MK9 | Kung Fu this, Bitch: The Freddy Combo Thread

For videos, see the bottom of this post.
I have also written out this information for quick referencing and should Youtube not work.

For inputs to specials, see: MK9 | Welcome to my Nightmare: The Freddy Krueger Strategy Thread


Basics First
His two most damaging combo strings are:
In Your Dreams - ( :b: + 1, 2, :u: + 1 )
and
Playing With Power - ( :f: + 4, 2, 1 )

In Your Dreams is a launcher that can then be used to juggle for big damage, faster start-up than **Playing With Power **and much more useful to start off a big combo.
**Playing With Power **into X-Ray deals 48%.

For low combo strings that can then be cancelled,
Ungrateful Piggy - ( :b: + 3, 3 )
can be cancelled on the first hit into **Hell Spike Close **( :qcb: + 1 ) for a decent launcher.

Overhead,
I Love Screamers - ( :b: + 2, 4 )
can also be cancelled on the first hit into Hell Spike Close ( :qcb: + 1 ).

His overhead also causes a ground bounce into juggle state when used in an air combo.


B’n’B’s
Most of Freddy’s B’n’B’s start with In Your Dreams launcher:
Meterless:
In Your Dreams (Punish)
( :b: + 1, 2, :u: + 1 ) x Nightmare Stance+ 1 x Dash x ( :f: + 4, 2, 1 ) x Hell Spike Farx Hell Spike Far- 38%

Ungrateful Piggy (Low)
( :b: + 3 ) x **Hell Spike Close **x Dash x ( :f: + 4, 2, 1 ) x Hell Spike Far x Hell Spike Far - 28%

NOTE: The distance of the spikes may vary depending whether or not the opponent is in the corner. Which you may have to use **Hell Spike Close **and end the combo or Hell Spike Medium twice instead.

I Love Screamers (Overhead)
( :b: + 2 ) x Hell Spike Close x Hell Spike Medium x Hell Spike Far

In the corner:

No Meter:
Replace Hell Spike Far with Hell Spike Close and juggle with ( :f: + 4, 2, 1 ) into Glove Toss

Meter:
Replace Hell Spike Far with EX Hell Spike x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x Glove Toss.

1 Meter:
( :b: + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x Dash (for timing, input halfway through this dash) x ( :f: + 4, 2, 1 ) x EX Hell Spike x J. P x ( :f: + 4, 2, 1 ) - 43%

  1. J. P x ( :b: + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x :b:+ 2 x ( :f: + 4, 2, 1 ) x EX Hell Spike x Dream Shift (Towards) x Dash x ( :f: + 4, 2, 1 ) x Glove Toss. 55%

X-Ray:
( :f: + 4, 2, 1 ) x X-Ray 48%

Corner Only:

1 Meter:
( :f: + 4, 2, 1 ) x EX Hell Spike x Dash x jump forward x J. P x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x Hell Spike Close. (Without the initial J. P, 62% With, 65%.)

  • thanks to guitalex2007

2 Meter:
J. P x ( 2, :f: + 1, 4 ) x EX Hell Spike x J. P x :b: + 2 x Ex Glove Toss x 2 x Hell Spike Close x
( :f: + 4, 2, 1 ), Glove Toss. - 61%

3 Meter:
EX Deep Sleep x J. P x ( :b: + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x ( :f: + 4, 2, 1 ) x EX Hell Spike x Back Dash x J. P x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x EX Glove Toss. - 73%

Will be updated with more info ASAP. For parts I have left out (E.G. Damage) or if something simply doesn’t work. OR If you have even found better combos, just let me know and I shall add it here.

VIDEOS:
For people with much more knowledge than I, I have written the inputs underneath the video and above in their respective sections.


No Meter:


1 Meter:

Midscreen 55% Combo:


J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x **:b: **+ 2 x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x **Dream Shift (Towards) **x Dash x ( :f: + 4, 2, 1 ) x Glove Toss.

2 Meter:

Corner 61% Combo


J. P x ( 2, :f: + 1, 4 ) x **EX Hell Spike **x J. P x :b: + 2 x **Ex Glove Toss **x 2 x **Hell Spike Close **x
( :f: + 4, 2, 1 ), Glove Toss.

3 Meter:

Corner 73% Combo:

**EX Deep Sleep **x J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x ( :f: + 4, 2, 1 ) x **EX Hell Spike **x Back Dash x J. P x ( :f: + 4, 2, 1 ) x **Hell Spike Close **x ( :f: + 4, 2, 1 ) x EX Glove Toss.


** X-Ray:**

Midscreen 51% Combo:


[SIZE=15px]J. P x ( :b: + 1, 2, :u: + 1 ) x **Nightmare Stance **+ 1 x Dash x 4 x X-Ray[/SIZE]

In the corner, possibly the dumbest and easiest combo ever for one meter.

(optional j.p), f+4, 2, 1, EX Hell Claw, dash back, jump forward, j.p, f+4, 2, 1, Hell Claw Close, f+4, 2, 1, Hell Claw Close.

Without the initial j.p, 61%
With, 63%.

Found by good ol’ me trying to see how much damage I could do by repeating the same combo lol

Thanks for the input! I’ll stick it in the first post :slight_smile:

jump punch, 2 F1 4, ex ground spike, jump punch, back 2, ex glove toss, 2, close ground spike, 4 2 1, glove toss - 61% corner combo

More damage for the same combo I posted: replace the last Hell Spike Close with a Glove Toss. 62% without initial j.P, 65% with lol