Is there a program where I can ADD OBJS to EMO files?
@hunter, sloth
I have a question about assigning multiple DDS textures.
I am trying to import a non SF4 obj that required multiple DDS for texture. But after I changed the obj to EMG using OBJ2EMG and EMGSWAP, the new emg seems to be distilled to require only a single DDS. Was the assignment lost when using the tools or I can add back the textures by hex editing the emo?
does any body know how to recalculate the normals of a meshs
@sho_w
I canât say for sure, but I imagine it will only accept 1 DDS per EMG object. Is there any way you could consolidate your multiple DDSes into a single one?
Can some1 tell me how 2 change ultra combo 1 and 2 dmg.I try whit Ono! and the program crash (onli when i try change something from oni files GKX) and game 2.Any ideea how can i change?
There is currently no documentation for Ono!, since itâs still in active development. Until itâs finished and/or stable, Iâm not going to bother learning it enough to write any tutorials, either.
If you want to use it for anything, youâre pretty much on your own for now.
Does anyone know how to alter characters frame data in SSFIV AE? I want to try out some of the AE V2012 changes to see how certain things will turn out (most importantly Akumaâs forward throw 2 extra recovery frames).
Any help would be really appreciated.
I found an issue with EMGSWAP (tested on KEN_01.obj.emo)
When you swap the last #EMG, this part in blue (that comes directly after the last #EMG):
http://seemypic.net/images/normal/7546/emgswap1.jpg
is overwritten by the new #EMG (in red here):
http://seemypic.net/images/normal/7547/emgswap2.jpg
obviously causing the game to crash.
oops. There was a little small mistake in the code. Hereâs a fixed EMGSWAP:
http://www.mediafire.com/?6b4w4tt22e14j3y
Also i noticed thereâs a bug in SF4 Explorer: when you raw dump the last emg of an emo you also get the entire 2nd part of the emo along with it.
Also noticed every emg except the last ends with the following line in hex:
01 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00
Might have to manually edit that out of your emg if you plan to swap it into the last slot of the emo.
Anyone?
@metallicaband
You would/could use Dantarionâs Ono! tool to do it, but, as stated in the post just above your first one, thereâs currently no documentation for it. Youâre welcome to try and figure it out on your own.
@sloth86
ah, that makes sense for the Asset Explorer to be bugged in that way. Those last EMGs have always been weird to work with, now I know why
Thanks for the fast update!
Yeah I remember this issue with sf4explorer, you gotta cut the end.
I havenât seen any problem in game when manually editing the last #EMG and leaving the last line as others, so it may not be necessary to edit that.
This is absolutely true. Due to the way the game works, even something as simple of adding two frames of lag to something is not as simple as finding a number and adding two. If you want to figure anything out, be prepared to do some reading, and some asking questions in #sf4-modding. If you are too lazy to make your way to the channel and ask questions there that at least show you TRIED to do it yourself, then I canât really help you. If I spend time writing tutorials for it, it doesnât make sense because I will end up writing features that make them outdated in the same about of time.
For example, there are a lot of complex hexing guides out there, and I could probably take each of them and write a python script to automate them in about 3 times the time it would take me to follow one.
Anyone ever find out if it is possible to re-enable the correct Low Quality character model within the options like in vanilla sf4?
http://www.sendspace.com/file/k6yx09
Ono! v1.1 Release!
HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE amount of changes+bugfixes!
Everything is more user friendly and happy!
Add/Remove/Copy/Paste/Duplicate/Reorder EVERYTHING!
Shows words instead of cryptic numbers wherevery possible!
Now includes link to the IRC (http://widget.mibbit.com/?server=irc.synirc.net&nick=ono_user%3F%3F%3F&channel=%23sf4-modding)
Now includes link to the google code page (the soon to be home of all tutorials for Ono!)
Now it is at a stage where it can be used to create awesome fairly easily.
Coming soonâŚRainbowScript tutorial! (Yes, its included, but theres no instructions and no example scripts, so its not really useable)
Nice, dude! Congratulations on the new release. I look forward to checking it out
Iâm interested in testing what mods of SF4 AE will work online, I need someone to help me test making some edits such as hitboxes etc. We will make the identical edits to our clients and see if they will work online.
If anyoneâs willing to help me test this let me know.
On a side note anyone know if 3DM the author of the Lan enabler for vanilla is reachable about a update, apparently heâs Chinese.
They work online. All changes work online if both players have the same files.
To quote Sgt Slaughter knowings half the battle, thanks.
I just started a programming course so donât expect it anytime soon, I hope their is some interest and someone wants to help in what I plan on developing.
I want to make a program that will Sync assets/and custom parameters from a single .rar between two online clients using a third party client like Hamachi.
Purpose of program,
On the fly custom games playable online piggy backing on the SFIV GFWL network and a bonus blessing is that the program will probably necessitate a unified robust assets manager. With a quality tool set we could be playing Rev. 2012 right now on PC we could even make a knock off 1vs1 port of MvC3.
A example would be,
Player A & B want to play the SF4 Koryu mod, they exchange hamachi usernames or have each other friended click sync on the app I propose and the app would load the parameters and assets appropriately. After the match you could click and load default SF4 parameters.
Logical features that could be included are Client to Client downloads, voluntary sharing of stages,skins & music that could be synced on the fly and viewed by both players.
They would need to be communicating and wanting to exchange, this wouldnât work with random pug matches but it really breathe life in the Mod/PC and probably could elevate PC to the preferred platform.
Dantarion you are the man!!! The new onoâs program is a LOT easier to use now. Very nice job brother! I do have 3 quick questions:
-
I was trying to edit "Oniâs hit table, and I cant seem to find the âForward HPâ Attack that oni uses. (The forward normal that cancels fireballs) Where can i find the attack to edit?
-
Is it possible to make a taunt attack the opponent using the new Onoâs
-
How can I increase the speed of the forward walk and backwards walk animations, and increase the distance in dash animations?