For videos, see the bottom of this post.
I have also written out this information for quick referencing and should Youtube not work.
For inputs to specials, see: MK9 | Welcome to my Nightmare: The Freddy Krueger Strategy Thread
Basics First
His two most damaging combo strings are:
In Your Dreams - ( + 1, 2, :u: + 1 )
and
Playing With Power - ( :f: + 4, 2, 1 )
In Your Dreams is a launcher that can then be used to juggle for big damage, faster start-up than **Playing With Power **and much more useful to start off a big combo.
**Playing With Power **into X-Ray deals 48%.
For low combo strings that can then be cancelled,
Ungrateful Piggy - ( + 3, 3 )
can be cancelled on the first hit into **Hell Spike Close **( :qcb: + 1 ) for a decent launcher.
Overhead,
I Love Screamers - ( + 2, 4 )
can also be cancelled on the first hit into Hell Spike Close ( :qcb: + 1 ).
His overhead also causes a ground bounce into juggle state when used in an air combo.
B’n’B’s
Most of Freddy’s B’n’B’s start with In Your Dreams launcher:
Meterless:
In Your Dreams (Punish)
( + 1, 2, :u: + 1 ) x Nightmare Stance+ 1 x Dash x ( :f: + 4, 2, 1 ) x Hell Spike Farx Hell Spike Far- 38%
Ungrateful Piggy (Low)
( + 3 ) x **Hell Spike Close **x Dash x ( :f: + 4, 2, 1 ) x Hell Spike Far x Hell Spike Far - 28%
NOTE: The distance of the spikes may vary depending whether or not the opponent is in the corner. Which you may have to use **Hell Spike Close **and end the combo or Hell Spike Medium twice instead.
I Love Screamers (Overhead)
( + 2 ) x Hell Spike Close x Hell Spike Medium x Hell Spike Far
In the corner:
No Meter:
Replace Hell Spike Far with Hell Spike Close and juggle with ( :f: + 4, 2, 1 ) into Glove Toss
Meter:
Replace Hell Spike Far with EX Hell Spike x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x Glove Toss.
1 Meter:
( + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x Dash (for timing, input halfway through this dash) x ( :f: + 4, 2, 1 ) x EX Hell Spike x J. P x ( :f: + 4, 2, 1 ) - 43%
- J. P x ( + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x + 2 x ( :f: + 4, 2, 1 ) x EX Hell Spike x Dream Shift (Towards) x Dash x ( :f: + 4, 2, 1 ) x Glove Toss. 55%
X-Ray:
( :f: + 4, 2, 1 ) x X-Ray 48%
Corner Only:
1 Meter:
( :f: + 4, 2, 1 ) x EX Hell Spike x Dash x jump forward x J. P x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x Hell Spike Close. (Without the initial J. P, 62% With, 65%.)
- thanks to guitalex2007
2 Meter:
J. P x ( 2, :f: + 1, 4 ) x EX Hell Spike x J. P x + 2 x Ex Glove Toss x 2 x Hell Spike Close x
( :f: + 4, 2, 1 ), Glove Toss. - 61%
3 Meter:
EX Deep Sleep x J. P x ( + 1, 2, :u: + 1 ) x Nightmare Stance + 1 x Dash x ( :f: + 4, 2, 1 ) x EX Hell Spike x Back Dash x J. P x ( :f: + 4, 2, 1 ) x Hell Spike Close x ( :f: + 4, 2, 1 ) x EX Glove Toss. - 73%
Will be updated with more info ASAP. For parts I have left out (E.G. Damage) or if something simply doesn’t work. OR If you have even found better combos, just let me know and I shall add it here.