I dont have the latest patch and it connects. I use d+mp to hp megaton claw as a whiff punisher, imo easily kumas best whiff punisher. If i want to pressure I just use lp megaton claw. D+mp is not a low.
Dunno when that got updated… I always did d+mp to lp megaton because Hp wasn’t connecting before…
lol kuma can cancel f+lp string into hunting stance into hp launcher from hunting stance… then hunting stance hp loop??? heh
New kuma BNB, f+lp string, hunting stance, f+hp, st.hp xx qcf+hp,lp 374!’
New Kuma BNB to super - F+lp string xx hunting stance, f+hp, cr.mp xx lp megaton, st.hp xx super 505 lolol
Swoops
88
Nice, I knew that g-clef xx HBS was at least +13 because I could hit manual launch afterwards, but +15 for a free grizzly fling? God damn. Is it a tough link?
I was just using big tree for nasty resets.
Plus he can get hunting L attack from his hard attacks.
The link isn’t tough, just do the cancel as soon as the last hit of the string hits to keep you close. That combined with tag cancels off big tree is a huge boon for kuma imo. He is soo good now.
Personally I don’t think it is. You can go directly into Hunting H as well, so it’s at least +17.
F+lp string xx hunting stance, f+hp, st.hp xx super does 517
NIce I didn’t try ending it so soon. Good stuff.
also
F+lp string xx hunting stance, f+hp, st.hp xx cross art - corner
F+lp string xx hunting stance, f+hp, f+hp (2hits) xx cross art - mid screen
Swoops
94
Jeebus, anyone know what it is on block?
Depending on who you’re up against (and whether they are likely to be mashing a zero-frame counter during combos in case you have a break in hits) it’s almost better if the G-Clef Cannon cancel to HBS + f.HP Grizzly Fling doesn’t combo. You get mad damage for doing the initial hits, short couple frames break into Grizzly Fling plus follow-up because there’s no damage scaling from the initial hits. It’s pretty easy to connect, and most people (at least until the gimmick-phase wears off) won’t be thinking to block low because they’re expecting Megaton Claw.
ITs good enough that Throw, or walk up a step throw both whiff cause of block stun…
Shouta
97
G-Clef -> Grizzly Fling -> St.hk/f.hp -> Cross Arts is probably the most damage you’ll get starting with the G-Clef and pretty great for the times you have meter and want to end the match as soon as they hit 60% life. The other options that start with G-Clef end up netting you less.
Wait you mean other 3 meter options net you less?
Also G-Clef -> Big Tree xx Tag is sick… Heihachi can link st.hk off that, which leads to st.hk xx lp demon breath bull shit!
So, G-Clef into HBS combos and NON-combos (with the pause I talked about earlier), damage on one vs. the other:
G-Clef xx HBS, Grizzly Fling, G-Clef: 323 combo, 411 non-combo/paused (diff 88)
G-Clef xx HBS, Grizzly Fling, Double-Wild Slap (HP, MP): 332 combo, 424 non-combo/paused (diff 92)
G-Clef xx HBS, Grizzly Fling, HP, HCF HP, f.HP (Megaton plus follow-up - I think this is corner-only): 366 combo, 482 non-combo/paused (diff 116)
So, the difference (nearly 100 on 1st 2, and OVER 100 on the last) is nothing to sneeze at, and I have yet to be super-ceded in that pause in the combo by anything but a zero/near-zero framer like dragon-punch.
I just tried a combo with my usual team: Abel plus Kuma. (Abel) Step-kick xx Dash, HP, xx Tag, G-Clef xx HBS (pause, so the next bit is not part of original combo) f.HP (Griz. Fling), Double-Wild Slap does 651 damage. That’s over half most (all?) char’s bars and is *nearly as guaranteed as the combo damage. Their only chance is to block low or counter with something ridiculously fast, like dragon-punch or EX something. but most people are anticipating Megaton after G-Clef, and won’t be expecting the break in the combo at that point anyway.
Josh_P
101
Except in certain situations, I prefer the g-clef, megaton, fp~rolling bear. Its so easy, and its only 20 pts or so less dmg than the grizzly fling equivalent. In training, I was only hitting the grizzly fling about half the time, I’m sure I would get better with practice, but I just don’t have a lot of time.
Also, the non-combos are assuming the G-clef cannon connects, giving you more frame advantage. I agree with your premise, my only worry is giving up massive gauranteed damage for the hope of just a little more with this setup.
finally, I am pretty sure that on block, G-clef to HBS, to lp is a nice frame trap, though from what I have seen trying anything else from hbs if the opponent blocked the G-clef is easily interruptable.
Whatever, at this point, its all about exploiting Kuma’s massive comeback damage with pandora…holy crap
Learning how to do grizzly fling though opens up alot more damage into super midscreen. Also the corner push is better and it leads to better tag options for kuma, also gives you better tag in general off g-clef, since you can do g-clef ~ hbs, cr.mp, hp+hk
You mean g-clef ~ hbs, f+mp, mp+mk?
No just hunting bear stance medium to launcher, bough tag cancel off big tree is good to