morrigan notes
BB=Beebutt move
In the corner bee butt move is really useful for air to air scenarios after you outprioritize an opponent with jump lpXXfk butt or jump lp,mp,fk butt.
3 hits of falling hitbox with good stun.
when you land as your opponent does you can dash in with tron and setup a couple of near impossible to block patterns.
-jump airdash df delay until she arcs upwards, lp(or lp,mp ect)XXfk bb
depending on your height/momentum and the point in the airdash you cancel into the air chain attacks, you can vary this string to the point of being dumb. The real challenge in blocking this is that during morrigans df delay airdash + tron, she is at the same height as the gustaff(tronbot)+rings. It’s really hard to judge her height+how many hits the bb will cancel into. since you can modify both pretty freely with morrigan, it’s not ideal for the guy blocking.
for another setup… instead of using airdashing normalsXXBB
Pressure with tron then during your airdash you have the option to your XX into BB so you can
either
get all 3 hits from overhead
or whiff with it
hit once
*when you do the 1 hit version, it’s pretty damn fast, if you want, you can even pin with tron then do it twice in a row(and follow that with whiff cancel fp->more rushdown…)
Imo one of the hardest setups for somone to block when stuck in tron blockstun; doing one hit on bbutt for hi or lo feint, then following that up with jump airdash df 1-5 hits with all delay/whiff options + the leisure to cancel back into da butt anytime (this is a safe random element once your opponent has been conditioned to deal with basics).
-jump airdash df bbutt/jump airdash forward bbutt/jump airdash uf bbutt
these all give different angles for the pressure. It can get pretty funky if you work with crossing up using beebutt move.
-In corner it’s easiest after dead char, sj fp fireball so the opponent coming in has to block/get hit, airdash cancel df or forward lpXXBButt. the key to getting multiple setups from this concept is using her airdash arc to guide the butt attack.If you cancel into BB right before the point where her df airdash begins to arc upwards, you’ll get the best results for switching side and crossing up. It’s kinda wierd at first to base some crossups off of float arc movements but it works out with practice.
another example of a bbutt crossup is to angle it like you’d do magneto’s square jump fp,fk on sentinel. most players know that mag air hitbox can hit on sentinels backside before he’s actually switched sides with the robot. the butt works in a pretty similar way sometimes, since the move just keeps moving in the arc u direct it + it has active hitbox for a really long time…it’s bound to end up still being an active hitbox in places that the game has trouble judging defensively. I’m not sure if thats a decent explanation, but the move WILL crossup when it’s uncommon, work with it and post up the funny shit you see over time…
(corner)
vs sent as he comes in after dead char.
sj airdash lp(so he doesn’t move too far from corner position) XX BButt
sometimes that setup will give you wild crossups(if sent crouches at any point during the 3 hits of butt, morrigan can slide into corner for a crossup randomly)
even when the BeeB setups don’t get funky for you and crossup, it’s easy pressure and it’s safe when you position right. An easy way to follow them up if you’re blocked,
if your opponent jumps into the air:
-jump upforward lp,mpXXFkBB
this puts them back into the exact same lockdown, these relayers aren’t really fair vs some fat characters…(poor tron)
if they stay grounded, do a dashing magic series + tron, when they pushblock youXXfireball, then ground dash once-> sj airdash/whiff your way back into position and rtsd.
About punishing helpers with ground chains+tron
anytime somone doesn’t cover their helper properly. dash in and bash it with c.lk+tron,s.mp*,s.fp,s.fk
(*sjc here if you want to reposition for maintaining priority vs point char)
the nice part about this setup is that you can Dp somone’s square jump/whiff cancel/jump kick as they attempt a counter. the move is safe on block+quick to recover. When they jump into/around the tron rings and block the dp, you’re in a neutral position so no loss.
if they get hit by the upper, throw a fireball and jump airdash/dash-regular jump behind it.
For assist punish when you make contact with point+assist, i’ve been doing dash in tron+lp,fp,fkXXfireball when you’re pushblocked.
dhc with morrigan
ground chain with rogue+tronXXgnsXXmorrigan upper super
this setup relies on proper distance from opponent. You chain behind tron to increase the distance before you superXXdhc. you’ll know you’re doing it right when morrigans upper follow behind the rings for more blockstun. If you cancel super too early/too close it can leave you open :[
her dhc works well with chun/rogue/charlie and a bunch of other chars.
chun+charlie both have instant start up supers, treat soul eraser like a proton cannon when you have a framekill opportunity.
For general dhc purpose, these char can easily use tron XX instant superXXupper with morrigan.
this post is way too long for bum squad