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madwaks crack shack vol. 2?

Lol Munn3y, Organous quit Stonefire tho so pretty sure they won’t allow him to hold events there anymore. Devin that would be awesome. Nappy is also working on a possible alternative venue at a bar in 'Stallis. All hope is not lost for a September tournament.

combo breaker.

Unacceptable

Bionic AAAAAAAAAAARRRRRRRRRRRRMMMMMMMMMMMM!!!

Dodge this! Dodge this! Dodge this! You may die!

Does anyone have an in-pin ps2 to xbox360 converter they’d be willing to sell? I’ll give you what you paid for it.

If you need a PS2 to 360 convertor get this one from eTokki. It’s only like $20 and basically the same exact thing. Lagless and even has a slot for the 360 headset. I know the inpin convertors can be a bitch to find at times.

They’re out of stock. I’ll rent one off of somebody till I can order one. I got this sweet 15th Anniversary stick that I can’t use right now. I’m also looking for a PS2 to PS3 converter. (Andrew?)

They have PS2 to PS3 inpin convertors in stock.

who is hype for games tomorrow?

i hated RE5

Lol level four XF.

Tomorrow marks the triumphant return of Memo.

When I read those character posts my mind automatically converted them into Webster’s voice… I wonder why???

Chris wins that matchup.

AE character nerfs/buffs incoming.
Ryu

• Increased the vertical hitbox on U2 for better anti-air/full animation.

• Can combo full U2 after counter hit Shakunetsu Hadoken. So if c.MK gets absorbed by a FA, Ryu can do EX Fireball, FADC U2 for 500 damage. If Ryu is close range he can hit EX Fireball -> U2 without FADC.

• The “brake” frame on air Tatsu decreased by 3 frames, if used on this frame the trajectory will change.

• Solar plexus 40+60 for 100 total damage.

• If he hits S.RH counter hit on a crouching opponent he can combo sweep after it.

Chun-Li

• Head stomps will come out on DF, not just D. They note that DB won’t work though.

• Kintekishu (B+MK) +3 advantage on counter hit, easier to hit confirm into the second hit. Sweep 150 stun.

• Kikoken startup 9F, easier to use as AA/use in combos.

• They are fixing the bug where characters fell out of the U1 juggle in AE.

Ken

Target combo hits easier on crouching opponents, can also delay the inputs.

EX Shoryuken damage 80+30+30+50, 190 total.

E. Honda

Jab headbutt gets its upper body invincibility back.

Strong headbutt loses it, so it works the same as Jab Headbutt did in AE.

Blanka

• Each ball gets an extra 10 in damage, so Jab 110, Strong 120, Fierce 130, EX 120. For Fierce and EX Ball, if it hits on the second frame (same frame where FA cancel is possible), it causes blow-back damage. Will be easier to follow-up EX Ball with additional hits if FADC’d. Charged Rock Crusher gives Blanka a 5 frame advantage, so he can do Rock Crusher, C.MK, FP Ball as a combo.

Zangief

• Jab SPD 150 stun.

• EX Backfist damage 90+50 for a total of 140. Stun 100+50 for a total of 150.

• Adjusted the hitbox on c.jab, so that it hits more easily off a jump-in against characters it formerly didn’t. Hurtbox for c.short reduced in height, making it easier to pass under certain attack

I like those chun li changes. Ultra 2 could be a pretty awesome “don’t jump” ultra now. Head Stomps is a nice touch. it should have always been like that, like how seth’s are, imo.

Beat you Keits! LOL

Guile

• Balance adjustments centered around the changes made to him from Super to AE.

• The frames in which Guile could be counter-hit after Sonic Boom have been eliminated? (Not 100% sure)

• Air throws 3F startup.

• Spinning backfist 100 damage.

• Can’t be thrown out of upside down kick from the 6th frame until the last active frame.

Dhalsim

• Yoga Inferno damage 75 x 2, 60 x 3 for a total of 330 damage.

• EX Yoga Blast damage 90 + 50. First hit gets 20 more damage, second hit 20 less, so if Sim only gets the first hit he gets the better damage.

• C.jab active for 4F. But other frame info unaltered.

• Hurtbox on Yoga Blast reduced.

• Can follow up Yoga Blast with additional moves for combo.

Balrog

• Headbutt damage fixed back to Super, strong 120, Fierce 140, EX 150.

• U2 damage 399.

• Hit properties on Dash Overhead changed so that it can combo into c.strong on all characters.

• Close stand fierce hitbox extended downwards so that it hits crouching characters that it used to whiff on.