I don’t like using s.MP unless it’s headless, so here’s my take.
Meterless, head on:
c.LK (or IAD j.LK, j.MK (2 hits) xx qcb+MK, land), s.MK (2 hits) s.HK, j.HP xx dash, j.MK (2 hits) xx qcb+P, land, HP (will OTG against some characters), s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LK, s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LP, s.LP, s.LK, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP
Meterless, headless, head a full screen away in front of you:
c.LK (IAD starter note below), s.MK (2 hits) s.HK, j.MK (2 hits), j.HK, land, HP (will OTG against some characters), s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LK, s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LP, s.LP, s.LK, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP
1 meter, headless, head under you or behind you:
c.LK (or IAD j.LK, j.MK (2 hits) xx qcb+MK, land), s.MP, s.MK (2 hits), qcf+MP, qcf+MP, qcf+MP xx qcf+PP, HP OTG, dash, s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LK, s.MP, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP, s.LP, s.LP, s.LK, s.MK (2 hits), HP xx qcf+MP, qcf+MP (hold HP), release HP
Gah I know it’s a lot but it’s nice to practice since the entirety of the combo is safe from the changes in the IPS coming up.
Important notes:
- s.MK, HP xx qcf+MP, the qcf has to happen before you end the recovery for s.MK; otherwise you’ll force qcf+MP to be a completely new chain, and if qcf+MP has been used before it will trigger IPS.
- HP (maybe OTG), s.MP, s.MK, the s.MK must be delayed long enough to let the opponent land so you can restand and continue. If you don’t delay it, your option is to qcf+MPx2/3 into qcf+PP. Headless s.MP has a good bit of hitstun.
- The “maybe OTG” HP will always use the OTG against Double and Parasoul, is likely to happen against Fortune and Peacock (timing is required), will not use the OTG for the rest of the cast with a lot easier timing.
- For the 1 meter BnB with the head behind you, honestly the only reason for the meter use is popping the opponent toward the head anyways. It can always be followed up by hitting HP when Fortune is still in her uppercut pose but the super freeze is done, then dashing at the earliest opportunity and getting the s.MP (delay) s.MK, HP for the restand.
- For the second combo, the IAD starter is possible but since the head never really stays far away, would require the HP after j.HK to be a f+HP OTG, timed almost immediately after the j.HK.