Mixup 101 Chapter 2: Conditioning Your Opponent**
**
Conditioning your opponent can be a daunting task, simply because as much as you are trying to understand and condition him he is doing the same as well to condition you. It is crucial to take advantage of any holes in the gameplan of your opponent at any point in time.
The process of conditioning your opponent is neither automatic or cut in stone and is ever changing from one opponent to another, the following are aspects of your opponent that can be subject to exploitation
Involuntary tendencies and actions
Emotional condition
Induced Fear or under pressure mode
Auto Pilot mode
False sense of security based on character ability
Involuntary tendencies and actions
Like they say “Mike Ross likes to jump!” “Gamerbee likes pushing buttons on wake up!” “Louffy likes to backdash” “Alioune likes to mash under pressure!” all these are examples of involuntary tendencies that can be exploited, like they say if it occurs once its an event, twice is a coincidence and three times is a pattern, so keep an open eye to actions your opponent like using alot and find out ways to punish them. Example, Many Balrogs involuntarily crouches after a wiffed dash straights leaving them open for an overhead attack.
Emotional Condition
A good example will be PR Balrog and Infiltration at EVO, Infiltration knew that mentally PR Rog was prepared for his Akuma and he decided to throw him off mentally by picking up Hakan which pretty much threw a wrench into his gameplan. Another example will be Gamerbee when he faces either Daigo or top Akumas, vs Daigo once Daigo hits him with a psychic dp Gamerbee automatically loses concentration and Akumas generally strike fear into him. So your job is to try to find what playstyle you can adopt in order to throw your opponent off, it may be psychic dp, walk up/dash up throw, or just doing something you wont normally do.
Induced Fear or Under Pressure Mode
This is usually happens when you do something crazy that works or you punished them hard for making a mistake like backdashing and punishing a wiffed dp will usually make them reluctant to doing so again.
**Auto Pilot Mode **
This situation happens when a tech works so much that it is heavily relied upon but can be severly punished by obscure characters. A good example is E.Honda ex-headbutt into Ochio throw for building meter, Mike Ross does it ALOT and no wonder Xian made him pay at the ESGN show but hitting him with super and ultra. Another example is Dhalsim jump back fierce which Xian also punished hard vs filipinno champ.
**False Sense of Security **
Usually happens in bad matchup situations, playing against a good matchup will most times lead to complacency on the part of the opponent who thinks due to matchup up on paper will translate into the battle. this makes it possible to suprise him with setups that he overlooked and then induce fear into him. Example is possibly Gen vs Makoto, considered to be in Makoto favor but when Xian hit Haitani with some obsure setups it went downhill for him fast.
When it comes to mixups there are usually two kinds of opponents, those that think and those that don’t, usually conditioning a thinking opponent is easier than those that don’t, although both can be conditioned but different tactics can be applied. Ultimately knowledge is key to successful mixup strategy and knowing what your opponent can or cant do is a great factor in creating great mixups and conditioning him accordingly.
Exercise: When playing a set, try and take mental notes what your opponents does during the following situations: 1. After getting thrown or waking up from a hard knockdown (when they have meter and when they dont have meter). 2. After an air reset. 3. When you jump at them from mid range. 4. After a series of blockstring attacks.
This will help you in reading your opponent and setting up a mixup strategy
Next we talk about how to make your mixups more effective so stay tuned and also let me know what you think in the comments below.