I’m pretty much convinced Morrigan vs Vergil/Vajra is unwinnable. You cant move in the air thanks to constant teleports + vajra messing up inputs and morrigan has no safe ground mobility or ground poking which basically means moving is a risk. Even if you manage to setup astral safely, he can just activate swords and derp through it all probably getting a happy birthday on your doom assist in the process. Yay marvel!
And that is why you don’t create a character to hard counter the most powerful character in the previous iteration, while nerfing that character as well. Vergil is designed to beat the character that has destroyed whole planets, what chance do we have?
Yeah, fighting Vergil + derp assist is a tough matchup for Morrigan. Fighting him when he has disruptor is really tough as well since he can pretty much just counter call Magneto and snipe Doom assist which gives him free reign over the ground and makes your air approach unsafe as hell since you don’t have missiles to cover you and he can anti-air you for free if you commit to something like j.S. Once he gets swords on you don’t have much of a choice but to run away and block what ever he has waiting for you when you come down from the sky.
Husteen
52
stoopid vergil. at least he dies pretty easily, if you ever manage to get him in a combo.
Ideally, you catch Vergil in an incoming mix-up. He has no mobility, so you get to go to town on him. Personally, I try to pick off problem characters for Morrigan with my point character.
Oerba
54
Hm…After going back into the lab, turns out Soul Fist does not negate the hitbox on Vergil’s s. S. I only thought that because of how Morrigan gets pushed back a bit after doing a soul fist in the air, turns out I was just narrowly avoiding the hitbox of s. S. Sigh…
Oerba
55
Was messing with Morrigan, trying to punish Vajra assist calls.
If you block it standing, you can do s.L and go into a combo
Shadowblade will beat it, and you can go into Finishing Shower or a combo
If you Shadowblade too late (as in you get one hit of Shadowblade, Morrigan is still grounded), you’ll trade, but you can still combo afterwards with Finishing Shower or a combo (I tested both with Shadowblade M)
s. H acts kinda funny, sometimes it’ll work, but sometimes it feels like Strider goes right through it (probably just mistiming things)
You can jump back and use j. L and go into a combo (I was doing j.L j.H Soul Fist L ADD j.S…)
You can jump and use j. H too to start things off, which probably is a better choice, but obviously it can be hard to react to a Strider call midmatch so I’ll probably stick with j.L
There’s probably more stuff out there, but I gotta go to work:P
If I’m on the ground, I do Shadow Servant -> Chaotic Flame. Dead Strider.
Oerba
57
Really? Maybe I was just mistiming it, but I could never get Shadow Servant to hit Strider 
Husteen
58
If you’re planning on using shadow servant, why don’t you just block>grab (possibly vector drain)>shadow servant? That’s what I do. My team can get really good damage with DHCs after morrigan’s grab.
Thanks for the research, Oerba. I might hit the lab with morrigan vs Vergil soon.
I pop it about a quarter of a second after he pops on the screen.
Of course, realistically we’ll all be getting sodomized by Vergil during all of this so it won’t matter anyway, hahaha.
We’re talking about the assist sir - read up!
Anything that requires two meters to punish Vajra is unreliable imo. You dont start the game with 2 meters and the time it takes for you to get that 2nd one could be the difference between dieing or not. Also if you miss punishing Vajra by a hair and strider survives or something, you’ve basically lost the match as youve spent all your resources.
Your last point is silly. Any match where you mistime a punish has consequences. Learn to do it right.
I run Morrigan on anchor (Dark Harmonizer). It only takes me 5 in-game seconds to get that second bar. I’ve forgotten what it’s like to not have meter to use whenever I want.
Also, this is killing Strider. It’s totally worthwhile to burn even 2 bars and X-Factor to kill Strider anchor unless your opponent is running Vergil, because he’s a very frustrating matchup for Morrigan.
My point is that its not as simple as just reacting to vajra coming out and punishing it. Your opponent is constantly moving around whilst calling Vajra, theyre not just gonna let you get away with punishing it most the time and theyre not gonna put you in a situation where punishing it is easy.
Dont forget Shadown servant dhc into chaotic flame is unsafe. Vergil can punish chaotic flame with stinger so even if you do punish vajra in that manner you’re still probably gonna get hit and possibly lose the game.
Get the forum fighter bullshit out of here. “It’s not easy to punish people when they play safely” isn’t even a point in this discussion. I won’t even go through all the possible responses to your second paragraph because it’s so much off-topic nonsense. It really drives me nuts when people take good advice and try to drag it down with something that boils down to “Oh yeah, well when are you going to do that if they don’t let you?”, as if I said more than I did, which was merely to present an option that might help some people to think about.
Husteen
64
you can’t always just sit there and wait for the golden opportunity to punish vajra assist. if people call assists that are hard to punish, like hidden missiles or vajra, i go astral spam on them. astral spam = no assist calls, no raw tags/dead assist or dead raw tag, and pressure + chip.
thanks to online, i can’t even punish assist vajra with dr. strange’s spell on vishanti. astral spam works for me; even if vajra doesn’t get called during bullet hell, point vajra is easier to deal with.
Oerba
65
Right, but that’s the most difficult thing to pull of against the pairing we’re having trouble with (Vergil/Strider). It’s difficult to get AV going because of them, and even if you do get it she still has long recover where they can get you before you start gaining more momentum.
I only get to play people twice a week, but I’m going to try something new tomorrow, and that’s going to be trying to play a barebones rushdown Morrigan. My thought process for the past couple days has been, “If I’m not doing as many QCF/QCB motions, then that means less messed up inputs. If I’m not constantly trying to run for my life, that means less time for the opponent to set something up against me.” By trying to limit my play to only what’s necessary (instead of constantly trying to find any space to throw a random Soul Fist), I can limit the chances of me getting hit, without forcing myself into an entirely defensive playstyle. I figured by using Plasma Beam ( I could use something like Disruptor too, but my Magneto is…subpar) instead of Hidden Missiles, I don’t have to worry about protecting Doom for a long duration, and I get better, quicker ground coverage (where Vergil is most dominate, as we know). Then, if I ever get a hit with Plasma Beam, while I might not be able to convert off it I’ll be able to activate AV.
It’ll be tough trying to maintain proper spacing where I’m far enough so that I’m not in range of Vergil’s sword, but I’m close enough to dash in with a j. L/S. I’m going to try this strategy against point Vergil teams, but I bet it could work against other strong anti-Morrigan teams. I worry about how difficult it’ll be to control my movement, but that’s the fun part about playing Morrigan:)
Yup, pure rushdown with no wasted inputs seems like the best strategy against Vergil. Unless Vergil/Vajra has a beam on their team they cant punish hidden missiles assist call that well so you dont have to bother protecting it with soul fists that could potentially have their inputs messed up. I’ll report back the next time I get a good offline set in with a Vergil/Vajra player because theres no point really theory fighting. Also if any morridoom player gets some footage of them playing against a good vergil/vajra they should post it up.
Karst I think we’ll have to agree to disagree on this. I guess I do come off as a bit negative because a bunch of people both in real life and from these forums have told me Vajra isnt that hard to deal with and none of these supposed ‘counters’ have reliably worked for me and I havent seen much video evidence of it. So I just dont agree they are as effective as people say. That and the fact that Vajra based teams just shut down how I want to play completely (I love to run away throwing projectiles at super jump height) just makes me really hate that assist.
Oerba
67
I played against Zeu$ (I assume you’ve seen him post around here) in a recent tourny of ours, but he was playing C Viper/Dante/Strider. I’ll try to dig up my footage against a Vergil/Stider here.
Skip to 3:33:40
Basically, it’s my team gettin’ bopped (especially my lackluster Doom and Ammy). Still working on my tournament nerves too (first time on stream!), but hey, I got 3rd place and I’m proud of it XD
Man, do i use a lot of parentheses…
Lol you were getting by the exact shit I was talking about against that king anime guy. Get hit by teleport + vajra when your unfly input gets messed up then OTG xf from vergil.
I think Vajra is fine to deal with against characters without teleports. Viper with vajra is perfectly winnable imo. You did fine against it.