fuck this holdin shit within or people thinkin others are good enough to learn but whatever those who do this are the losers in the game sadly this is why america is poor skill wise cause we dont share our skill knowledge around
No. America is poor skill wise because they didn’t like that 3s was so different from ST and parries killed fireball wars for shotos and throws became 2-button instead of 1 and OMG everyone but Ken and Ryu despite them being the only characters anyone ever remembers were gone. Think about it: America can beat Japan at ST, Alpha, Versus games, and in some cases, SF4. They can’t win in 3s with the exception of a few Cali players. 3s was kicked out like an adopted kid in a bad foster home.
America turned its back on 3s before it got a real fair chance, especially since it came out when the only port to console, which was just ok, was dying (Dreamcast) and arcades were starting to shut down and the fighting game genre was flooded with everything else. So now, we pay the price.
I’ve been playing 3s since 05 and I only have seen/heard tiny, tiny bits of the information on that list and you know what? I might as well not have even seen it because I can’t play 3s, I don’t know how. Damn, you guys are asking for the engine swap directions when you can’t even pop the hood of the car.
Ok for those of you saying that its because of elitist attitude then NONE of you eve know what type of person/player I am, if you want to call withholding a list like this “elitism” then you should talk to MOV, himself, and ask him what’s better, I guarantee you he will tell you to work on basics and develop “a plan” but no all you guys care about is if its released or not (not even understanding that MOV himself told me that Americans in general should work on basics rather than learning option selects and all the other stuff) so if you want to pull that “elitist” card out again you’re not only insulting me (I created tutorial vids to help the weaker players myself) you’re also insulting MOV’s wishes for players to learn to walk before they can run
Tell me something 3s players why do you think players like Ricky Ortiz and Justin Wong are so gooood in 3s when they don’t even play the game? No excuse me, TOUCH the game
Again I publicly said that if anyone wanted this list (FROM the jump) to PM me, so if you think I was holding back then you just can’t fucking read
the reason japan is better than u.s. is because theyre asians surrounded by asians.
justin wong and ricky ortiz are trash without their top tiers. trashhhhh :lame:
:rock:
I never said I agree’d with it being “secret” for so long. I feel like our community would be just as strong as Japans if US wasn’t 9999999x bigger than Japan.
Japan- I really feel like going to game-versus… but its 2 hours on the train…
US- I really feel like going to denjin… but its 1800 miles
Biggest factors: location, lack of arcades, americans like flashier games, americans make excuses too much, not enough dedication, and give up easily.
notice how so many of those top 3s players are fat and slobby or thin and skinny.
they play 10 hours a day of 3s as if its their career.
americans dont do that. :chat:
yo lloyd. that little piece that i wrote was not intended to disrespect you or anyone else for that matter. i met you at sunroute and you seemed like a pretty chill dude.
however, i’ve simply given my opinion on the situation and it was by no means intended to insult the character of anyone. the main argument i’m trying to present is that who gets to decide when the information is or isn’t released.
you keep saying, they have to learn the basics, they have to learn the basics, but what about the others who already have at least a decent grasp of this down who are ready to move on and advance? like i said, i don’t check these threads often or read page by page, so i was never aware that you had even created a list (by the way which i do appreciate and i found some of them very useful). it wasn’t until someone leaked out the info a posted a thread on it that i even knew this knowledge had been recorded.
making this public IMO would cease all of these fits, because for one as you said, if the player doesn’t have a strong sense of fundamentals, then none of this advanced shit would really help them anyway. However, for the players that do have this down and are ready to move on, I’m sure this would gladly assist and/or level up their perspective/vision of the game. letting it be known that it is openly available and able to be found i feel would do more benefit.
just my 2 cents.
neiman, i just PMd you.
check me out. :wow:
no i understand that you know what i mean, its just other ppl have the nerve to say that my decision was based on elitism which is ridiculous
but i also understand that you dont post or search as much as others but also its because of what you stated (the players that DO know basics, etc) that i told THOSE players to PM me
i stated in another thread that whoever felt they were ready and had basics were able to PM me in order to get the list in which case would be helping those players, the last thing new or lower level players need is to ask how do i do this technique or that move when they dont have execution or the experience needed to know what situation the technique actually works in…but again no one can say that this is elitism because i did say all you had to do was PM me about it (meaning i wasnt hiding it at all) and if you felt that you REALLY knew what you were doing then you wouldve gotten the list…it seems that ppl just like jumping on the bandwagon here (not directed at you Neiman, i understand your point)
i think its hella cute how everyone is ignoring that AA cr.tech is VERY MUCH GAME BREAKING
say what you want about how it won’t make you that much better to use the techniques but its actually completely untrue if you have the mindset of don’t be a masher.
i was using it from the time these were first posted before being deleted and it took me a while to feel its power and get it consistent but yes its broken as fuck.
as a chun player i can tell you this makes chun 100x better than she already was, matchups which used to be problematic for me (and i was already a strong supporter/user of jump back parry) are now near effortless.
furthermore it reinforces the tiers more solidly than i ever thought they would be. it really makes any mid height/short character in the top even better: ken,twins,chun,mak while drastically hurting characters like dudley who suffers now from both no jump in timing mixup and the fact that he can’t perform AAcr.tech as effectively or at all.
additionally it puts twins firmly higher imo because this technique doesn’t work against dives. also places akuma higher since he has dives as well.
to be honest all the things that didn’t make sense that i was hearing about how kuroda thinks of the game ALL clicked together when i really got a hang of the technique and its implications.
I don’t agree with this bit. Maybe I’m misunderstanding this and I’m really new to 3S. I think Dudley can vary the timing of his jump in game extremely effectively. Not as obviously as akuma or the twins(i think that is a strength) but the j.rh can be done effectively high or deep, and on characters with wider hitboxes its even more effective.
Indeed, play any decent dudley and try parrying the jump ins. I guarantee you’ll get fucked up.
He is referring to the technique taking away how much Dud can very the height/timing of his jump-ins especially on the smaller characters…
I know?
huh?? are you sure? how does this technique decrease the variable timing of his jump ins on smaller characters?
I think they mean this: Say Oro is crouching when you jump in. You cannot do a medium-high jump in attack because it will whiff over his head. Your range of attacks has shrunk. You can only hit crouching Oro with something that’s medium-late to late height. This makes a guess parry higher percentage.
A late aa guess parry will still lose to empty jump throw and likely a fast empty jump low. Also, the later the jump in attack, the safer it is on parry. For example, an Alex j.hp done as late as possible is hardly punishable by anything.
Some characters have pokes that can still hit crouching opponents with a fairly wide range of timings. Alex’s (broken) j.hp comes to mind. Yes, I am bitter.
Smaller characters always had the advantage like down parrying. If the opponent goes high they whiff and if they went low they get parried.
a better example of that is a match i saw with MOV vs Commensense
Dudley would jump in with anything (HP, or HK), MOV would input a parry at a certain point in the jump in and then crouch afterwards immediately (causing the move to whiff) cuz the parry is 5 frames and with a small character like chun li any jump in attack will NOT connect and completely whiff…from there he can just jump tech option select which defeats the option of empty jump throw…so basically the only way to stop it is to POSSIBLY do something like empty jump st.HP, st.HK, or cr.LK but being that those moves are slow or are most likely parried from the 2nd option select, theres no use in taking that risk…basically jumping in on a small character with dudley is not an option if they can utilize these option selects
i do believe its actually the opposite anyways where you actually crouch when the opponent is jumping in (causing any early jump in move to whiff) and then parry (any late jump in move), this is one thing that i didnt really ask MOV about but rather i saw it being done…so it can be the latter option
Kokujin’s signature empty jump cLKxxSAIII makes a lot more sense in the light of this