Yeah I deserved that part since I only played the demo when it first dropped going off very shoddy memory.

But do you see that you’re over complicating a lot of the boxes on the character like Parasoul you only need 2 attack boxes and have the same effect for the attack same with the hurt boxes you only need 3.

I think Mike wants to minimize cases of hitbox dissonance with some exception (i.e. Parasoul’s st. HP where the extra boxes are needed to make sure it doesn’t whiff on crouching characters).

That said, I believe he pretty much admitted that he overdid it with the earlier characters (Parasoul was the 3rd revealed if I remember correctly). I’m pretty sure the new characters wont have hitboxes as complicated as the ones we see here.

Who cares as long as it works.

SK costs as much as it does because you don’t want to play another shaq-fu or way of the warrior.

Sony/Naughty Dog should remake this for the PS4.

Yeah, I overdid it, but it doesn’t make anything worse. As an artiste, sure, but as a player? 1 box, 10 boxes, same area. Nobody cares what the code looks like, as long as it works. :^)
When we’ve had 15 years’ experience it’ll be as clean as 3s, I promise.

Damn, Jedpossum got pwned.

I’m gonna hate myself for saying this (considering how much I abused the move), but you don’t have Chun’s back + :hp:, so you’re already cleaner than 3S.

I wonder how much a boss version of an existing character (think Gold/Unlimited characters) would take in resources, including the bug testing, any possible extra visual effects, and new UI elements that would go along with such a character.

Really somebody said I got owned due to him arguing one point not the whole arguement?
If I really wanted to countine the argument I could of posted this.

People can have differing opinions. he’d rather have hitboxes that match a shooter. I’d rather have boxes like CvS2.

I’ll be honest, the hitboxes on that pic make no sense

Edit

What is that light blue box around bishamon’s hitbox?

I don’t really want to lose a match because Cerebella somehow grabbed my Parasoul by the umbrella.

That is to tell the game that he can cut projectiles. He does not clash with projectiles while preforming Iai Giri.

This.

Why does Jedah have a hurtbox that covers the blood trail of where his scythe was?

I’m not really a fan of the hitboxes in skullgirls, and when I got linked this discussion the exact quote of the person linking it was “skullgirls hitboxes are stupid tho”. I don’t think that’s a fair way to say it. They were done in a way that makes sense at first glance, honestly more boxes intuitively would seem like a better thing. But my point is that there’s another person objecting.

I like the game a lot but I think decreasing the number of hitboxes in favor of smaller but ‘less accurate’ everything would be an improvement for gameplay. The hitboxes might be my least favorite thing about the game, and I even play games with bad hitboxes like UMVC3 (which honestly is about equally bad about hitboxes but for very different reasons).

I don’t think “players don’t explicitly notice so there isn’t a problem” is a valid thing to say. Many just notice that something is wrong but they don’t know what. People use that argument for things like input lag and bad netcode.

Jedpossum isn’t one single insane guy, there’s a chunk of your potential players who are bothered by this.

From the whole pic, the only ones that are almost reasonable are Bishamon’s and Rolento’s boxes.

But using SPDs to grab pokes is awesome.

Whether or not a weapon is hittable for a particular attack should be made a balance consideration, not a yes or no statement for the whole game. Gear and BB have the clash system to deal with this situation, so i don’t think it is fair to bring that game into the discussion of games that don’t have a clash system

Perhaps, but at least if the weapon is hitable the boxes involved should try to make some sense, there is no way that someone would think that Jedah or Billy Boxes make sense considering the attacks that they are doing.

Should everyone lose to jump back (umbrella) Fierce, including Cerebella with an anti-air throw, when you know they’re going to do that?

btw who still uses “pwned” in 2013.