If you use cyclops on one of your teams… this might be a useful move:D
when playing cyclops and you know someone is dashing towards you either on the ground on from a tri jump… a fierce uppercut, following through until the 5 hit no all the way in the airconnecting into the SOB super tracing them staight up off the screen will do a extreme amount of damage to any character… once they have been pushed out of the screen with the super you’ll see another big chump of damage come off there meter…
Ive used this several times on eder the cheddar… It hurts trust me… especially when countering into it:lol:
double jump backwards makes it tricky and much harder to punish, still better to play it safe though, cancel earlier or use jab version. Maybe if the extra 6 or so hits you get when they’re outa the screen was guaranteed it’d be worth it but the damage after scaling isn’t really that huge of a difference.
have you ever seen how much damage comes off… take storm for instance. its a shit load. and it is guaranteed… if your good at tracing his super straight up, if not, well then dont do it.
but ill gladly do it when i have a oppurtunity… ive got packed.
are you just doing it in training mode? the damage in training mode is obviously inflated and not how things are in a real game. I think training mode messed up and the damage taken by every character is how much an assist takes in arcade mode. It should be obvious that cyke’s bnb doesn’t do 80+ damage in arcade it’s really doin about 60 to cable. If you turn the dummy to cpu mode it has the real damage. Anyway in arcade mode if you factor in scaling, the extra damage isn’t that great.
It’s the other way around. The cpu takes less damage. It’s capcom’s half-assed way of making up for the shitty AI. Start a 2p game in or out of arcade mode and you’ll see that the damage is identical to that of training mode.
yea after testin again I stand corrected… coulda sworn I tried 2p arcade mode long ass time ago with some dumb thcs that killed in training mode but didnt in arcade. guess my speculation on dmg while playing is a bit off.
i just got back from vacation, and i was juss fuckin around with people (rogue and mag) in trainin mode. i found out that those square jumps are juss random as fuck…sometimes mag’s square jumps hit front back, front front, and back back. and when you square jump with storm, you can make it hit back front, front front and back back. well, i was messin around with rogue, and she can do these square jumps on EVERYBODY. if rogue could actually put people in a position to block, she could be scary. rogue’s got the same type of square jump storm has, the back front one. the airdash fp hits in the back, then her airdash rh hits in front and back depending if you delay it. juss sum dumb shit i wanted to post
also, does anybody know how to run through people with rogue without speed up bullshit? all i know is the speed up c.lk, c.mp, s.lk run thru shit
The first place i pulled of the extra damage was in the arcade (rocky’s). and as far as real player experience you can ask eder the chedder about it. cause he has seen it happen … to his team a couple times.
mag/cyke - launch, sj.rh, ad/df lk lk, land, tri jump straight forward lk (it combos), c.lk+cyke, c.lk:confused: glitchy or wut
edit: works with sent-a as well, doesn’t work with psy…if anybody can help out with gettin this down everytime pm me…im about 1 out of 4 right now…i mean i might do it like 3 in a row, but i might miss it 5 or 6 times in a row.