Hi! I’ve been playing her a LOT since the day it came out, and I have found some very easy to confirm, anywhere landed combos that I I have seen maximizing damage without a lot of super confusing inputs. I just wanted to contribute (since I literally spent eight hours making the first combo =_=) and I hope they’re different enough that people will enjoy!
j.HP > st.MK (2 hits) > st.HK > j.MK (2 hits) > j.HP > ADC > j.MK (2 hits) > qcb.HP > f.HP (whiff) > Walk forward > st.HK > j.MP > j.MK (2 hits) > qcb.MK > qcb.HP > st.MP > st.MK (2 hits) > qcf.MPx3 > qcf.PP
This combo gets about 67-70k, half life on any full power char, is meter positive, does not allow breakout, and it works on the whole cast. When doing the ADC don’t immediately cancel the dash into the second j.MK, it must be just SLIGHTLY later, enough to see the blood come from her body just briefly. On Valentine and Fotrune this is very strict though, and can be omitted for j.MK > j.MK for only slight damage reduction. From the head bounce to the relaunch, you can actually NOT whiff the f.HP, and catch the falling person to bounce them right back to you. It’s more for placement of the head to catch them with her Omnom attack after, but it does look very cool. However if you can’t get the head right you can omit the f.HP and just catch them on the ground with cr.LP > st.MP >st.MK > Rekkachain > finisher for ease. This can also have a cr.LK in between j.HP and st.MK for confirming/mixup potential
You will notice a lot of times that you’ll lose your head by mistake, so it’s good to have a default combo that omits HP. The best damage one I’ve found is:
j.HK > st.MK > st.HK > j.MK > ADC > j.MK > qcb.MK > cr.LK >st.HK > j.MP > j.MK > qcb.MK > qcb.KK
It’s nigh on 6k if not that, easy, quick and dirty and really puts the fear of god into people who think they’ve got you with your pants down when they knock your head off.
Her instant overheads and throws are the only way she can open up really defensive opponents (rekka overhead is VERY obvious) so comboing throws is good too, but I haven’t found many options yet. In the corner though, I find you can land with your head:
Corner: Throw > cr.LK > cr.MK > st.HK > j.MK > qcb.HP > dp.HK > j.HK > qcb.KK
Not the most amazing damage ever but fine amidst corner pressure, around 5K I think.
And the last worthwhile combo I’ve found is in the corner with your head lodged in the corner around your opponent. Situational, but a situation thats come up a lot for me and is pretty easy to confirm:
j.HP > st.MK > st.HK (head launches too, keeps them from going very high off of launch) > dp.HK-K > j.MK >ADC > j.MK > qcb.MK > qcb.HP > st.MP > st.MK > qcf.MPx3 > qcf.PP
This is kinda flashy but not hard to confirm and great headless corner damage. It may be possible to get some repetitions of st.MP > st.MK > st.HP(headless) before the launch, I have to try that.
I hope my contributions help a bit, or give you guys something to work with!