Nice! We’ve been looking for those.
EDIT:
Wait! They aren’t there in my .exe
Nice! We’ve been looking for those.
EDIT:
Wait! They aren’t there in my .exe
just launch a search about one of those values, for example for RUY, start at offset 0, search this string: E8030000E8030000
The first result is RYU’s one, and others are below (above is values for arcade characters like Seth).
I see.
Unfortunately, the game crashes with “An unhandled error occurred. (-1)” whenever I change anything.
yeah i got the same error. I guess I’ll just worry bout that later. Can one of you guys upload Bac, and BCM files of ibuki, and dudley with full cancelable specials and normals? I cant seem to get them to work. I try to cancel normals into supers into specials, but everytime I do a combo they somehow go into the Target combos already in there move set. For example, I’m trying to link there moves like this:
LP, LK, MP, MK, and end with HP, HK, Special, Super, or Ultra
but how I have it now its like:
LP, MP, Target combo, Target combo, and Target combo
For some reason it wont let me link it the order of the first example, and even when I do crouching links the character stands up and continue the target combo.
here
take a look at that and see if you can’t figure out how it works, for the most part I replaced the conflicting chain combos
Would it be possible to add Abel’s leg guards to Sakura and/or Juri…could someone help me with this…or do it if they have spare time
Thanks error1, The target combo conflict is gone but i can’t seem to find out what you have done to solve it! When I’m in the game it seems like some of the close attacks are missing or it could just be me. How did you make it where you can combo but make it were the Target Combos are not apart of the LP, LK, MP, MK chain?
EDIT:
I figured out how to fix the target conflict with “Ono’s” I just went into the cancel portion of the script option and it seemed to work. I am going to mess around with ibuki now to see how it works
dudley doesn’t have close attacks.
You were not looking in cancels? how else would you do it? Only thing I did in the Bac was change 5HP to be special cancel able and to cancel into 5hk
I wish there was a toned down version of Gen’s mantis Ultra 1 visuals. It’s just so sudden and bright, I need to close my eyes. I feel uncomfortable.
Is there anyway to mod the game to allow you to use training mod with visible hitboxes?
not yet, possibly not ever. We pretty much know where the hitbox data is stored and how to read it, and there might be a way to make an external ‘hitbox visualizer’ program, but I doubt the final builds that went out had a simple ‘show hitboxes’ flag that we could turn on. I could be wrong, though.
then is it possible to just get pictures of them? How did the ssf4 hitbox videos ever come out?
it was from a developer version that someone got some time with, if it’s still in the game it would probably require exe editing to get at
Most custom stages are static backgrounds, right? Is there any way to replace the low stage detail background with a custom skin? Or would replacing all stages with custom stages prevent fps problems? I’m stuck on a laptop for a while.
@Snacks
doshu’s ultralight stage pack is intended to do just that. It replaces all of the stages with more interesting 2D backgrounds for people who need all the framerate they can get.
could be possible. I never tried putting everything into one single EMG, i’d imagine the conversion would take forever using my crappy tool. Also the costumes would have to have the exact same skeleton. That usually isn’t the case for most characters. Although all characters and costumes have the same basic bones, different costumes also have their own bones to animate loose clothing, hair, etc. So for example you cant move cammy’s costume 4 into her costume 1 EMO because it doesnt have the bones to animate the tail. Likewise you cant move costume 1 into costume 4 EMO because it doesn’t have the bones to animate the hair.
Yeah, I figured the skeleton thing would be a limitation for what kind of models could fit together. I was mostly thinking for variations on a single costume, like the various Juri hair edits.
i was wondering if theres a a list of all the bgms and what they are?
how would i go about doing that lol