For the Shake bait, I was thinking of doing an Up missile, but the one that lands in front. On reaction, he’d Shake once he saw the missile go up, but I never got to really get inside his head much on these set ups because of Smoke Bombs.
It’s a bit upsetting that Shake is as good as it is. I’m not saying it’s overpowered because there’s no combo off of it, but I kind of wish it wasn’t a homing attack that lands automatically. No biggie.
Also, if I’m just walking forward, a Smoke bomb will whiff? Are you certain of that? I know I was able to dash on reaction to several of the smoke bombs, but it’s still a risky thing to attempt.
The absolute best option I have found against him were Leg Lift set ups. For example: Say I landed 1 2 b.1 > f.4 4 > teleport, typically bnb. But I’d stop the combo at that teleport. Once I landed, I’d Up Missile and do a Leg Lift. From his previous block patterns, he liked to block low against Sektor a lot, so I went with the medium hit. So after the Up Missile, I did u.3 4 > Teleport combo. These kind of things work, at least to an extent.
The only way to make that 50/50 guess with Leg Lift safe, is to do an E.Teleport.
In some cases, I have found players to block for longer periods of time, so you can do 1 2 > Leg Lift > mix up of choice. Of course, it’s a risk, but if you get them thinking you’ll do 1 2 > flame, I’m sure they’ll get into the habit of blocking longer.
EDIT: Was just in training mode and I found that after the bnb I mentioned before, after the teleport and up missile, that you can jump over with a j.1 or 2 and combo there after. Yields around a 45% combo if all hits connect. Therefore, you can do this jump over mixup after an Up missile, or a leg lift set up. Either way will yield some serious damage if they screw up.
EDIT EDIT: Also note, that you can even feint leg lifts. You’re fully able to Leg Lift > Throw if they blocked the Up Missile. Just added mixup value.