I think that sorta thing would be more for styling, but i could be wrong. That combo you mention would be nice to see, but you’d suffer a lot of damage reduction from it.
Maybe, but still 350 (totally guestimating the damage here) damage is still 350 damage.
Actually, if you have a better alternative on what to do instead I’m interested in hearing. My thought is this would be used in a situation where you catch the c.mk just outside of range for a follow-up fireball charge to connect.
Ex Fireball, you get the knockdown and on block your at +5, otherwise you cancel into Hk/expinwheel and get the easy damage, the Lk pinwheel link is effectively to much risk vs reward for extremly scaled Ultra damage that would probably to better in stock for a better combo/punish opportunity.
Don’t need the pinwheel. You should be doing something like
C.mk xx release fadc c.hp xx store > ultra 2. If the character can’t be c.hp xx store do c.mp
The pinwheel combo is too strict. It’s possible but so is fireball release > ultra 2 and I wouldn’t suggest doing iy
the less you do, the more damage you do. Example, Ex dive kick into ultra 2. Another good example is poongko long ass combos. They may look flashy, but in terms of damage he isn’t doing very much near the end of the combo due to damage reduction.
Bah. OK. I was looking for a way to close out a round when they had ~300 life left. But I have no intention of trying to set this up every match. Just theorycrafting.
If you want flashy though, doing this in a FSE loop would be pretty crazy (lk-lp-mp-mk-hk-pinwheel FADC lk-lp-mp-mk-hk-pinwheel FADC lk-lp-mp-mk-hk-pinwheel). Damage scailing would be a bitch though.
“Release” as in fireball release? Cause I was saying this combo because it’s a way to connect an ultra without a fireball charged. Also because it’s something I’ve never seen done.
Thanks man, I really need it because I’ve been getting body Yun and Yang on sometimes. Yun is the most difficult actually >.< and the main issue is zoning and dive kick pressure also links damn. Some to sum it up basically zone them out basically right?
Question for Juri players.
- I wanna learn U1 kinda tried of U2 sometimes. But you have any tips on how should I use FSE?
- What are some useful combos and setups for FSE for novice like myself?
Yes zone them out the whole match and run away as far as you can, this is where ex counter comes in handy. If he dash punches and it’s not ex dash punch, spam that grab, the same with shoulder. Think of it like this, if you keep running around you’ll eventually wear out yun and yang, if all works out for you. Not only that, but you’ll frustrate your opponent and you’ll be more likely to catch their mistakes as they try to close the distance. Try it out next time and see what happens.
If you’re eating yun links you’re either mashing, trying to counter poke him, getting command thrown or getting caught moving back with a cr.lk. Dive kicks can be grabbed if you’re standing up and blocking, which is a huge risk because he can make it safe and go low on you, but yun’s dive kick is less safer than yang’s so you can grab him out of it. If his lk dive kicks whiffs you can grab him or jab him while he’s recovering. Another thing that helps with the match up is anti airing him as much as possible. Some peps say jab is the best way to deal with dive kick, that only works if he’s close up. cr.mp, fs. mp, fs. mk. neutral jump mk, instant dive kick and ex pin (yes ex pin) are just some of the options to deal with dive kick. Test them out and see which one is more effective for you.
Again, i hope this helps you and anyone struggling with twins and yun in particular.
Dr. Grammar’s Feng Shui Engine page on the SRK wiki is a pretty comprehensive introduction into the art of feng shui
To give you a basic primer:
[LIST]
[]Get a untechable knockdown, activate.
[]Do mixups of throw / low / high using the magic chain into overhead, use fuhajin to extend your blockstrings / combos
[]Combo 1: cr.LK, cr.MK, cl.MP, cl.HK xx Pinwheel
[]Combo 2 / high: cr.LK, cl.MP, (reset) f+MK Sekku, cr.LK, cr.MK, cr.HK
[]Combo 2 / low: cr.LK, cl.MP, cr.MK, cl.HK xx Pinwheel
[]Blockstrings: cr.LK, cr.MP, cr.MK, cr.HK xx Fuhajin store
[*]Read your opponents habits and bait reversals, then punish for maximum hurt.
[/LIST]
I tried to keep this simple, so those aren’t optimal combos / universal on all characters, but work well enough. For specifics see the wiki link.
Thought I’d post a diary type of entry for my visit to the Assembly Summer 2011 SSF4AE tournament.
The tournament was a 32-man tournament with pools and a 16 player single elimination at the end (all sets were first-to-3). Last year I got devastated at both the tournaments I went to, this time it went a bit better, and I managed to get out of my pool convincingly. Lost my first SE round to a Rose player 1-3, placing in top 16. Here’s some random thoughts this brought up.
[LIST]
[]I found it surprising how different offline feels from online play now, I guess the gap widens as you improve. I really need to find offline comp somewhere, I hope moving to the capital city area should help.
[]I had actual reactions. I had always thought my reactions are those of a senior citizen, but I was actually reacting to stuff now. This comes as a surprise because I never react to stuff in time when practicing (online).
[]The problem areas in my game are completely different than I thought. I thought my problems we’re footsies, and initiating offense, but when playing live, I found that I was doing ok with those areas and the bigger problems were that I still can’t withhold from mashing sometimes, and I kept daring the anti-air DP reflexes of players who nail it 100%. Nerves might’ve played a part in this as well.
[]I had trouble nailing even basic combos. Not even talking of 1f links, I couldn’t even hit cr.MK, fuha release, cr.MK, pinwheel in the corner, which is supposed to be 100% for me. I really need to practice even the basic stuff till I can do it hands behind my back, blind and deaf.
[]My FSE use isn’t ready for prime time, even though I won a couple of games with it.
[]I was actually doing ok against some of the stronger players here, even grabbing games from them in casuals on occasion. Still have a long ways to go though, but at least I’m not completely free anymore.
[/LIST]
Overall, mission accomplished, I made it out of the pools this time. Next tournament my aim will be placing top8!
Thanks probably going to hit the lab and learn the match-ups
Thanks man lol.
Pretty diary entry xD Offline is way better than online I play online and the lag is crazy on PSN lol. Where was this tourney located?
Ah, forgot to mention, Assembly is an event in Finland, its a pretty large european demoscene / gaming LAN party (5k computers / 6k+ visitors or so). Pretty much had the best fighting game players in Finland there (although unfortunately SSF4 is not quite the most popular game here, Tekken is played a lot more)
Dude deice-, I like how you placed your thoughts. That is how I feel everyone should try to think. Always assessing your own fights, know what your doing wrong or even right. Come out in a more positive light of it. Next tourney I’ll be rootin for ya.
Spinning the Street Fighter wheel, I’m thinking about giving Juri a shot. What are some good starting points with her? I’ve tried a little Juri before back from when Super just came out so I only really know the bare bones of Juri.
I think I’m going to start working on an updated FSE guide sometime in the next week. I realize what I have on the wiki isn’t quite comprehensive or accurate in light of some new discoveries as well as AE changes, but I’ve been holding off on updating it until I have more information. If anyone wants to help, here’s basically what I need to test.
Mid-screen:
[LIST]
[][…] Fuhajin (store), st.MP/st.MK xx EX Focus Cancel, (IOH) j.MP xx Shikusen
[LIST]
[]list of characters, optimal combos for each (start from cr.LK, cr.MK, cl.MK, and Sekku), which normal to reset with, which strength of Shikusen to use
[/LIST]
[][…] cl.HP - st.HK, (IOH) j.MP xx Shikusen
[LIST]
[]list of characters, optimal combos for each (start from cr.LK, cr.MK, cl.MK, and Sekku)
[/LIST]
[]j.MP xx Shikusen, st.MP/st.MK xx EX Focus Cancel, (IOH) j.MP xx Shikusen
[LIST]
[]list of characters, which normal to reset with, which strength of Shikusen to use
[/LIST]
[]j.MP xx EX Shikusen, Sekku, (IOH) j.MP xx Shikusen
[LIST]
[]list of characters, which strength of Shikusen to use
[/LIST]
[/LIST]
Corner:
[LIST]
[][…] Fuhajin (store), st.MP, (IOH) j.MP xx Shikusen, st.MP
[LIST]
[]list of characters, optimal combos for each (start from cr.LK, cr.MK, cl.MK, and Sekku), which strength of Shikusen to use
[/LIST]
[][…] EX Senpusha, cl.MP, (IOH) j.MP xx Shikusen, st.MP
[LIST]
[]list of characters, which strength of Shikusen to use
[/LIST]
[][…] EX Senpusha, cl.MP, (IOH) j.HP
[LIST]
[]list of characters
[/LIST]
[]j.MP xx LK Shikusen, st.MP, (IOH) j.MP xx Shikusen, st.MP
[LIST]
[]list of characters, which strength of Shikusen to use
[/LIST]
[]j.MP xx LK Shikusen, st.MP, (IOH) j.HP
[LIST]
[]list of characters
[*]note if any characters require EXFC or walk forward
[/LIST]
[/LIST]
Put everyone on their default costume, since there currently seems to be some bugs with hitboxes on alternate costumes.
lol Yes, my mistake. I hate Japanese naming sometimes.
hey eish. watched you on the option-select stream. You repped Juri! In your last fight you seemed a little off, am i right?