in corneryou can otg with f. lk and cancel into cool hunting(?) or Beautiful Memory(Granny super) if opponent doesn’t roll after the 2nd “Granny super” repeat if opponent still doesn’t roll until meter runs out…
I take it you have to be close enough for the OTG to be of worth, correct? Or can you actually OTG after the FK missle sent out of the super?
yep you have to be close enough to OTG since BB Hood have short limbs I mean short reach…
if you use the fk missile to otg then cancel right away into a super…
BB has a corner infinite that’s fairly versitile. doesn’t work on fatties. it’s jump in with rh, fierce missle, fierce missle –
her standing forward + fierce has the best range out of any of her standing normals. use it for her 123 supers
that infinite is pain in the hand I mean sonic boom after sonic boom:bluu:
I’ve never actually attempted that infinte. I imagine that I could pull it off, what with the way I tack on an FP or FK missle after every combo. I have myself tuned to the point where the very instant I do a standing FK (the drop of her land mine) I send out a FK missle. Meaning that the FK missle is sent out before the land mine actually explodes. Nifty. That’s how I managed to subdue Abyss’ second form in the early days of the game.
Another question, her double jump air combo is connected how, with an j.LP and then the magic series, or the first j.LP of the actual magic series? As in:
launch, magic series, dj, LP, magic series, DP+FK
or
launch, magic series, dj, magic series, DP + FK?
On another note, is it at all possible to link/lead anything into her HA4U super? A FK missle perhaps? I can’t quite make sure.
the 2nd double jump you listed is easier and prolly the only way to dj…
about HA4U super it’s possible to be linked from a standing hp(uzi)…
So Shin, why don’t I let you do the talking now. Tell me how you play with her and how you’ve fared with her as well, possibly why you choose to play with her anyway.