a place holder name and it’s actually the original Tyrant (it won’t be but I can always dream), because I’m not sure if the brains of Capcom realise this, but it’s actually Leon and Claire who fought Mr. X and it was Jill who fought Nemesis, not Chris, so where they’re going with that I’m not so sure. I guess they can’t reuse RE5 Jill and get away with it. I hope he doesn’t have his stupid fucking rocket launcher and has more moves based on his actual RE3 move set.
See that’s what I expected when I thought of Nemesis. A dude with super armor on certain moves running through shit. He was about that Tank life in RE3. He burst through walls like the Kool Aid Man. I wanted some shit that said OH SHIT! Like a running guardbreak super would really have been fucked up. They could have given hmm Omega Red style ground tentacles that converted to a throw for space control. They could have done a lot seriously.
That grab could be his hard knockdown or ground bounce for starters. But you kind of said what I wanted, as for me his RE3 move set was kind of limited, but he was an absolute powerhouse and stopped for nothing, and that’s how I’d like to see him implemented this time around. I’d rather have a more limited Nemesis with super armour or hyper armour than a penis tenticle rocket wielding monstrosity, because in RE3 he’s relentless, he’s fast, he’s a stalker and a survivor, with multiple forms, not just a slow sluggish tenticle zoner in a trench coat. You know, as chris is firing his machine gun at Nemesis he should have the ability to just walk through the bullets or other proectiles, he should have multiple forms, with melee attacks, tenticle attacks and his final boss form.