Getting the boss characters into the PC version, how do you get this character change in use? Battle.eaf is there, we have a means to unpack, but how is that installed on PC?
Hunter Iām not that godlikeā¦can you really explain in depthā¦or do it for me ill give u a hug <3
Try this one:
http://www.mediafire.com/download.php?59pvvyau7ucydj7
I used a different/easier-to-follow process on this one than I usually use, so let me know if it works. I had someā¦weird resultsā¦when I tried it, but I suspect it was a problem on my end. If it indeed works, Iāll whip up an easy tutorial that will work for most characters.
I donāt like hcf, but I do like qcf and dp motions
If I may say⦠Please, just get an arcade stick and stop whining. Itās a fighting game.
Because it is a fighting game I have to like all the motions?
I have a stick too, so I mean, try to argue with a non strawman. I think liking qcf motions is definitely fair. WHy donāt you change all the motions to hcb and hcf? You have a stick, it is a fighting game, qcf for ryuās fireball is too easy, make it hcf
Is it already possible to replace the stage main and lobby sound files like it was in vanilla? Last time i replaced one of those, i couldnt join online games anymore.
edit/ Replaced with an empty file i should have mentioned. I want the music to be completely muted.
anyone has idea about what file is for control the AI of CPU?
recently I am enjoy watching CPU vs CPU on versus mode.
but even when I choose CPU to be hardest, I still feel they can do better.
is it possible to mod the AI of CPU to make them harder and smarter?
also, is it possible to trigger rival cutscene on versus mode? (or even boss cutscene when thereās Seth and Lab stage)
it would be good to see those cutscenes without having to play arcade mode all over again.
Did anyone has idea how to repack the files back to battle.eafo_O
PLEEASE !!
try messing with the bac file, the cut scenes are in there and you should be able to switch them around, so you could probably change Danās normal opening into his vs Sakura opening, but it may crash if you play anyone but Sakura
Do you want to insert mod in the xbox360/ps3 version?
If so, you donāt need to repack battle.eaf
Simply put the unpacked folders in places of battle.eaf
for Ps3 it works
Hai guys.
Iām thinking of an advanced T Hawk, but will see if I can add fireballs into his game.
I see that thereās like 2-3 copies of command moves for each character. Which file should I edit (in which directory) to have the changes be reflected in the actual game? i.e. thereās the files in resource/battle/chara, and dlc/03_character/battle/chara, dlc\03_character_free\battle\chara, etcā¦
Itās even more confusing for the sound files. They are in like 4 different locations. Which directory does the game read files from?
Thanks for your help.
For bac & bcm files, the AE ones are in dlc/03_character_free/battle/regulation/latest
The SSF4 ones (used in trials) are in resource/battle/chara
basicaly files in the dlc folder have priority over those that exists in the resource folder
so instead of overwriting the files existing in the resource folder you can put:
costumes+colors mods of SF4 & SSF4 characters in : *dlc/02_costume/battle/chara *(AE charactersā costumes are already in the dlc folder)
stages mods in : dlc/03_character_free/battle/stage
stages bgm mods in : dlc/03_character_free/battle/sound/bgm
For most regular stage music it works like this:
Itās one AAX file made up of 6 Wav.ADX files.
The first clip of stage music is an intro that plays once and flows into the second clip.
The second clip gets looped over and over after this intro.
The 3rd and 4th clip are low health clips that get played kinda like when the music would speed up in SFII. Low health intro, Low Health Loop.
The 5th and 6th clips are Ultra meter ready clips. Intro and Loop.
(I might have ultra and low health mixed up, but you get the idea.)
The lazy way to do custom tracks is to take one song, and copy it 6 times, and itāll play over and over similar to having a song on repeat.
The better way would be to open your song in an editor, chop the intro for the first part and find a natural sounding looping point for the second part. Then copy both files 3 times.
The most time consuming way is to find two more looping parts in that song, and use them for ultra/low health clips. Too much effort imo, and it might sound jarring with some songs unless you know what youāre doing.
*This is only for regular stage music iirc, boss and rival music is usually 4 clips I think, just surround sound and no ultra/low health. Just going by memory.
More info here:
http://sf4mods.pbworks.com/w/page/5097125/Tutorials#MusicEditing
Iāve been working on a Battle Damaged Makoto (yeah, I know the bulk of my focus is on Makoto at the moment⦠that will eventually change. maybe).

Anywho, some screenshots here: http://hotfile.com/dl/124292183/b8c9be7/BDKoto.zip.html
I do need some critique and tips if possible.
Edit: Added screenshot because it seems to have gone completely unnoticed.
Hello. I have a very simple question. I have no problem understanding and installing skins which come with 2 files (emm and emb). I just place them in the corresponding dlc folder, and I rename the file with the number of the color I wish. For instance: CNL_01_05.obj.emm, for color number 5. As you can see, the first number is always 01. However, Iāve downloaded other files such as the Makoto skin, which come with this:
MKT_01.bsr
MKT_01.nml.emb
MKT_01.obj.emo
MKT_01.shd.emo
MKT_01_01.col.emb
MKT_01_01.obj.emm
I suppose this is because it also include a model, apart from the skin. Now, what do I do with that? Iāve tried changing placing them in the dlc folder and just renaming the emb and emm final number to 02, but then the first color has errors in its skin. Is there a way to install custom sets with models + skins without replacing the original files, and selecting them as a color in the game?
Since I canāt do it myself.
Could someone make High-Res files for either Evil Ryu, Cody, Cammy, or Juri?
Edit: And maybe a thickā¦big booty Juri : )
OK, I have been able to convert a model + skin with piece monteeās utility. Itās a Rose costume. I had to raw-dump two files. The result was:
ROS_01.bsr
ROS_01.nml.emb
ROS_01.obj.emo
ROS_01.shd.emo
ROS_01_01.col.emb
ROS_01_01.obj.emm
I renamed the last two files to ROS_01_05.col.emb and ROS_01_05.obj.emm so as to have it as color 5 selection. It works! (everything in the dlc folder).
Now, if I want to add another model, how should I number it? Iāve tried with this:
ROS_02.bsr
ROS_02.nml.emb
ROS_02.obj.emo
ROS_02.shd.emo
ROS_02_06.col.emb
ROS_02_06.obj.emm
but itās not selected in the game when I chose color 6.
do you have roseās 2nd costume unlocked?