Ms. Fortune: Falling to Pieces

1v3
[media=youtube]6LdiDdu4Gkc[/media]

1v2
[media=youtube]ERMD7kuPO-0[/media]

And last, but not least… the troll.
[media=youtube]J8xf2C4mLDk[/media]

Oh yes, yes you can. Just hit j.LP, j.LK or j.MP coming down after the spike. Anything can OTG so you can pick them back up. Time it right and you’ll hit the head too.

Never thought of that. I’ll try that.

1v1 / 2v2 TOD (3 meter start)
[media=youtube]NR0klwgK7bg[/media]

Does that work on all characters?
I suck like hell, but I could at least connect the sneeze to the Fiber Upper on Parasoul, but on Filia I never got it to work once.

EDIT: According to your video, Filia needs jMP after Fiber Upper?
Can you make a list of which characters need jMP vs. jMK?

has anybody played around with alpha counters with fortune yet? specifically what happens if you are using zoom as an an assist?

i wanted to know if it is possible to act as soon as fortune touches the ground with whatever move you want since in theory she should be in neutral the same as head moves on point.

would be good to know if you can go into whatever you like from an alpha counter…

^That has happened (people discussed it), but I completely forgot what the result was…

By the way guitalex your sandwich videos are amazingly helpful. I hope if you revise the guide for post-patch Fortune, you will augment it with more videos.

It is so much easier for me to grasp concepts visually rather than through text.

oh yea i know it was touched upon a while back but that was before the patch when she would still come out doiing the move as if her head was attached. i dont think anybody was able to do any post patch testing till now though.

could somebody maybe try this out and post the results here? im in sad sad xbox land so need some help with this one.

I’ve read in the patch notes that the recovery was longer than 1f. Let me check.

edit: The recovery for her coming in with a headless Zoom alpha counter is roughly the startup of Zoom itself. That is also her recovery as an assist. Still spammable as crap, just not nearly enough.

Another thing: her recovery is not cancellable into any moves that I tried… except level 3 but with frame perfect timing.

Head on, however, can cancel the HP moves into any specials or supers pretty much immediately, much like you would expect from a normal.

It’s not exactly that.

Some characters have the timing for j.MK and for some it’s very very difficult. Thing is, the height at which they were hit with the sneeze + the height that they get from getting hit from the sneeze + the height they get after getting hit by Fiber Upper is based on weight. Heavier characters it’s easier to time the super/sneeze/Upper so that when you reform in the air both hits of j.MK will hit properly.

HOWEVER, for every character the timing is less strict if you just do j.MP. So just do j.MP and save the j.MK to start an aerial chain later instead. Only thing I have to say is delay the Fiber Upper against Fortune as much as you can, or else the axe kick will whiff because she’s so high up.

edit: This new version works on any character and can end in j.qcb+HK if that j.MK’s second hit in the end doesn’t kill.

Have any of you guys noticed that if you hit an assist along with the point character with a head spike, the point character ground bounces like they did pre-patch? Is this a glitch or do i just fail at reading patch notes?

I’m pretty sure I know what’s happening.

The ground bounce is still present in the spike’s hit, but if the head hits it forces the knockdown as it is post-patch. Catch two characters in it, however, and when the head loses the hitbox (upon contact with one character), the spike’s ground bounce still occurs against the character who did not get hit by the spiked head.

That is actually my intention. I had already recorded some segments in the horrible, horrible quality camera but I will rerecord them with my capture card.

I will likely cover everything in the guide, updated with video examples to accompany the guide (or even stand alone).

I don’t have the time to look through the thread to see if this was posted, but Throw > Fiber Upper~K > OTG air super > Sneeze works now mid-screen. It’s way better than just Rekkas into a super.

If it was posted, then sorry for the repost! :stuck_out_tongue:

The Ms Fortune part of these forums is pretty dead. Any new post patch combos, tech, etc?

Welcome to the world of Peacock/Bella forums, lol. Enjoy your stay.

So Im probably going to pick up Ms. Fortune and use her in a duo team. Besides fiber uppercut, are there any other moves that can be used as assists?

Some people use s.MK as a small lockdown for you to set up crossups and things like that, and some people like using Be Headed, but the problem with it is that if you call it a second time she will stay on screen until she finally recovers the head.

c.HP is another nice assist because it has good priority, and headless it turns into a Zoom that goes toward the opponent always.

Ah I see! I guess I’ll experiment then. Thanks!

Is there any kind of consensus on which Fibber Uppercut is the best assist? I’ve been using the LK variety for the additional frames of invincibility.