yes:wonder: :wonder:
yes…it was also on the ps1 and the saturn.I think the ps1 version is the best.N64 is horrible for fighters.
Yeah, I’ve forgotten. There was - but what the hell was Mortal Kombat Gold or some shit I remember? @_@
Yeah, MK Gold, a Dreamcast exclusive. They added a bunch of characters, and pretty much all of them are broken as hell and instantly become top tier.
Can you or any of the DT guys answer my questions, plz?
Thx in advance.
Also: What are the tiers for UMK and MKT?
What is the best version of MKT and UMK?
Most accepted is:
PSX’s MKT:
- Noob Saibot
- Rain
- Kabal
- Human Smoke
- MK2 Kung Lao
- Baraka
- Kung Lao
- Kano
- Reptile
- Ermac
- Nightwolf
- MK2 Jax
- Robot smoke
- Scorpion
- Sindel
- Jax
- Raiden
- Sonya
- Kitana
- MK1 Raiden
- Stryker
- Sektor
- Unmasked Sub-zero
- Jade
- Liu Kang
- Classic Sub-zero
- Cyrax
- Shang Tsung
- Mileena
- MK1 Kano
- Johnny Cage
- Sheeva
Arcade UMK3:
- Kabal
- Human Smoke
- Kung Lao
- Kano
- Reptile
- Ermac
- Nightwolf
- Robo Smoke
- Sindel
- Jax
- Sonya
- Kitana
- Stryker
- Scorpion
- Unmasked Sub-Zero
- Jade
- Liu Kang
- Sektor
- Classic Sub-Zero
- Cyrax
- Shang Tsung
- Mileena
- Sheeva
IMO, N64’s MKT is more balanced than PSX’s.
I haven’t played enough to make sure, so I don’t have sure.
And the arcade version of UMK3 is definitely the best.
Whoops, missed your question before.
There are multiple versions of MKT for each platform. The best version is the labeled “Greatest Hits” on the PSX and on PC its got “(Final)” after the version number on the About window. Those 2 versions are essentially identical. Just some minor graphical tweaks because they are different platforms, the PC version has IPX based netplay.
There was also a less refined version of MKT. That version was available for the PSX, PC, and for Saturn. AFAIK this less refined version (lowered gravity, more broken comboing) is the best version available for Saturn.
And then there was the Buggy MKT, which was just all around broken. I’ve only found that for PSX.
PC, PSX, Saturn versions look the same and are built from the same code base.
MKT for N64 is a completely different game. It’s missing a few (7) characters, and a lot of frames of animation. Almost all recovery times have been reduced, gravity works a bit different, and in general it’s more broken and easier to get big damage combos in because they also removed some of the properties on moves that were put in to balance them.
However, even the best version of MKT is still just a fun game, nothing serious. None of them are really balanced or particularly competitive.
MKT has a lot of characters, and the PSX/PC/Saturn version was an obvious attempt to reproduce all aspects of UMK3 gameplay for the Arcade, which means it has potential. But it was never balanced. And MKT for N64 was built almost like an enhanced UMK3 for SNES. It doesn’t really play like the other 2D MK games and it’s overall depth and quality suffer because of it.
SNES/Saturn UMK3…the only good home version of UMK3 is for the 360. Saturn UMK3 was built from the same base code as MK3 for PSX and Windows. It has bad graphics, and really busted up gameplay. It’s basically MK3 with the Ultimate content haphazardly hacked in. UMK3 for SNES and Genesis are just terrible.
The main value that home versions of UMK3 and MKT had was that they were the closest thing that was available to actually playing UMK3 for the Arcade.
The main problem here in the Dominican Republic is that NEVER ANARCADE SCENE has existed. Only for a few games, and limited in time (when the machines brokes or is damaged beyond repair). So we all here play mainly on consoles.
It was a pain in the early day, but now that the modern consoles can emulate the arcade experience at 100%…
Thx for your responses anyway. Do you or anyone knows where i can get the Ps1 MKT (greatest hits) or the FINAL Pc Version? Plz PM me if someone knows. Thx in advance.
^Why is Human Smoke #4? Doesn’t he have an infinite combo you can’t get out of?
Human Smoke has a relaunch infinite but that’s his only infinite and the timing for relaunches in general is tricky. So having that as an inf doesn’t really boost your rank too much. Pretty much every character can relaunch, but only a handful (H.Smoke, Kano, Ermac) can relaunch every other character in UMK3. I’m sure some of the added characters in Trilogy can relaunch most or all characters as well.
In MKT, Noob is broken in every way. Infs are possible but unnecessary. You can just toy with them and win. That’s why he’s god tier. Rain is god tier as well and he has an easy inf that you can get off pretty much any connected attack.
Kabal and H.Smoke are still very good characters, but it’s not because of brokenness or infs so much as they are just all around good characters. The same things make them good in MKT as in UMK3. But in MKT, that doesn’t get them the top spot because Noob and Rain are just too broken.
But MK wouldn’t be nearly as popular without Fatalities. If they left it up to the gameplay without the Fatalities in the MK series, it wouldn’t have been nearly as successful.
Shang Tsung is High tier only in the N64 version.
Watch this:
[media=youtube]RCU_UoW2pKY[/media]
BTW, the guy playing is Brazilian.
Ok, I see. I played as noob before and I know how broken he is.
What about Rain? Does it have something to do with that lighting atk.?

Ok, I see. I played as noob before and I know how broken he is.
What about Rain? Does it have something to do with that lighting atk.?
In PSX the lightning isn’t a huge threat since you have to be on the ground to be hit, and it’s blockable. In N64 you can get someone that’s in the air so long as they are close to the ground so it makes it more of a threat.
aaHP, roundhouse is Rain’s inf. That’s one of the real big reasons for his rank.
They replaced his roundhouse with the super roundhouse. It’s a special move that replaces a regular move. It’s very fast. It does good damage. And it sets up lots of combos including his infinite.
Things that lead to Rain’s inf:
aaHP or aaLP
autocombo starting with punch, kick, jump punch or sujk
roundhouse
lightning
projectile
jump kick
And with the lightning and projectile, because of the huge popup off the lightning and the fact you can control the opponent with the projectile, you can get them with it when they are almost anywhere on screen and still get in and start the inf.
Infs don’t usually play a huge role in MK, but his inf is easy and you can get it in so many situations. So he quickly becomes a very abuseable character.

Shang Tsung is High tier only in the N64 version.
Watch this:
[media=youtube]RCU_UoW2pKY[/media]
BTW, the guy playing is Brazilian.
Even in N64 I don’t think his rank goes up much. The morphs happen faster but you still can’t control when you morph back, and Shang still isn’t a particularly good character. He has the D+HK corner inf though, so having an incredibly easy corner inf probably helps.
And that vid probably isn’t the best guide because morphing is a lot easier when it’s a machine assisted speedrun, aka, he was playing the game extremely slowed down and constantly accessing save states, maybe even advancing a frame at a time depending on how much time he put into it.
Not to mention he was playing against the CPU and every character is good against the CPU.
Ok, I thought you could catch somebody with the lighting atk. and keep doing it over and over (Lighting Trap)
And what’s the deal with brutalities in this game? I remember I couldn’t do them because the input was too fast. Is it even possible?
I like MK, but I don’t like what it’s become. Midway’s greed, the hit-or-miss ideas, and the lack of competent testers for the game have made it horrible in comparison to other fighters.
Though there’s a very, very slight glimmer of hope, since they seem to have let up on that “one MK a year” deal (minus MKA for the wii, we won’t get substantial info on MK8 until next year) and the slate is being wiped clean.

Ok, I thought you could catch somebody with the lighting atk. and keep doing it over and over (Lighting Trap)
And what’s the deal with brutalities in this game? I remember I couldn’t do them because the input was too fast. Is it even possible?
Brutalities are possible. But I don’t know why people would even do them, lol.

I like MK, but I don’t like what it’s become. Midway’s greed and the lack of competent testers for the game have made it horrible in comparison to other fighters.
Though there’s a very, very slight glimmer of hope, since they seem to have let up on that “one MK a year” deal (minus MKA for the wii, we won’t get substantial info on MK8 until next year) and the slate is being wiped clean.
MK was always about marketing more than anyhting. Tobias happen to be around drawing the gameplay out and making it deeper as the games got released. When he left, that left with him, so now it’s just Boon’s marketting left. And so MK’s suck and it looks like they’ll continue to suck until some major staff changes happen. Even if they take more time to make the new MK games, they’ll still suck so long as all they care about is how marketable the game is to the masses.
MK8 will come out to excitement. The gameplay will be shallow and broken. It’ll sell a bajillion copies. Then it’ll win fighting game of the year at the VGAs.
How fast are the input commands(Brutalities)? All my friends get like 4 hits then mess up or something.
Not as much fast as rhythmic, I guess. Kitana’s brutality was the only one I could pull off, but the speed didn’t matter as much as getting that “dial-up combo” rhythm down and keeping it consistent.
It’s been long since I played though, so I’m sorry if that doesn’t help.