Jak: Yeah I was just pointing out that this is a Bison thread so of course the question is full of holes
That ban hammer is coming down fairly quickly nowadays
Need IP ban or something…
Yeah seriously…Roshi is gettin real old now. Get that IP ban going.
Bison can’t be the same guy as Roshi. Roshi’s shenanigans were fun and harmless. I guess these aren’t harmful but they aren’t as blatantly ridiculous
No,no, they are harmful. I die a little inside with each new thread…
Yeah I guess I agree. Reading these can make you worse at the game
Yang’s sa3 has the potential to be up there. But since it’s not necessarily guaranteed damage, it’s often forgotten.
Well a big thank you to True_tech for deleting most of the threads. The main strategy page got so polluted with that crap that it became annoying to go there anymore.
The only amusing thing is the names that BisonIV comes out with for every new account.
How old is he?
idk but he must be going to random starbucks or using proxies cause wiz said he ip banned him
I think I might know him. Is he the same guy who started a “best SA” thread and didn’t put Yun, Ken, or Chun in there, then reasoned that he was picking favourite supers rather than the most effective? If so, I’ve actually played against him here at Purdue. He was complaining about the responses he got in that thread. The rest of us were laughing so hard!
damn he must have no life to pull that off…imagine some guy going into starbucks before closing and saying " OMG JUST ONE MORE POST ON SRK FORUMS PLLZZZZZ DONT CLOSE"
he’ll still get caught with the Banned SA though…its unblockable :tup:
Makoto’s Taden Riki is easily the most damaging super art in the game. It’s also a crap super.
http://home.att.ne.jp/star/GR/3rd/3rdsystem.html
The section entitled “???” (" <SA comparison>") lists all of the super arts in order of bar length and shows how much damage and stun they deal.
Here are the top-25 most damaging supers (stun in parentheses), excluding things like Genei-Jin and follow-up juggles.
1. Akuma KKZ: 720 (26), bar size 224 (112x2)
2. Gill Wing: 690 (35), bar size 128
3. Gill Meteor Shower: 660 (25), bar size 128
4. Alex SA1, back: 650 (18), bar size 128
5. Hugo SA1: 590 (5), bar size 128
6. Ryu SA2: 550 (20), bar size 128
6. Oro EX SA2: 550** (15), bar size 264 (88x3)
8. Alex SA1, front: 530 (13), bar size 128
9. Makoto SA1: 500 (20), bar size 120
10. Akuma Demon: 490 (0), bar size 224 (112x2)
10. Ken SA2: 490 (0), bar size 104
12. Q SA2: 480 (20), bar size 120
12. Necro SA2: 480* (15), bar size 104
14. Q SA3, QCF+K: 470 (18), bar size 112
15. Hugo SA2: 450 (25), bar size 112
15. Sean SA3: 450* (10), bar size 120
15. Akuma SA3, air: 450 (0), bar size 112
18. Yang SA1: 440 (0), bar size 120
19. Ibuki SA2, throw: 435 (13), bar size 120
20. Twelve SA2: 430 (25), bar size 112
20. Elena SA2: 430 (0), bar size 104
20. Elena SA3: -430 (0), bar size 128
23. Remy SA3: 420 (14), bar size 88
24. Urien SA1: 410 (0), bar size 104
25. Dudley SA2: 400 (20), bar size 112
25. Oro EX SA1: 400 (0), bar size 104
- These are the values from the individual character pages, which are slightly different from the ones listed. There might be other discrepancies: these are just the two that I noticed.
** Oro’s character page says EX SA2 deals 550, not 700.
For comparison, Ryu and Ken have 1150 hit points (and a stun gauge of length 64). Character HP information is also available at the top of that page.
The whole site is a very useful resource, actually.
Link to full site (Google Translated link)
Lastly, some of the Google Translations are kinda funny: :razz:
“Australian?killing wave” - Akuma SA1, ground
"?whirlwind that destroys Australia" - Akuma SA3, air
"To hit the back of the head and abdominal pain (tentative)" - Q SA2 (that’s literally what he does :lol:)
LOL Q punches them in the gut first.
now that i know for sure Akumas KKZ is the strongest i feel tempted t ouse it uch more often
Well, it’s not really good just on its own unless you want chip damage. You need the reset.
true unless you time it juuuuuuuuuuuuuust right*
What, when the other person walks away from the machine? It was like 16 frame startup.
that and if you see/predict them jumping then time it right onto the blast and since first ones unparrable it should work. This is all in theory of course :wgrin: