>:[ Mixup sez share (new marvel thread)

randumb morrigan:

launch, super jump back, ad/f hp throw

i started to use morrigan a little lately…after all that shit talking i did about her in that “who is the top 5 characters” thread. her priority sucks, her vitality sucks, and needs assists to do a lot of damage. but her qcf pp super does more than tempest sometimes.

morrigan with gambit proj: c.lk s.hp + gambit s.hk xx fireball xx super does like 90 damage on cable

In answer to Hail’s question, when you get by and assist that lets you land on your feet such as BH’s AAA, it resets your air-dash and puts you in SJ mode so no guard break will occur. You can go for the unblockable as you mentioned with Sentinel but Magneto can avoid it with his fly/unfly maneuver or those green boomerangs and Storm and just float so just watch for that.

With Magz use Sent launcher type as a bootleg cyke its fun.

Push Block - the anti mag

If you push block the assist, then you’re fucked. You need a good AAA, period.

ive a fun little iron man cross up reset w/e you want to call it

when they are coming after death or snapback, corner or midscreen, normal tri jump behind then up rh its an upward hit you can do this after his launch or even when your doing the normal infinite

Hey I was wondering whenever lets say either magneto or storm call PSY and then normal jump and dash whats the direction to block that? The direction of the point character?

Are you talking about the little reset you can do by calling Psylocke and then air-dashing over the opponent to the other side? If so, you must make your point character block by holding forward when they air-dash over you so when your character’s sprite turns around after they land on the other side, the direction will be considered in the reverse direction which is considered the blocked position. It’s almost like you gotta’ see it coming and then anticipate it. Hope this helps.

helps alot:) thanks

Hold it down Jason :pleased:

Cables normals into grab is tight

What’s happenin’, Mike!?! :tup: How’s it goin ova in Pepsi-Cola, I mean Pensacola? I heard you’re attending FR8; hope you do well. Get on AIM so I can bug you. I haven’t been able to keep up with you lately. :sad:

yawns Since no one isn’t really sharing much of anything, try this out.

Crazy Storm/Sent reset:

c.lk, c.mk, pause, s.hk+Sent. Drones assist (OTG), SJ-AD cancel DF into lk, sj.lp, AD-DF+any attack to land faster underneath to the other side of opponent (Sent drones hit and resets)[CROSSUP #1], Tri-Jump+lk as drones are still hitting them (NJ or SJ, doesn’t matter) *walk forward a bit as opponent gets carried from Sent. Drones to the other side again [CROSSUP #2], [tri-jump lk (OPTIONAL)] c.lk, s.mk, Launch into combo of choice to LA xx LS.

SJ-AD cancel DF into lk - After you use Storm’s S.HK launcher, you can hold up as if you were to continue her air combo. To cancel means you have to air-dash DF and press lk simulataneously so it looks like a tri-jump lk. (Refer to DJ-B13 Storm Reset vids for visual)

NJ or SJ - Normal Jump tri-jump or Super Jump tri-jump into lk.

Hard to really explain into combo notation but everything I’ve stated is correct and works 100%. This reset should cross up your opponent twice, meaning by the time you get to crossup #2, you should be facing the direction in the very beginning where you first started the reset combo. At times, you may remain on the same side after the first crossup depending on how the drones hit so you can still continue the rest of the reset as if it crossed up or not.

Crazy Storm/Psy Corner Reset My Fave :badboy:

Opponent must be in corner

c.lk, c.mk, pause, s.hk (OTG) SJ-AD cancel DF into lk, land, j.lk+Psy Assist, j.mk Psy Assist hits, land and walk forward a bit, s.lp, tri-jump lk. on other side of cornered opponent CROSSUP, c.lk, s.mk, Launch into combo of choice to LA xx LS.

NOTE: After you land from the SJ-AD cancel part of the combo, you must jump STRAIGHT UP and not jump towards the opponent when tacking on the 2 hits+Psy assist or you will be on the other side of them and the s.lp will miss. Timing is bit tough on landing the s.lp because they fall too quickly but when done right, you should be able to tri-jump to the other side of the cornered opponent because of Psylocke landing behind the opponent pushing them closer to you and leaving some room for you to allow the tri-jump crossup.

You can also simplify this crossup by just doing c.lk+Psy, s.mk, Psy Assist hits, s.lp, tri-jump lk to other side, etc. but the initial one is just more flashy. Use the simpler one to time your standing jabs since the crossup/reset starts from here.

This also works 100% as well so just keep practicing if you don’t get it right. Hope I explained it well for you all. :pleased: :tup: :encore: :clap:

:confused: Wow, almost a full month and no one responded here?! What’s going on? Is anyone testing out this stuff I posted? Oh well, here some more stuff for you Matrix/Santhrax fans.

Storm/Sent. FSD reset on SENTINEL ONLY!!
Must be in open.

c.lk, c.mp, s.mk. Launcher+Sent. Drones Ass., sj.hp, air-dash forward, adf.lk, adf.hp, adf.hk, land (Sent. Drones Ass. hits), normal jump tri-jump+lk, Call Cyc. or Sent. Drones and dash to the other side of Sentinel [CROSSUP] c.lk, c.mp, assist hits, launcher into combo of choice.

Wow, is Marvel really dead where you all live? It’s kinda’ dead here too but has anyone tested out what I’ve posted or does anyone care anymore? What’s it gonna’ take? Do I need to post how to do Psylocke’s 76 corner combo with one super and no assists in here? (No joke)

I care but most of those combos/resets are rollable, so thery’re pretty much null and void with most people that I play.

yeah I was going to ask about that, that’s some of the tightest looking combos with Storm, but I’m pretty sure you can roll in between the OTG s.HK and the tri-jump lk. Most people I play against do NOT roll this cuz they suck, but against better players those combos/resets probably won’t work. But like I said, if you’re playing someone who doesn’t know they can roll that, you can do some crazy stuff like Jason has posted. (by the way Jason, I got this whole next week off of work/school finally, so if you want to get up on some marvel hit me up!)

Well, I know it’s rollable but it’s still worth a try just as long as you don’t attempt it every time you get the chance. Also, this is also assuming that you catch the opponent not rolling. If you mix it up, I’m sure you’ll catch them at times. The FSD on Sentinel is unrollable and you have a number of options you can do after you land. There’s more but I just thought I’d share some insight on the dusty thread.

Logan, next week would great to play some Marvel. I’ll look for you on AIM.