Modding SF4 for PC (No DLC Unlocks!)

Honestly: I didn’t do shit. I just uploaded the video so people could have a laugh. The support I added was just understanding mostly.

http://i179.photobucket.com/albums/w297/ryuushiro/zzzz.jpg My Claw done.

amazing bro! have to register just to thank you, tested myself and works perfectly :wink: here is blanka’s ocremix stage music for the “inland jungle” stage

http://www.mediafire.com/?30mnyymjimj

copy this file to:

\Street Fighter 4\Battle\System and replace the original file (backup first)

now its just a matter of time before we see a ocremix music patch :cool:

there is already an sf4plus but its in chinese.

^ Link to some info? Bet it’s wack but would love to see what they’ve come up with.

That Ninja Claw edit is fucking sweet. Why haven’t you started sharing it already?

Can’t wait to see more edits!

Speaking of edits, my understanding is that in order for these to work they take up

an existing Color slot? If this is the case, I would bet that people would have

different color slots they would be willing to give up. Is there an easy to make it so

we can choose which colors the edits replace?

You should upload your vega, would be cool to have it along side the Gothic Chun-li (replaces costume color 5) from http://ztitus.deviantart.com/art/SFIV-Modding-Color-Chun-li-128884634

Wouldn’t make it mine now would it? lol I got video uploading, then you can see how it looks during gameplay.

@coco_j:The easiest way is to take the file names of the color(each color pack has different ID hex IDS that tell the game what’s what) you can simply change it from lets say my Vega’s color 4 to his color 6.

You have to repack the correct color though so BLR_01_04.col.emz is different than BLR_01_06.col.emz. They have different dat files and need to be infused with different hex IDs to match the Dat file. Once you do that you rename the file to BLR_01_06.col.emz overwrite the original(back up the original first of course) then play the game. Me I don’t even shut off the game. Just keep it running in menu till I’m ready to check my texture edits. It’s a long and borning process that takes some understanding and skill but anyone can learn to do it.

Screw it: Ninja Claw Unzip, place in folder(back up color 4 first) play and enjoy.

Gameplay of it: [media=youtube]3hGIb31TeHE"][COLOR=“Red”]Ninja Claw gameplay[/COLOR[/media] His intro is badass.

You sir are badass!

No serious. Once the HD is codedededed(takes so damn long) on youtube watch it again. Or better yet download it and play arcade. His eyes will make you go “oh shit…”

Wow, that is so fucking awesome Providenceangle. Thank you so much for sharing it. Truly amazing work.

A-W-E-S-O-M-E, thanks for that!

Cant wait for a ocremix bgm patch :cool:

working on an a Super Turbo Announcer file myself

any ideas on figuring out the format of the cmn.emz files? I noticed a “repeating” 64 byte pattern near the end of it (Edit: directly above #BCM). I screwed with zangief’s enough to make him not have a moveset, without crashing the game, but him still having correct walking, moving, dashing, jumping, intro, etc animations.

edit: also you can switch the audio files of characters, and the particle effect texture files of the characters (vfx.emz) without any editing or trouble.

also, people at the local monthly loved the switched characters. i’m going to figure out how to edit the move properties and we’ll have a real rainbow edition soon.

the file is broken into sections marked by
#EMB at the start followed by
#EMO something to do with facial anims? 64 bytes on sagat’s counting the #emo haven’t looked at the others
#EMG dunno, looks like all binary … skeleton?
#EMM dunno mentions skin and “vertexcolor_w”, SGT_Skeleton, BackFace.
#EMA bunches of what look like animations! A stands for animations?
#EMA again! similar structure i think not positive.

I will try replacing sections of one character’s file with sections from another file as opposed to just replacing the whole file see how that goes.

edit: the emo section has very little difference from sagat and blanka, testing in a moment
edit: crash. hm, i’ll try it byte by byte maybe. edit: I think i made a mistake whoops
edit: nah crashes by even changing 1 byte.

edit: trying to replace emg… maybe G stands for gameplay?.. hitboxes then?
edit: got a crash with replacing sagat’s with gief’s… wish SF4 would leave logfiles so it would tell us why it decides to crash.
#EMG seems like it might be in chunks of 32 bytes.
If I had any idea where to start I might be able to make a small simple pattern to test.
edit: tried renaming sgt’s KNEE_L_LAND to SHOT_L in #EMA 2, got crash at loading screen. going to try switching the two instead of having both
edit: no effect???

edit: just noticed near the end there’s a section named #BCM, I missed that.
edit: replaced all instances of 7A with 5A in the 64 byte repeating area above #BCM for sagat, cannot identify any changes. will try 00.

EDIT HOLY FUCK. Sagat’s tiger knee, super and ultra juggle much higher. like sagat’s ultra now whiffs the ending shoryu because the first one knocks the target too high to be hit and super knocks the target all the way across the stage if sagat dash after so that stage can scroll !!! guess: I may have changed some “gravity” number on the moves?
edit: lol @ tiger knee -> tiger knee juggle combo in corner
edit: changed all instance of “32” to “28” in this section… no perceived effect?
edit: FUCKING LOL @ training mode combo i just got by mashing on keyboard: ex tiger knee knocks ryu across screen into corner, then ex tiger shot cancel into super, tiger shot travels across screen in front of super, catches ryu still in the air, and super combos.
http://www.mediafire.com/?zaymfivgomi just try doing a super with this as your sgt.cmn.emz in training mode lolwtf
edit: trying replacing “33” with “99”… hm.
edit: had the effect of 1) now tiger uppercut, earlier hits of the super, earlier hits of the ultra juggle much lower so now they dont do full hits… 2) fp and hp now knock back much much farther (half screen nearly!)'
I’m feeling what I assume is the idiotic glee those old taiwanese champion edition romhackers had when they made that rainbow edition shit
edit: if any of you are curious the structure goes like:
28002800 00000000 08000800 08000300
0A00FFFF 0000FFFF 64001400 01000800
8FC2753C 295C8F3D 00000000 9A99993E
00000000 0AD003BB 00000000 00000000

sometimes the starting 28 is a 32, the 01 on the 2nd line seems universal…
about to try replacing 9A with 00. i’m guessing these are hit properties at this point, one of these will be juggle state toggle, one will be damage, etc. this is a guess.

btw i’m a programmer so if any of you find any information please post it as i’ll be working on an editor if i have time (which i probably will tbh), and i’d love to have any help possible. figuring out what people are doing isn’t my area of expertise, but i can try.

edit: fucking weird to see ryu just teleport to the ground while being hit with shoryu, no juggle. no change with the 9a to 00 though so far…
edit: find replace 3f to ff lets see what happens!
edit: normals don’t knockback anymore nearly… weird. sagat c.mk moves closer even on hitlolwtf going to sleep hope you guys enjoy the progress.

Would be great to have a full music patch that gives us all the old SF2 style music. :slight_smile:

man, SFIV is going to be more popular than mugen.

Pretty interesting stuff there Anotak. Do you have any ideas on how to get control of the camera?

Liking the news on being able to replace the music, music replacement sounds like a good idea.

Sorry how do you turn off the announcer exactly?

Providence, I like what you did there with Chun Li’s garter belt. That’s a simple but sexy edit. Very nice.

See if anybody can make any sense outta of this

http://www.ff18.com/blog/post/44.html

Apparently there are game play tweaks as well.

The goth one isn’t mine it’s Ztitus’s. I did do a garter belt edit first but… It was a texmod with the benchmark before the full game came out.http://i179.photobucket.com/albums/w297/ryuushiro/Image15-1.jpg

I did a cammy too but I don’t have the texture anymore…http://i179.photobucket.com/albums/w297/ryuushiro/Cammy2.jpg http://i179.photobucket.com/albums/w297/ryuushiro/Cammy1.jpg

http://translate.google.ca/translate?hl=en&sl=zh-CN&u=http://www.ff18.com/blog/post/44.html&ei=h2hbSp7LJKTIMv_7-cAG&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://www.ff18.com/blog/post/44.html%26hl%3Den%26safe%3Doff%26sa%3DG That’s what google translator is for. Man if you read the comments: Blind dog who change the game of health? lol

  1. can i get a c viper move swap? like viper using someone elses moves?

  2. how hard is it for someone with no model editing experience to change colors/costumes? scale of 1-10

i was hoping someone would figure this stuff out. thanks to all those who contributed